<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6700854818996179851</id><updated>2011-11-27T16:43:22.192-08:00</updated><category term='Choosing a profession'/><category term='Repair Terminal'/><category term='Buyers guide'/><category term='Tamer'/><category term='Learning to die'/><category term='Mobs list'/><category term='Basic game knowledge'/><category term='Hunting'/><category term='Helpful tips'/><category term='Tutorial'/><category term='Play smart from Day 1'/><category term='Mindforce'/><category term='Healer'/><category term='Trade Terminal'/><category term='TP coordinates for Amethera'/><category term='Entropia Universe Economy'/><category term='Tailoring'/><category term='Getting Free Peds'/><category term='Entropia Universe'/><category term='Profession'/><category term='Mining'/><category term='Troubleshooting installation'/><category term='Entropia Universe Download'/><category term='Manufacturing'/><category term='Decay'/><category term='Learning to sweat while dying'/><category term='Choose Your Own Path...'/><category term='Entropia Universe Game Play'/><category term='Revival Terminal'/><category term='Surviving in entropia'/><category term='Comprehensive SIB Guide'/><category term='Entropia Places'/><category term='Entropia Sweating'/><category term='Entropia newbie guide'/><category term='Teleporter Gathering Guide'/><category term='Items Directory'/><category term='Choosing an offensive skill'/><category term='Prior to installing'/><category term='Looting'/><category term='Crafting'/><category term='Strategies'/><category term='Gold Card'/><category term='Society Terminal'/><title type='text'>Entropia Universe Guide</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>66</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-6948920215183012218</id><published>2009-06-04T10:08:00.001-07:00</published><updated>2009-06-04T23:48:57.973-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Getting Free Peds'/><title type='text'>Getting Free Peds</title><content type='html'>&lt;div id="right"&gt;Metarl is a site that rewards you for taking surveys, games, tasks, contests and other actions.  You can take the surveys, complete numerous tasks and play games each day while you sweat and earn hundreds of additional free points.  These points in turn can be redeemed for peds and other online game currencies.   You can Sign up at  &lt;a href="http://www.metarl.com/index.php?referral=manzoor1984"&gt;metaRL&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;They have regular contests where you can earn metaPoints which u can later convert into PEDs and send to yourself in the game ^_^&lt;br /&gt;&lt;br /&gt;I am currently looking for more sites that let you do surveys, tasks etc and pay you in PEDs they will be posted soon when I am sure that they will pay ^_^&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-6948920215183012218?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/6948920215183012218/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/06/getting-free-peds.html#comment-form' title='37 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/6948920215183012218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/6948920215183012218'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/06/getting-free-peds.html' title='Getting Free Peds'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>37</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-8531386120240420799</id><published>2009-05-31T22:13:00.000-07:00</published><updated>2009-05-31T22:15:16.686-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Entropia Places'/><title type='text'>Billy's Spaceship Afterworld</title><content type='html'>Located at 8130,10544, Billy's Spaceship Afterworld is part of the Noob Triangle, which consists of the area within a triangle formed by Port Atlantis, &lt;strong&gt;Billy's Spaceship Afterworld&lt;/strong&gt;,  and Zychion Citadel. It has a service center, and most terminals, with the exception of a Storage Terminal. There is a popular Pentagon, where you can often see (or do) some PvP fighting. As the name implies, Billy's is a junkyard, so there are plenty of old broken-down spaceships lying around. Look for the sign near the teleporter with a picture of Billy, and a bit of Calypsan history, as well as a skeleton inside one of the ships.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.entropiadirectory.com/w/images/thumb/800px-Antonio-shot-billys.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 663px; height: 497px;" src="http://www.entropiadirectory.com/w/images/thumb/800px-Antonio-shot-billys.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;h2&gt; Facilities &lt;/h2&gt; &lt;ul&gt;&lt;li&gt;Revival Terminals &lt;/li&gt;&lt;li&gt;Repair Terminals &lt;/li&gt;&lt;li&gt;Trade Terminal &lt;/li&gt;&lt;/ul&gt; &lt;a name="Hunting"&gt;&lt;/a&gt;&lt;h2&gt; Hunting &lt;/h2&gt; &lt;p&gt;To the east, there is a nice lower-level hunting area, with numerous Snablesnot, Berycled and Sabakuma, while to the west-northwest you will find more Berycled, and Cornundos. &lt;/p&gt; &lt;a name="Mining"&gt;&lt;/a&gt;&lt;h2&gt; Mining &lt;/h2&gt; &lt;p&gt;Around Billys Afterworld is also a good area for less-experienced miners. The best area is to the north of Billy's Spaceship Afterworld, in the mountains. However, it is still possible to find some resources in other places. &lt;/p&gt; &lt;a name="History"&gt;&lt;/a&gt;&lt;h2&gt;History&lt;/h2&gt; &lt;div class="thumb tright"&gt;&lt;div style="width: 182px;"&gt;&lt;span class="internal"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/thumb/180px-Billy%27s_Spaceship_Afterworld_History_Sign.jpg" alt="" longdesc="/wiki/Image:Billy%27s_Spaceship_Afterworld_History_Sign.jpg" width="180" height="135" /&gt;&lt;/span&gt;  &lt;div class="thumbcaption"&gt;&lt;div class="magnify" style="float: right;"&gt;&lt;span class="internal"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;p&gt;The sign reads: This faded photograph is all that remains of one of the original settlers known only as "Billy". Here seen posing in front of the settlement to this day. Battling mutant raiders througouht his life, he was a legendary figure of the fronteir during the rough old days. He was finally killed in an epic shootout with the whites of orthos, boots on and gun in hand. &lt;/p&gt;&lt;p&gt;It is thought that the phrase "whites of orthos" refers to the Umbranoids that are north-west of Orthos West Mound. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-8531386120240420799?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/8531386120240420799/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/billys-spaceship-afterworld.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/8531386120240420799'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/8531386120240420799'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/billys-spaceship-afterworld.html' title='Billy&apos;s Spaceship Afterworld'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-5964509101889656005</id><published>2009-05-31T22:11:00.000-07:00</published><updated>2009-05-31T22:13:04.069-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Entropia Places'/><title type='text'>Atlas Island South</title><content type='html'>Situated on the southwestern tip of Atlas Island at 10490, 14950, Atlas Island South is the local Teleporter to the  Atlas Haven West estate area.  Abundant small mobs between this outpost and Atlas Haven make this area popular with low level hunters.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.entropiadirectory.com/w/images/thumb/800px-Antonio-shot-atlasislandsouth.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 638px; height: 478px;" src="http://www.entropiadirectory.com/w/images/thumb/800px-Antonio-shot-atlasislandsouth.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;h2&gt; Facilities &lt;/h2&gt; &lt;p&gt;Facilities here are limited to Revival Terminal, Trade Terminal and Repair Terminal. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Creatures"&gt;&lt;/a&gt;&lt;h2&gt; Creatures &lt;/h2&gt; &lt;p&gt;Creatures that can be found near Tethys Creek. &lt;/p&gt; &lt;table border="0"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;td&gt; North &lt;/td&gt;&lt;td&gt;  n/a see Tethys Creek &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; South &lt;/td&gt;&lt;td&gt; Feffoid, Tripudion &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; East &lt;/td&gt;&lt;td&gt; Tantardion, Tantillion, Turp, Snablesnot &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; West &lt;/td&gt;&lt;td&gt; Araneatrox, Feffoid &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;  &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Getting_to_Atlas_Island_South"&gt;&lt;/a&gt;&lt;h2&gt; Getting to Atlas Island South &lt;/h2&gt; &lt;p&gt;Running westsouthwest from Atlas Haven is a popular route with some good low level hunting on the way.  South from Tethys Creek, if you already have it, would be the shortest route.  Other possible routes are northnorthwest from Fort Fury, northwest from Fort Meduza or eastsoutheast from Hadesheim Outpost. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Of_Interest"&gt;&lt;/a&gt;&lt;h2&gt; Of Interest &lt;/h2&gt; &lt;ul&gt;&lt;li&gt; Atlas Haven West is a small village of avatar-owned property and a few shopkeepers to the north of Atlas Island South. &lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-5964509101889656005?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/5964509101889656005/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/atlas-island-south.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5964509101889656005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5964509101889656005'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/atlas-island-south.html' title='Atlas Island South'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-6585770695595505572</id><published>2009-05-31T22:09:00.000-07:00</published><updated>2009-05-31T22:11:16.243-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Entropia Places'/><title type='text'>Atlas Island North</title><content type='html'>Situated on the northern tip of Atlas Island at 12580, 17215, Atlas Island North is an Outpost with a Teleporter.  Used as a base for hunting expeditions, particularly for &lt;span class="new"&gt;Snarksnots&lt;/span&gt;.  Also a starting point for the Argus Run via the unnamed outpost to the north at 12460, 17970.&lt;br /&gt;&lt;br /&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 636px; height: 477px;" src="http://www.entropiadirectory.com/w/images/thumb/798px-Antonio-shot-atlasislandnorth.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;h2&gt; Facilities &lt;/h2&gt; &lt;p&gt;Facilities here are limited to Revival Terminal, Trade Terminal and Repair Terminal. &lt;/p&gt; &lt;a name="Creatures"&gt;&lt;/a&gt;&lt;h2&gt; Creatures &lt;/h2&gt; &lt;p&gt;Creatures that can be found near Atlas Island North. &lt;/p&gt; &lt;table border="0"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;td&gt; North &lt;/td&gt;&lt;td&gt; &lt;span class="new"&gt;Snarksot&lt;/span&gt;, Faucervix, (via outpost) Atrox, Feffoid &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; South &lt;/td&gt;&lt;td&gt; Snablesnot, Exarosaur &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; East &lt;/td&gt;&lt;td&gt; Snarksnot, Molisk, Sabakuma, Snablesnot &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; West &lt;/td&gt;&lt;td&gt; Atrox, Allophyl, Estophyl &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;  &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Getting_to_Atlas_Island_North"&gt;&lt;/a&gt;&lt;h2&gt; Getting to Atlas Island North &lt;/h2&gt; &lt;p&gt;Run north from Atlas Haven. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Of_Interest"&gt;&lt;/a&gt;&lt;h2&gt; Of Interest &lt;/h2&gt; &lt;ul&gt;&lt;li&gt; Good hunting (at least when the Snarks are looting well). &lt;/li&gt;&lt;li&gt; Unnamed outpost to the north also provides good hunting and is a good point to attempt the run to Fort Argus. &lt;/li&gt;&lt;li&gt; Dino skeleton to the south. &lt;/li&gt;&lt;li&gt; Abandoned camp to the west at 12246, 17000. &lt;/li&gt;&lt;li&gt; Some scenic landscape veiws and a number of bridges nearby. &lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-6585770695595505572?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/6585770695595505572/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/atlas-island-north.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/6585770695595505572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/6585770695595505572'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/atlas-island-north.html' title='Atlas Island North'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-3412639065723839861</id><published>2009-05-31T22:06:00.000-07:00</published><updated>2009-05-31T22:07:54.718-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Entropia Places'/><title type='text'>Atlas Haven West</title><content type='html'>Atlas Haven West is an estate area east of Atlas Island South.  &lt;a name="Getting_to_Atlas_Haven_West"&gt;&lt;/a&gt;&lt;h2&gt;Getting to Atlas Haven West&lt;/h2&gt; &lt;p&gt;Just walk north from Atlas Island South.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.entropiadirectory.com/w/images/thumb/800px-Atlas_Haven_West.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 602px; height: 451px;" src="http://www.entropiadirectory.com/w/images/thumb/800px-Atlas_Haven_West.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-3412639065723839861?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/3412639065723839861/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/atlas-haven-west.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/3412639065723839861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/3412639065723839861'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/atlas-haven-west.html' title='Atlas Haven West'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-3713910294880672171</id><published>2009-05-31T22:04:00.001-07:00</published><updated>2009-05-31T22:05:51.885-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Entropia Places'/><title type='text'>Atlas Haven</title><content type='html'>Situated in the center of Atlas Island at 12390, 15840, Atlas Haven is a large town with most facilities available. Its surroundings are good for newer players.  &lt;a name="Facilities"&gt;&lt;/a&gt;&lt;h2&gt; Facilities &lt;/h2&gt; &lt;ul&gt;&lt;li&gt;Revival Terminal &lt;/li&gt;&lt;li&gt;Trade Terminal &lt;/li&gt;&lt;li&gt;Repair Terminal &lt;/li&gt;&lt;li&gt;Society Terminal &lt;/li&gt;&lt;li&gt;Crafting Machines &lt;/li&gt;&lt;li&gt;Stable &lt;/li&gt;&lt;li&gt;Storage &lt;/li&gt;&lt;/ul&gt; &lt;a name="Creatures"&gt;&lt;/a&gt;&lt;h2&gt; Creatures &lt;/h2&gt; &lt;p&gt;Creatures that can be found near Atlas Haven. &lt;/p&gt; &lt;table border="0"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;td&gt; North &lt;/td&gt;&lt;td&gt;  Snablesnot, Daikiba, Exarosaur &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; South &lt;/td&gt;&lt;td&gt; Tantardion, Tantillion, Turp &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; East &lt;/td&gt;&lt;td&gt; Snablesnot, Snarg &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; West &lt;/td&gt;&lt;td&gt; Tantardion, Tantillion, Turp &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Getting_to_Atlas_Haven"&gt;&lt;/a&gt;&lt;h2&gt; Getting to Atlas Haven &lt;/h2&gt; &lt;p&gt;Run north from Fort Meduza or west from Aegis Mound.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.entropiadirectory.com/w/images/thumb/800px-Antonio-shot-atlashaven.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 659px; height: 494px;" src="http://www.entropiadirectory.com/w/images/thumb/800px-Antonio-shot-atlashaven.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-3713910294880672171?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/3713910294880672171/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/atlas-haven.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/3713910294880672171'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/3713910294880672171'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/atlas-haven.html' title='Atlas Haven'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-2798082075317193242</id><published>2009-05-31T22:01:00.001-07:00</published><updated>2009-05-31T22:03:55.460-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Entropia Places'/><title type='text'>Aegis Mound</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.entropiadirectory.com/w/images/Aegismound-pos-zoom.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 252px; height: 446px;" src="http://www.entropiadirectory.com/w/images/Aegismound-pos-zoom.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;Description&lt;/span&gt; &lt;p&gt;Located at 14500, 16020, Aegis Mound is a small outpost with a nearby Teleporter. &lt;/p&gt; &lt;a name="Facilities"&gt;&lt;/a&gt;&lt;h2&gt;Facilities&lt;/h2&gt; &lt;p&gt;Facilities are limited, as with most outposts. There is terminal building with Revival Terminal, Repair Terminal and Trade Terminal only. &lt;/p&gt;&lt;p&gt;There are no storage or manufacturing facilities and no Auctioneer or Technician. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Creatures"&gt;&lt;/a&gt;&lt;h2&gt;Creatures&lt;/h2&gt; &lt;p&gt;Creatures that can be found near Aegis Mound: &lt;/p&gt; &lt;table border="0"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;td&gt; North: &lt;/td&gt;&lt;td&gt;  Fugabarba, Sabakuma, Molisk, Foul &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; South: &lt;/td&gt;&lt;td&gt; Turp, Cornundacauda, Caudatergus, Gibnib &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; East: &lt;/td&gt;&lt;td&gt; Umbranoid, Fugabarba &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; West: &lt;/td&gt;&lt;td&gt; Faucervix, Snarg, Snablesnot &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Of_Interest"&gt;&lt;/a&gt;&lt;h2&gt;Of Interest&lt;/h2&gt; &lt;ul&gt;&lt;li&gt; Some battle debris around the outpost. &lt;/li&gt;&lt;li&gt; Umbranoid village to the east. &lt;/li&gt;&lt;/ul&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Getting_There"&gt;&lt;/a&gt;&lt;h2&gt;Getting There&lt;/h2&gt; &lt;p&gt;If you already have Chimera Canyons, run west from there. Failing that, run east from Atlas Haven via the bridge at 13230, 15760. Alternatively, run north from Fort Ares.&lt;/p&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.entropiadirectory.com/w/images/thumb/750px-Aegismound.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 700px; height: 560px;" src="http://www.entropiadirectory.com/w/images/thumb/750px-Aegismound.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-2798082075317193242?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/2798082075317193242/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/aegis-mound.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/2798082075317193242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/2798082075317193242'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/aegis-mound.html' title='Aegis Mound'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-1367277801136159471</id><published>2009-05-31T21:58:00.000-07:00</published><updated>2009-05-31T22:01:06.347-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Entropia Places'/><title type='text'>Anok Sellims</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.entropiadirectory.com/w/images/Anoksellims-pos-zoom.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 252px; height: 446px;" src="http://www.entropiadirectory.com/w/images/Anoksellims-pos-zoom.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;i&gt;Anok Sellim is a legendary loner on Calypso. Don't hang around here too long - Anok doesn't take too kindly to strangers.&lt;/i&gt;&lt;p&gt; &lt;/p&gt; &lt;a name="Description"&gt;&lt;/a&gt;&lt;h2&gt;Description&lt;/h2&gt; &lt;p&gt;Anok Skellim's is a small abandoned mining shed on Eudoria at 12990, 15550. It is just southeast of Atlas Haven. There is a fence with most terminal facilities, however, there is no auctioneer or technician &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.entropiadirectory.com/w/images/thumb/750px-Anoksellims.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 750px; height: 600px;" src="http://www.entropiadirectory.com/w/images/thumb/750px-Anoksellims.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-1367277801136159471?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/1367277801136159471/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/anok-sellims.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/1367277801136159471'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/1367277801136159471'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/anok-sellims.html' title='Anok Sellims'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-2405326642643492874</id><published>2009-05-31T21:57:00.003-07:00</published><updated>2009-05-31T21:57:47.690-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Society Terminal'/><title type='text'>Society Terminal</title><content type='html'>&lt;p&gt;This is a Society terminal used in society management. It is used to access the list of &lt;span class="new"&gt;societies&lt;/span&gt; and manage your own society or information available to your society. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-2405326642643492874?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/2405326642643492874/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/society-terminal.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/2405326642643492874'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/2405326642643492874'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/society-terminal.html' title='Society Terminal'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-8129206401719476175</id><published>2009-05-31T21:57:00.001-07:00</published><updated>2009-05-31T21:57:25.069-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Revival Terminal'/><title type='text'>Revival Terminal</title><content type='html'>&lt;p&gt;This terminal is used automatically after you are killed and you choose to revive or you teleport to the nearest revival terminal. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-8129206401719476175?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/8129206401719476175/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/revival-terminal.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/8129206401719476175'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/8129206401719476175'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/revival-terminal.html' title='Revival Terminal'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-8700720337634940951</id><published>2009-05-31T21:56:00.000-07:00</published><updated>2009-05-31T21:57:00.043-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Repair Terminal'/><title type='text'>Repair Terminal</title><content type='html'>A type of terminal often found in service centers that is used to repair damaged equipment. Incidentially, the money from repairs is taken out of the game universe entirely. This is the money that gets actually paid to Mindark so that they can pay the programmers and staff to keep the game running and improving it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-8700720337634940951?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/8700720337634940951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/repair-terminal.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/8700720337634940951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/8700720337634940951'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/repair-terminal.html' title='Repair Terminal'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-5865599239473584216</id><published>2009-05-31T21:55:00.000-07:00</published><updated>2009-05-31T21:56:31.548-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Trade Terminal'/><title type='text'>Trade Terminal</title><content type='html'>&lt;p&gt;&lt;b&gt;The Trade Terminal&lt;/b&gt; (commonly abbreviated to TT) is the most common of all the terminals in the game. It is distinguished by its blue color. Not only does it contain basic items, ammo, armour, and tools, but it is also used to trade items to PEDs at their base TT value. Trade Terminals can be found in most towns and outposts. To activate the terminal, double click the terminal or right click it and use the 'Operate' action. When the TT is activated a console screen with a list of items will appear along with your inventory on the right. By going through the menu of items the TT sells, you can click and drag the desired item to the buying tray. The total value of the accumulated items in the buying tray and how much you have left to pay can be seen via the two counters above the tray. &lt;/p&gt;&lt;p&gt;The items that you wish to sell to the Trade Terminal are placed in the selling tray (on the right). Again, the total value that is in the tray and the amount returned will be displayed. &lt;/p&gt;&lt;p&gt;To complete the transaction, push the 'Accept' button and then the 'Confirm' button. &lt;/p&gt;&lt;p&gt;To exit the terminal, push the 'Abort' button and then the 'Accept' button. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-5865599239473584216?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/5865599239473584216/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/trade-terminal.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5865599239473584216'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5865599239473584216'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/trade-terminal.html' title='Trade Terminal'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-7786163885128956114</id><published>2009-05-31T21:53:00.000-07:00</published><updated>2009-05-31T21:54:56.701-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Entropia Places'/><title type='text'>Entropia Places</title><content type='html'>&lt;h1 class="firstHeading"&gt;Entropia Places, information of drops and map Locations will be given in this Section&lt;/h1&gt;&lt;br /&gt;&lt;h2&gt;Travel guides, &lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;Eudoria Locations,&lt;/h2&gt;&lt;br /&gt;&lt;h2&gt;Amethera Locations,&lt;/h2&gt;&lt;br /&gt;&lt;h2&gt;Space Locations&lt;/h2&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-7786163885128956114?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/7786163885128956114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/entropia-places.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/7786163885128956114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/7786163885128956114'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/entropia-places.html' title='Entropia Places'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-4049456009158633193</id><published>2009-05-31T21:49:00.000-07:00</published><updated>2009-05-31T21:51:01.458-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mobs list'/><title type='text'>Mobs list</title><content type='html'>&lt;p&gt;&lt;b&gt;Mobs&lt;/b&gt; (short for &lt;b&gt;M&lt;/b&gt;obile &lt;b&gt;Ob&lt;/b&gt;ject&lt;b&gt;S&lt;/b&gt;) can be categorized into various groups: &lt;/p&gt; &lt;ul&gt;&lt;li&gt;Humanoids  &lt;/li&gt;&lt;li&gt;Robots  &lt;/li&gt;&lt;li&gt;Mutants  &lt;/li&gt;&lt;li&gt;Animals &lt;/li&gt;&lt;li&gt;Insects &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;All mobs in EU are lootable (except during special situations such as Robot beacon missions) and have attributes and abilities. They also interact with the players by attacking them while they are hunting, or passing them by at a certain range. There are many forms of movement in which mobs move such as running, jumping, swimming and flying. Usually their movement speed is either slow or fast. The slower speed is usually used when roaming around and the faster speed when charging at a player. All mobs, apart from the ones already in water, such as Rippersnapper will die shortly after entering water. This is a useful trick to learn, since when out numbered or overpowered, you can simply run into the nearest body of water and drown the mob. Your Avatar is also able to survive underwater for an unlimited period, providing you are not attacked. &lt;/p&gt; &lt;a name="Entropia_Mobs_list"&gt;&lt;/a&gt;&lt;h2&gt; Entropia Mobs list &lt;/h2&gt; &lt;table&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Aetherex" class="external text" title="http://www.entropiadirectory.com/wiki/Aetherex" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Aetherex_DNA.png" alt="Aetherex_DNA.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Aetherex" title="Aetherex"&gt;Aetherex&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Allophyl" class="external text" title="http://www.entropiadirectory.com/wiki/Allophyl" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Allophyl_dna.jpg" alt="Allophyl_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Allophyl" title="Allophyl"&gt;Allophyl&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Ambulimax" class="external text" title="http://www.entropiadirectory.com/wiki/Ambulimax" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Ambulimax_dna.jpg" alt="Ambulimax_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Ambulimax" title="Ambulimax"&gt;Ambulimax&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Araneatrox" class="external text" title="http://www.entropiadirectory.com/wiki/Araneatrox" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Araneatrox_DNA.png" alt="Araneatrox_DNA.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Araneatrox" title="Araneatrox"&gt;Araneatrox&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Argonaut" class="external text" title="http://www.entropiadirectory.com/wiki/Argonaut" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Argonaut_dna.jpg" alt="Argonaut_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Argonaut" title="Argonaut"&gt;Argonaut&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Armax_Bull" class="external text" title="http://www.entropiadirectory.com/wiki/Armax Bull" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Armax_Bull_DNA.PNG" alt="Armax_Bull_DNA.PNG" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Armax_Bull" title="Armax Bull"&gt;Armax Bull&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Armax_Cow" class="external text" title="http://www.entropiadirectory.com/wiki/Armax Cow" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Armax_Cow_DNA.PNG" alt="Armax_Cow_DNA.PNG" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Armax_Cow" title="Armax Cow"&gt;Armax Cow&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Atrax" class="external text" title="http://www.entropiadirectory.com/wiki/Atrax" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Atrax_dna.jpg" alt="Atrax_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Atrax" title="Atrax"&gt;Atrax&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Atrox" class="external text" title="http://www.entropiadirectory.com/wiki/Atrox" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Atrox_dna.jpg" alt="Atrox_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Atrox" title="Atrox"&gt;Atrox&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Attacker" class="external text" title="http://www.entropiadirectory.com/wiki/Attacker" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Attacker_DNA.png" alt="Attacker_DNA.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Attacker" title="Attacker"&gt;Attacker&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Aurli" class="external text" title="http://www.entropiadirectory.com/wiki/Aurli" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Aurlidna1.jpg" alt="Aurlidna1.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Aurli" title="Aurli"&gt;Aurli&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Berycled" class="external text" title="http://www.entropiadirectory.com/wiki/Berycled" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Berycled_dna.jpg" alt="Berycled_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Berycled" title="Berycled"&gt;Berycled&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Big_Bulk" class="external text" title="http://www.entropiadirectory.com/wiki/Big Bulk" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Big_Bulk_DNA2.png" alt="Big_Bulk_DNA2.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Big_Bulk" title="Big Bulk"&gt;Big Bulk&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Boorum_Female" class="external text" title="http://www.entropiadirectory.com/wiki/Boorum Female" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Boorum_Female_DNA2.png" alt="Boorum_Female_DNA2.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Boorum_Female" title="Boorum Female"&gt;Boorum F&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Boorum_Male" class="external text" title="http://www.entropiadirectory.com/wiki/Boorum Male" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Boorum_Male_DNA2.png" alt="Boorum_Male_DNA2.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Boorum_Male" title="Boorum Male"&gt;Boorum M&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Bristlehog" class="external text" title="http://www.entropiadirectory.com/wiki/Bristlehog" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Bristlehog_dna.jpg" alt="Bristlehog_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Bristlehog" title="Bristlehog"&gt;Bristlehog&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Calamusoid_Female" class="external text" title="http://www.entropiadirectory.com/wiki/Calamusoid Female" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Calamusoid_Female_DNA.PNG" alt="Calamusoid_Female_DNA.PNG" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Calamusoid_Female" title="Calamusoid Female"&gt;Cala F&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Calamusoid_Male" class="external text" title="http://www.entropiadirectory.com/wiki/Calamusoid Male" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Calamusoid_Male_DNA.PNG" alt="Calamusoid_Male_DNA.PNG" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Calamusoid_Male" title="Calamusoid Male"&gt;Cala M&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Caperon" class="external text" title="http://www.entropiadirectory.com/wiki/Caperon" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Caperon_dna.jpg" alt="Caperon_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Caperon" title="Caperon"&gt;Caperon&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Caudatergus" class="external text" title="http://www.entropiadirectory.com/wiki/Caudatergus" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Caudatergus_dna.jpg" alt="Caudatergus_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Caudatergus" title="Caudatergus"&gt;Cauda&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Cersumon" class="external text" title="http://www.entropiadirectory.com/wiki/Cersumon" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Cersumon_dna.jpg" alt="Cersumon_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Cersumon" title="Cersumon"&gt;Cersumon&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Chirpy" class="external text" title="http://www.entropiadirectory.com/wiki/Chirpy" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Chirpy_DNA.png" alt="Chirpy_DNA.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Chirpy" title="Chirpy"&gt;Chirpy&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Chomper" class="external text" title="http://www.entropiadirectory.com/wiki/Chomper" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Chomper_dna.png" alt="Chomper_dna.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Chomper" title="Chomper"&gt;Chomper&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Combibo" class="external text" title="http://www.entropiadirectory.com/wiki/Combibo" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Combibo_dna.jpg" alt="Combibo_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Combibo" title="Combibo"&gt;Combibo&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Cornoanterion" class="external text" title="http://www.entropiadirectory.com/wiki/Cornoanterion" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Cornoanterion_dna.jpg" alt="Cornoanterion_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Cornoanterion" title="Cornoanterion"&gt;Corno&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Cornundacauda" class="external text" title="http://www.entropiadirectory.com/wiki/Cornundacauda" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Cornundacauda_dna.jpg" alt="Cornundacauda_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Cornundacauda" title="Cornundacauda"&gt;Corn&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Cornundos" class="external text" title="http://www.entropiadirectory.com/wiki/Cornundos" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Cornundos_dna.jpg" alt="Cornundos_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Cornundos" title="Cornundos"&gt;Corn&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Daikiba" class="external text" title="http://www.entropiadirectory.com/wiki/Daikiba" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Daikiba_dna.jpg" alt="Daikiba_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Daikiba" title="Daikiba"&gt;Daikiba&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Daspletor" class="external text" title="http://www.entropiadirectory.com/wiki/Daspletor" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Daspletor_dna.jpg" alt="Daspletor_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Daspletor" title="Daspletor"&gt;Daspletor&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Defender" class="external text" title="http://www.entropiadirectory.com/wiki/Defender" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Defender_DNA2.png" alt="Defender_DNA2.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Defender" title="Defender"&gt;Defender&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Diripi" class="external text" title="http://www.entropiadirectory.com/wiki/Diripi" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Diripi_DNA2.png" alt="Diripi_DNA2.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Diripi" title="Diripi"&gt;Diripi&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Drone" class="external text" title="http://www.entropiadirectory.com/wiki/Drone" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Drone2_dna.PNG" alt="Drone2_dna.PNG" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Drone" title="Drone"&gt;Drone&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Drone_Communicator" class="external text" title="http://www.entropiadirectory.com/wiki/Drone Communicator" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Drone_Communicator_DNA3.png" alt="Drone_Communicator_DNA3.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Drone_Communicator" title="Drone Communicator"&gt;Drone C.&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Drone_Coordinator" class="external text" title="http://www.entropiadirectory.com/wiki/Drone Coordinator" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Drone_Coordinator_DNA3.png" alt="Drone_Coordinator_DNA3.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Drone_Coordinator" title="Drone Coordinator"&gt;Drone C.&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Eomon" class="external text" title="http://www.entropiadirectory.com/wiki/Eomon" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Eomon_DNA.png" alt="Eomon_DNA.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Eomon" title="Eomon"&gt;Eomon&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Equus" class="external text" title="http://www.entropiadirectory.com/wiki/Equus" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Equus_dna.jpg" alt="Equus_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Equus" title="Equus"&gt;Equus&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Estophyl" class="external text" title="http://www.entropiadirectory.com/wiki/Estophyl" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Estophyl_dna.jpg" alt="Estophyl_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Estophyl" title="Estophyl"&gt;Estophyl&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Exarosaur" class="external text" title="http://www.entropiadirectory.com/wiki/Exarosaur" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Exarosaur_dna.jpg" alt="Exarosaur_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Exarosaur" title="Exarosaur"&gt;Exarosaur&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Falxangius" class="external text" title="http://www.entropiadirectory.com/wiki/Falxangius" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Falxangius_dna.jpg" alt="Falxangius_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Falxangius" title="Falxangius"&gt;Falxangius&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Faucervix" class="external text" title="http://www.entropiadirectory.com/wiki/Faucervix" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Faucervix_DNA3.png" alt="Faucervix_DNA3.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Faucervix" title="Faucervix"&gt;Faucervix&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Feffoid" class="external text" title="http://www.entropiadirectory.com/wiki/Feffoid" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Fieffoid2_DNA.png" alt="Fieffoid2_DNA.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Feffoid" title="Feffoid"&gt;Feffoid&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Formicacida" class="external text" title="http://www.entropiadirectory.com/wiki/Formicacida" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Formicacida_dna.jpg" alt="Formicacida_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Formicacida" title="Formicacida"&gt;Formicacida&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Formidon" class="external text" title="http://www.entropiadirectory.com/wiki/Formidon" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Formidon_dna.jpg" alt="Formidon_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Formidon" title="Formidon"&gt;Formidon&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Foul" class="external text" title="http://www.entropiadirectory.com/wiki/Foul" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Foul_dna.jpg" alt="Foul_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Foul" title="Foul"&gt;Foul&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Fugabarba" class="external text" title="http://www.entropiadirectory.com/wiki/Fugabarba" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Fugabarba_DNA2.png" alt="Fugabarba_DNA2.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Fugabarba" title="Fugabarba"&gt;Fugabarba&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Fungoid" class="external text" title="http://www.entropiadirectory.com/wiki/Fungoid" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Fungoid_dna.jpg" alt="Fungoid_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Fungoid" title="Fungoid"&gt;Fungoid&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Gibnib" class="external text" title="http://www.entropiadirectory.com/wiki/Gibnib" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Gibnib_DNA3.png" alt="Gibnib_DNA3.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Gibnib" title="Gibnib"&gt;Gibnib&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Globster" class="external text" title="http://www.entropiadirectory.com/wiki/Globster" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Globster_dna.jpg" alt="Globster_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Globster" title="Globster"&gt;Globster&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Gokibusagi" class="external text" title="http://www.entropiadirectory.com/wiki/Gokibusagi" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Gokibusagi_DNA.png" alt="Gokibusagi_DNA.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Gokibusagi" title="Gokibusagi"&gt;Gokibusagi&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Gradivore" class="external text" title="http://www.entropiadirectory.com/wiki/Gradivore" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Gradivore_dna.jpg" alt="Gradivore_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Gradivore" title="Gradivore"&gt;Gradivore&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Hiryuu" class="external text" title="http://www.entropiadirectory.com/wiki/Hiryuu" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Hiryuu_DNA.png" alt="Hiryuu_DNA.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Hiryuu" title="Hiryuu"&gt;Hiryuu&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Hispidus" class="external text" title="http://www.entropiadirectory.com/wiki/Hispidus" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Hispidus_dna.jpg" alt="Hispidus_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Hispidus" title="Hispidus"&gt;Hispidus&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Hogglo" class="external text" title="http://www.entropiadirectory.com/wiki/Hogglo" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Hogglo_dna.jpg" alt="Hogglo_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Hogglo" title="Hogglo"&gt;Hogglo&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Igni" class="external text" title="http://www.entropiadirectory.com/wiki/Igni" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Igni_DNA2.png" alt="Igni_DNA2.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Igni" title="Igni"&gt;Igni&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Itumatrox" class="external text" title="http://www.entropiadirectory.com/wiki/Itumatrox" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Itumatrox_DNA.png" alt="Itumatrox_DNA.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Itumatrox" title="Itumatrox"&gt;Itumatrox&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Jam_Raider" class="external text" title="http://www.entropiadirectory.com/wiki/Jam Raider" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Jam_Raider_DNA2.png" alt="Jam_Raider_DNA2.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Jam_Raider" title="Jam Raider"&gt;JamRaider&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Kerberos" class="external text" title="http://www.entropiadirectory.com/wiki/Kerberos" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/NA_dna.jpg" alt="NA_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Kerberos" title="Kerberos"&gt;Kerberos&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Kingfisher" class="external text" title="http://www.entropiadirectory.com/wiki/Kingfisher" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Kingfisher_dna.jpg" alt="Kingfisher_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Kingfisher" title="Kingfisher"&gt;Kingfisher&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Kreltin" class="external text" title="http://www.entropiadirectory.com/wiki/Kreltin" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Kreltin_dna.png" alt="Kreltin_dna.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Kreltin" title="Kreltin"&gt;Kreltin&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Longu" class="external text" title="http://www.entropiadirectory.com/wiki/Longu" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Longu_dna.jpg" alt="Longu_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Longu" title="Longu"&gt;Longu&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Malcruentor" class="external text" title="http://www.entropiadirectory.com/wiki/Malcruentor" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/NA_dna.jpg" alt="NA_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Malcruentor" title="Malcruentor"&gt;Malcruentor&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Maffoid" class="external text" title="http://www.entropiadirectory.com/wiki/Maffoid" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Maffoid_DNA3.png" alt="Maffoid_DNA3.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Maffoid" title="Maffoid"&gt;Maffoid&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Mermoth" class="external text" title="http://www.entropiadirectory.com/wiki/Mermoth" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Mermoth_dna.jpg" alt="Mermoth_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Mermoth" title="Mermoth"&gt;Mermoth&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Merp" class="external text" title="http://www.entropiadirectory.com/wiki/Merp" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Merp_dna.jpg" alt="Merp_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Merp" title="Merp"&gt;Merp&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Molisk" class="external text" title="http://www.entropiadirectory.com/wiki/Molisk" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Molisk_DNA2.png" alt="Molisk_DNA2.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Molisk" title="Molisk"&gt;Molisk&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Morsusilex" class="external text" title="http://www.entropiadirectory.com/wiki/Morsusilex" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Morsusilex_DNA.png" alt="Morsusilex_DNA.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Morsusilex" title="Morsusilex"&gt;Morsusilex&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Mourner" class="external text" title="http://www.entropiadirectory.com/wiki/Mourner" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Mourner_dna.jpg" alt="Mourner_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Mourner" title="Mourner"&gt;Mourner&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Mulaak%27f" class="external text" title="http://www.entropiadirectory.com/wiki/Mulaak'f" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Mulaak%27f_DNA.png" alt="Mulaak%27f_DNA.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Mulaak%27f" title="Mulaak'f"&gt;Mulaak'f&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Mulmun" class="external text" title="http://www.entropiadirectory.com/wiki/Mulmun" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Mulmun_DNA.png" alt="Mulmun_DNA.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Mulmun" title="Mulmun"&gt;Mulmun&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Muluk-Hir" class="external text" title="http://www.entropiadirectory.com/wiki/Muluk-Hir" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Muluk-Hir_DNA.png" alt="Muluk-Hir_DNA.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Muluk-Hir" title="Muluk-Hir"&gt;Muluk-Hir&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Neconu" class="external text" title="http://www.entropiadirectory.com/wiki/Neconu" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Neconu_dna.jpg" alt="Neconu_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Neconu" title="Neconu"&gt;Neconu&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Nexnecis" class="external text" title="http://www.entropiadirectory.com/wiki/Nexnecis" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Nexnecis_DNA.png" alt="Nexnecis_DNA.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Nexnecis" title="Nexnecis"&gt;Nexnecis&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Oculus" class="external text" title="http://www.entropiadirectory.com/wiki/Oculus" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Ocolus_dna.jpg" alt="Ocolus_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Oculus" title="Oculus"&gt;Oculus&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Osseocollum" class="external text" title="http://www.entropiadirectory.com/wiki/Osseocollum" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Osseocollum_DNA.PNG" alt="Osseocollum_DNA.PNG" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Osseocollum" title="Osseocollum"&gt;Osseocollum&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Phasm" class="external text" title="http://www.entropiadirectory.com/wiki/Phasm" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Phasm_dna.jpg" alt="Phasm_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Phasm" title="Phasm"&gt;Phasm&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Plumatergus" class="external text" title="http://www.entropiadirectory.com/wiki/Plumatergus" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Plumatergus_DNA2.png" alt="Plumatergus_DNA2.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Plumatergus" title="Plumatergus"&gt;Pluma&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Prancer" class="external text" title="http://www.entropiadirectory.com/wiki/Prancer" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Prancer_dna.jpg" alt="Prancer_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Prancer" title="Prancer"&gt;Prancer&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Pupugi" class="external text" title="http://www.entropiadirectory.com/wiki/Pupugi" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Pupugi_DNA.PNG" alt="Pupugi_DNA.PNG" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Pupugi" title="Pupugi"&gt;Pupugi&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Repesilex" class="external text" title="http://www.entropiadirectory.com/wiki/Repesilex" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Repesilex_dna.jpg" alt="Repesilex_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Repesilex" title="Repesilex"&gt;Repesilex&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Rippersnapper" class="external text" title="http://www.entropiadirectory.com/wiki/Rippersnapper" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Rippersnapper_DNA.png" alt="Rippersnapper_DNA.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Rippersnapper" title="Rippersnapper"&gt;Ripper&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Sabakuma" class="external text" title="http://www.entropiadirectory.com/wiki/Sabakuma" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Sabakuma_dna.jpg" alt="Sabakuma_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Sabakuma" title="Sabakuma"&gt;Sabakuma&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Scaboreas" class="external text" title="http://www.entropiadirectory.com/wiki/Scaboreas" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Scaboreas_dna.jpg" alt="Scaboreas_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Scaboreas" title="Scaboreas"&gt;Scaboreas&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Second_Entity" class="external text" title="http://www.entropiadirectory.com/wiki/Second Entity" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Second_Entity_DNA.png" alt="Second_Entity_DNA.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Second_Entity" title="Second Entity"&gt;2nd Entity&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Snablesnot-Female" class="external text" title="http://www.entropiadirectory.com/wiki/Snablesnot-Female" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Snablesnot-Female_dna.jpg" alt="Snablesnot-Female_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Snablesnot-Female" title="Snablesnot-Female"&gt;Snable F&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Snablesnot-Male" class="external text" title="http://www.entropiadirectory.com/wiki/Snablesnot-Male" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Snablesnot-Male_dna.jpg" alt="Snablesnot-Male_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Snablesnot-Male" title="Snablesnot-Male"&gt;Snable M&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Snarg" class="external text" title="http://www.entropiadirectory.com/wiki/Snarg" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Snarg_DNA2.png" alt="Snarg_DNA2.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Snarg" title="Snarg"&gt;Snarg&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Snarksnot" class="external text" title="http://www.entropiadirectory.com/wiki/Snarksnot" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Snarksnot_dna.jpg" alt="Snarksnot_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Snarksnot" title="Snarksnot"&gt;Snarksnot&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Tantardion" class="external text" title="http://www.entropiadirectory.com/wiki/Tantardion" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/TantardionL_DNA.png" alt="TantardionL_DNA.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Tantardion" title="Tantardion"&gt;Tantardion&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Tantillion" class="external text" title="http://www.entropiadirectory.com/wiki/Tantillion" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Tantillion_DNA2.png" alt="Tantillion_DNA2.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Tantillion" title="Tantillion"&gt;Tantillion&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Tezlapod" class="external text" title="http://www.entropiadirectory.com/wiki/Tezlapod" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Tezlapod_DNA.png" alt="Tezlapod_DNA.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Tezlapod" title="Tezlapod"&gt;Tezlapod&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Thorafoid" class="external text" title="http://www.entropiadirectory.com/wiki/Thorafoid" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Thorafoid_dna.PNG" alt="Thorafoid_dna.PNG" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Thorafoid" title="Thorafoid"&gt;Thorafoid&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Thorifoid" class="external text" title="http://www.entropiadirectory.com/wiki/Thorifoid" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Thorifoid_dna.jpg" alt="Thorifoid_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Thorifoid" title="Thorifoid"&gt;Thorifoid&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Thorio" class="external text" title="http://www.entropiadirectory.com/wiki/Thorio" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Thorio_dna.jpg" alt="Thorio_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Thorio" title="Thorio"&gt;Thorio&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Thorofoid" class="external text" title="http://www.entropiadirectory.com/wiki/Thorofoid" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Thorofoid_DNA.png" alt="Thorofoid_DNA.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Thorofoid" title="Thorofoid"&gt;Thorofoid&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Trilomite" class="external text" title="http://www.entropiadirectory.com/wiki/Trilomite" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Trilomite_dna.jpg" alt="Trilomite_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Trilomite" title="Trilomite"&gt;Trilomite&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Tripudion" class="external text" title="http://www.entropiadirectory.com/wiki/Tripudion" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Tripudion_dna.jpg" alt="Tripudion_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Tripudion" title="Tripudion"&gt;Tripudion&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Trooper_Bot" class="external text" title="http://www.entropiadirectory.com/wiki/Trooper Bot" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Trooper_DNA2.png" alt="Trooper_DNA2.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Trooper_Bot" title="Trooper Bot"&gt;Trooper&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Turp" class="external text" title="http://www.entropiadirectory.com/wiki/Turp" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Turp_dna.png" alt="Turp_dna.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Turp" title="Turp"&gt;Turp&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Tsktsk" class="external text" title="http://www.entropiadirectory.com/wiki/Tsktsk" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/NA_dna.jpg" alt="NA_dna.jpg" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Tsktsk" title="Tsktsk"&gt;Tsktsk&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Umbranoid_female" class="external text" title="http://www.entropiadirectory.com/wiki/Umbranoid female" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Umbranoid_Female_DNA.PNG" alt="Umbranoid_Female_DNA.PNG" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Umbranoid_female" title="Umbranoid female"&gt;Umbra F&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Umbranoid_male" class="external text" title="http://www.entropiadirectory.com/wiki/Umbranoid male" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Umbranoid_Male_DNA.PNG" alt="Umbranoid_Male_DNA.PNG" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Umbranoid_male" title="Umbranoid male"&gt;Umbra M&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Warlock" class="external text" title="http://www.entropiadirectory.com/wiki/Warlock" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Warlock_DNA2.png" alt="Warlock_DNA2.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Warlock" title="Warlock"&gt;Warlock&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt; &lt;table border="1" cellpadding="3" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt;&lt;td align="center" width="60"&gt;&lt;span class="plainlinks"&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Warrior_Bot" class="external text" title="http://www.entropiadirectory.com/wiki/Warrior Bot" rel="nofollow" target="_blank"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Warrior_DNA.png" alt="Warrior_DNA.png" /&gt;&lt;/a&gt;&lt;/span&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td align="center"&gt;&lt;small&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Warrior_Bot" title="Warrior Bot"&gt;Warrior&lt;/a&gt;&lt;/small&gt; &lt;/td&gt;&lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/td&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-4049456009158633193?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/4049456009158633193/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/mobs-list.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/4049456009158633193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/4049456009158633193'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/mobs-list.html' title='Mobs list'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-8692720721929514245</id><published>2009-05-31T21:46:00.000-07:00</published><updated>2009-05-31T21:47:26.824-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Items Directory'/><title type='text'>Items Directory</title><content type='html'>This directory aims at creating a full list of all existing items within Entropia Universe. Most of the structure is supplied by the ingame auction system. We also provide some information on the circulation of the item, approximate date of introduction, source and rarity. Links to search functions are provided for further information.  &lt;ul&gt;&lt;li&gt;/Armors - Armor sets and attachments &lt;/li&gt;&lt;li&gt;/Blueprints &lt;/li&gt;&lt;li&gt;Clothes &lt;/li&gt;&lt;li&gt;Containers &lt;/li&gt;&lt;li&gt;DNA &lt;/li&gt;&lt;li&gt;/Equipment &lt;/li&gt;&lt;li&gt;/Food &lt;/li&gt;&lt;li&gt;Housing &lt;/li&gt;&lt;li&gt;&lt;span class="new"&gt;Materials&lt;/span&gt; &lt;/li&gt;&lt;li&gt;Mindforce &lt;/li&gt;&lt;li&gt;&lt;span class="new"&gt;Misc Items&lt;/span&gt; &lt;/li&gt;&lt;li&gt;&lt;span class="new"&gt;Real World Items&lt;/span&gt; &lt;/li&gt;&lt;li&gt;Refined Resources &lt;/li&gt;&lt;li&gt;/Resources &lt;/li&gt;&lt;li&gt;Skill Implants &lt;/li&gt;&lt;li&gt;/Tools &lt;/li&gt;&lt;li&gt;Weapons &lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-8692720721929514245?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/8692720721929514245/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/items-directory.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/8692720721929514245'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/8692720721929514245'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/items-directory.html' title='Items Directory'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-6911020141771982356</id><published>2009-05-28T05:45:00.000-07:00</published><updated>2009-05-28T05:52:39.705-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial'/><title type='text'>Entropia Tutorial For Newbies</title><content type='html'>&lt;h2  style="font-weight: bold;font-family:arial;" class="articleSubtitle"&gt;&lt;span style="font-size:100%;"&gt;This a brief tutorial on how to make money in Entropia Universe. Specially dedicated to newbies.&lt;/span&gt;&lt;/h2&gt;&lt;p&gt;Don't worry about dying in this game, you will not lose anything! Cool right?!&lt;/p&gt;&lt;p&gt;The only way to earn money at first is by using your basic skill called “Sweat Gatherer”. This is used on “Monsters” more known as “Mobs” (people familiarised to MMO's must have met this word before). I recommend you to go North West of your starting position to a place called “Swamp Camp”. There are a lot of “noobs” mobs which can be easily sweated. Go near one of them and double click on it. You're character will start moving his hands around and making some humming noises, which is representing some kind of ritual. When he is ready, his hands will have green light around them, and now you can double click again on the mob to start gathering sweat from it. You know when you have managed to gather some sweat from the mob when a loot window will pop up and showing you the “Vibrant Sweat” with a number at the top left corner of the item which represents the amount of Vibrant Sweat you collected. Gathering Sweat doesn't success all the time, so it might get a bit boring but you'll get used to it and by time you will get your Sweat Gatherer skill up which helps you to succeed more often and gather more at a time! Repeat this process over and over again until you have some 1000-5000 (1-5k) Vibrant Sweat. NOTICE: This will take a lot of time so be patient and you might even have some breaks during this procedure so that you won't get bored of the game. When you have collected enough, go to the tower at Swamp Camp with a “Cannon” Shaped machine gun on it (known as Turret), and say that you are selling Sweat @ Turret.&lt;/p&gt;&lt;p&gt;Ex: Selling Sweat for 0.5 each @ Turret&lt;/p&gt;&lt;p&gt;You might have noticed the “0.5 each” part in the sentence. That is the price of the Vibrant Sweat which people usually buy at. Don't sell for less, even if it takes longer to find a buyer, or else you would make much less profit. This means that each Vibrant Sweat costs 0.5 PEC (Project Entropia Cents), so 1000 Vibrant Sweat will cost 5 PED (Project Entropia Dollars).&lt;/p&gt;&lt;h3&gt;The Second step of Earning Money&lt;/h3&gt;&lt;p&gt;When you sell all the 5k of Vibrant Sweat, you should have 25 PED. Now you should go inside the “Container Shaped” Room at the Swamp Camp (You should have already been in it if you have died while sweating), and double click on the “Trade Terminal” (The blue box shaped machine on the wall) and buy your first Weapon! I recommend that you buy the pistol called “Omegaton M2100” and 1000 “Light Weapon Cell” as ammo. Now find a friendly, well skilled player and ask him to take you to Camp Phoenix as there are easy mobs to kill there. When you arrive go North and kill the mobs called Snablesnot Male Young or Snablesnot Female Young. When you kill them try right clicking on them so that you can loot them. When you are killing these mobs, you might notice that your skill in Handguns, Aim, Evade, Anatomy and more will increase. When you have used all you ammo run back to Camp Phoenix and enter that “Container” Shaped room again and open the TT and Sell all your looted items. You should now notice that you have more money than before you bought your first 1000 Ammo. If not you must have been a bit unlucky and the mobs didn't drop a lot of good loots, but don't worry you still have some other 13-15 PED. Buy some more ammo and go kill again. If in some rare circumstances you lose all your money, don't panic! You might go back to Sweat Gathering to earn more money to buy more ammo and start killing again. Don't forget that dying is not a problem in this game as you will not lose anything. And also don't forget that when you are killing the mobs, your skills are getting higher which means you can soon move on to other bigger and stronger mobs which will drop higher loots!&lt;/p&gt;&lt;h3&gt;The Third step of Earning Money&lt;/h3&gt;&lt;p&gt;After a week or two playing you should have earned around 100 PED or more, and you are now ready for more exciting and enjoyable way to earn money. This is Mining time :) To start you will need to go to a TT and buy 3 Mining tools which are: “Ziplex Ju10 MatterSeeker”, “Genesis Star Energy Extractor EE/01” and “Omegaton Survey Probe” I recommend you buy 100 Survey Probes so that you don't need to go mining and return back to buy more very often or else you will get bored. Now that you have those things all you have to do is to start going around anywhere you like, most importantly not in city or too close to sea. Start by using the Ziplex Ju10 MatterSeeker. When using it, you will drop a probe which will go down in the ground and explode and if it hits and enmatter in the vicinity, your MatterSeeker will guide you to it. Now take out your Genesis Star Energy Extractor EE/01 and use it on the “Claim Marker” and you will start mining the enmatter out of it. When it is emptied, it will automatically disappear and you will have to take out the MatterSeeker again and go around dropping probes to find more resources. When you have used all the bombs go to the TT and sell them or else to make more profit go to Port Atlantis and wait until you see someone buying Enmatters, and you can now go and sell it to him for the MU price (Mark-Up price/Market Price). You can repeat this process as much as you want and the more you do it the more the chance to become rich!&lt;/p&gt;&lt;p&gt;The End&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-6911020141771982356?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/6911020141771982356/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/entropia-tutorial-for-newbies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/6911020141771982356'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/6911020141771982356'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/entropia-tutorial-for-newbies.html' title='Entropia Tutorial For Newbies'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-509935846020398862</id><published>2009-05-28T02:37:00.001-07:00</published><updated>2009-05-28T02:37:46.460-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='TP coordinates for Amethera'/><title type='text'>TP coordinates for Amethera</title><content type='html'>Amethera is bigger, and often you find strong creatures there, large areas in Amethera are even PvP zones&lt;br /&gt;&lt;br /&gt;Try to stay out of any Land Area during your runs when you can avoid it, else you might face tough mobs.&lt;br /&gt;Generally, avoid any red dot you might encounter and rather try to run around it.&lt;br /&gt;&lt;br /&gt;start from &lt;b&gt;Treasure Island Castle&lt;/b&gt; (or &lt;b&gt;Oxford&lt;/b&gt;, depends on what you like more) &lt;br /&gt;&lt;img src="http://www.entropiaforum.com/gallery/files/2/8/5/4/tp_map_ame1_208014.jpg" alt="" align="left" border="0" vspace="3" hspace="6" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Treasure Island Northern Shores&lt;/b&gt; 22973 26510&lt;br /&gt;&lt;br /&gt;&lt;b&gt;from Treasure Island Castle&lt;/b&gt; 20679 24846&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Treasure Island City &lt;/b&gt;18515 21859&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Genesis Amethere Headquarters&lt;/b&gt;16941 19927&lt;br /&gt;&lt;br /&gt;&lt;b&gt;New Oxford &lt;/b&gt;15603 19310&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Bilton Towers &lt;/b&gt;14861 18928&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Wolverine Hope &lt;/b&gt;21103 17121&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from Oxford, stay away from equus&lt;br /&gt;&lt;img src="http://www.entropiaforum.com/gallery/files/2/8/5/4/tp_map_ame2_226537.jpg" alt="" align="left" border="0" vspace="3" hspace="6" /&gt;&lt;br /&gt;&lt;b&gt;Nea's Place &lt;/b&gt;12984 10598&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Palms Corner &lt;/b&gt;16826       11230&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Omegaton West Habitat &lt;/b&gt;10327 10682&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Memorial Island &lt;/b&gt;7153 7553&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Oyster Isle &lt;/b&gt;4024 9268&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Akmuul Island&lt;/b&gt;10858    3037&lt;br /&gt;&lt;br /&gt;I suggest you come from oyster isle, head as much south west as you can, and just when you’re closer to the island head east again, avoid being killed, especially being killed too much east&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Myrene Island &lt;/b&gt;4537 3369&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;start New Oxford or Bilton towers, north west to  &lt;br /&gt;&lt;img src="http://www.entropiaforum.com/gallery/files/2/8/5/4/tp_map_ame3_637651.jpg" alt="" align="left" border="0" vspace="3" hspace="6" /&gt;&lt;br /&gt;&lt;b&gt;Emerald Lakes &lt;/b&gt;14225 24876&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Emerald Lakes Mall (top level)&lt;/b&gt; 14220 25115&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Shinook Jungle &lt;/b&gt;11504 26040&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Solfais Crater &lt;/b&gt;4931 29302&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Segna Forest &lt;/b&gt;2384 19012&lt;br /&gt;rather start from Solfais Crater, the route from Oxford can be dangerous&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;start in Shinook Jungle and head north, there might be Allophyls and Molisks around, so watch your radar, but nothing really dangerous (at least not when I ran the path :P&lt;br /&gt;if you plan to swim from Solfais crater, you might face pretty tough mobs, and might revive in Solfais again, therefore the way from shinook, with the little bonus that you run faster than you swim)&lt;br /&gt;&lt;img src="http://www.entropiaforum.com/gallery/files/2/8/5/4/tp_map_ame5.jpg" alt="" align="left" border="0" vspace="3" hspace="6" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;New Switzerland &lt;/b&gt;12147 39563&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Oshiri Hearts           &lt;/b&gt;7042 39000&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.entropiaforum.com/gallery/files/2/8/5/4/tp_map_ame4_470048.jpg" alt="" align="left" border="0" vspace="3" hspace="6" /&gt;&lt;br /&gt;For Nate Valley you should start in Palms Corner. Then run south, avoid the Land Areas when you can, best you use the gaps in between them and make a big circle around anything that looks hostile.&lt;br /&gt;From Nate Valley to Reis Defense you should avoid the LAs and mobs as well when you can.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Nate Valley &lt;/b&gt;19899 8599&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Rei's Defense &lt;/b&gt;20303 4604&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Sakura City &lt;/b&gt;23226 5650&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-509935846020398862?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/509935846020398862/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/tp-coordinates-for-amethera.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/509935846020398862'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/509935846020398862'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/tp-coordinates-for-amethera.html' title='TP coordinates for Amethera'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-6959961450360836286</id><published>2009-05-28T02:34:00.000-07:00</published><updated>2009-05-28T02:37:04.821-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Teleporter Gathering Guide'/><title type='text'>Teleporter Gathering Guide</title><content type='html'>&lt;span style="font-size:130%;"&gt;&lt;b&gt;13 Teleporters, (“tp” for short)&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.entropiaforum.com/gallery/files/2/8/5/4/Teleporter.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;To activate the Teleporter just walk into it, stand close to the light and rightclick at it. Once activated (means you see it on your map as blue dot), you can teleport back to it from any other Teleporter.&lt;br /&gt;&lt;br /&gt;Unfortunately the only option you have is to run to all the tps but 3 (Port Atlantis, New Oxford, and Treasure Island Castle) to activate them.&lt;br /&gt;&lt;br /&gt;It will save a lot of time if you collect all the tps, or at least those which are near the locations you want to hunt or mine.&lt;br /&gt;&lt;br /&gt;To teleport, walk into the tp and rightclick at it. The map will open. You select the tp at or near the location you want to go, click at teleport you arrive there in a few seconds (or minutes if the lag is high).&lt;br /&gt;If you want to teleport to the other continent (you can’t run there) walk into a tp, and click change continent choose one of the tps there, and teleport to it.&lt;br /&gt;&lt;br /&gt;This are the tp coordinates for Eudoria, with a way explanation. I suggest you follow that way, because you can find you at a stuck outpost very soon, if you don’t. If you have too much problems send me a message and I see what I can do to take you there.&lt;br /&gt;  &lt;br /&gt;Name &lt;br /&gt;Coordinates &lt;br /&gt;X (increases by moving east)        Y (increases by moving north)&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.entropiaforum.com/gallery/files/2/8/5/4/tp_map1_940668.jpg" alt="" align="left" border="0" vspace="3" hspace="6" /&gt;&lt;br /&gt;&lt;b&gt;Port Atlantis&lt;/b&gt;            6055       8442&lt;br /&gt;&lt;b&gt;Port Atlantis Mall (top level)&lt;/b&gt; 5859 8374&lt;br /&gt;&lt;b&gt;Billy’s Spaceship Afterworld&lt;/b&gt;8127 10542&lt;br /&gt;&lt;b&gt;Orthos West Mound&lt;/b&gt; 6379 12144&lt;br /&gt;&lt;b&gt;Camp Phoenix &lt;/b&gt;9790 10583&lt;br /&gt;&lt;b&gt;Zychion Citadel &lt;/b&gt;10850 9676&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.entropiaforum.com/gallery/files/2/8/5/4/tp_map2_260595.jpg" alt="" align="left" border="0" vspace="3" hspace="6" /&gt;&lt;br /&gt;&lt;b&gt;East Scylla Mountains&lt;/b&gt;13812 9114&lt;br /&gt;now you head south east too the beach. Beware of atrax there, after some time you head north east to&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Twin Peaks&lt;/b&gt; 17032 8096&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Twin Peaks Mall (top level)&lt;/b&gt; 16814 8372&lt;br /&gt;&lt;br /&gt;start at scylla again and run south to&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fort Troy &lt;/b&gt;13353 3962&lt;br /&gt;from east Scylla now to &lt;br /&gt;&lt;b&gt;Jason Centre &lt;/b&gt; 14454 10864&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from phoenix or Zychion (beware the fishes in the lake)&lt;br /&gt;run north to the coast and follow the river then to&lt;br /&gt;&lt;img src="http://www.entropiaforum.com/gallery/files/2/8/5/4/tp_map3_632928.jpg" alt="" align="left" border="0" vspace="3" hspace="6" /&gt;&lt;br /&gt;&lt;b&gt;Limnidan District&lt;/b&gt; 12107 12070&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fort Fury&lt;/b&gt; 11080 13230&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fort Medusa&lt;/b&gt; 12634 13602&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Atlas Haven &lt;/b&gt; 12388 15845&lt;br /&gt;&lt;b&gt;Atlas Island North &lt;/b&gt;12582 17214&lt;br /&gt;&lt;br /&gt;NEVER head north from here, after some time there comes a hard stucking outpost&lt;br /&gt;now you run south west, to the coast, follow it to&lt;br /&gt;&lt;b&gt;Atlas Island South &lt;/b&gt;10534 14934&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Tethy's Creek&lt;/b&gt; 10484 15933&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now head west, and a bit north if possible, if you are killed don’t care, it is quite easy to escape those outposts there, run to&lt;br /&gt;&lt;img src="http://www.entropiaforum.com/gallery/files/2/8/5/4/tp_map4_894242.jpg" alt="" align="left" border="0" vspace="3" hspace="6" /&gt;&lt;br /&gt;&lt;b&gt;Hadesheim Outpost&lt;/b&gt; 7669 15970&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hadesheim South&lt;/b&gt; 6910 16467&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hadesheim Centre&lt;/b&gt; 7126 17092&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hadesheim East&lt;/b&gt; 8080 17347&lt;br /&gt;Now it will be a bit critical, run north and a bit east, if you are killed and come to a outpost north of Hadesheim quite everything is alright, make it to the beach and head (swim mainly) to&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Cape Corinth&lt;/b&gt; 3330 21019&lt;br /&gt;then run and swim north east, the more north you reach the next island the better, after you reached it head to&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fort Ithaca &lt;/b&gt;9127 22353&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.entropiaforum.com/gallery/files/2/8/5/4/tp_map5_583632.jpg" alt="" align="left" border="0" vspace="3" hspace="6" /&gt;&lt;br /&gt;&lt;b&gt;Fort Argus &lt;/b&gt;15206 23532&lt;br /&gt;you can try a breaktrough to&lt;br /&gt;&lt;b&gt;Camp Echidna&lt;/b&gt; 17950 19639&lt;br /&gt;but can also try it from pandora later&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.entropiaforum.com/gallery/files/2/8/5/4/tp_map6_929100.jpg" alt="" align="left" border="0" vspace="3" hspace="6" /&gt;&lt;br /&gt;again don’t run south from Argus, especially not south west, head to the east to the houses there, where you can be killed, then head NE to the river, and either be killed or press T and click yes and wait 60 seconds, and you arrive in&lt;br /&gt;&lt;b&gt;Fort Zeus &lt;/b&gt; 22466 27705&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.entropiaforum.com/gallery/files/2/8/5/4/tp_map7_894263.jpg" alt="" align="left" border="0" vspace="3" hspace="6" /&gt;&lt;br /&gt;&lt;b&gt;North Space Base &lt;/b&gt;24493 28912&lt;br /&gt;Next can be critical, try to reach the ocean in the east, then head south to&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Camp Caravan &lt;/b&gt; 24014 23520&lt;br /&gt;swim south to &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Minopolis &lt;/b&gt;25488 17486&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;the direct way can be very hard, so you can also try to reach the ocean and swim south most of the way&lt;br /&gt;&lt;img src="http://www.entropiaforum.com/gallery/files/2/8/5/4/tp_map8_40884.jpg" alt="" align="left" border="0" vspace="3" hspace="6" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Nymphtown &lt;/b&gt;24900 12416&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;from Atlas Haven to &lt;br /&gt;&lt;img src="http://www.entropiaforum.com/gallery/files/2/8/5/4/tp_map9_542401.jpg" alt="" align="left" border="0" vspace="3" hspace="6" /&gt;&lt;br /&gt;&lt;b&gt;Fort Ares  &lt;/b&gt;14478 14399&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Aegis Mound  &lt;/b&gt;14400 16187&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Chimera Canyons&lt;/b&gt;15595 16324&lt;br /&gt;the 2 most critical at the end &lt;br /&gt;first Pandora, easiest from twin up the desert, or from Ares if you run west to the desert and then north tp&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fort Pandora &lt;/b&gt;19650 15380&lt;br /&gt;from here you can another run for Echidna too&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-6959961450360836286?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/6959961450360836286/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/teleporter-gathering-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/6959961450360836286'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/6959961450360836286'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/teleporter-gathering-guide.html' title='Teleporter Gathering Guide'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-3100957485207974273</id><published>2009-05-28T02:31:00.000-07:00</published><updated>2009-05-28T02:33:25.232-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mindforce'/><title type='text'>Mindforce</title><content type='html'>&lt;b&gt;Mindforce&lt;/b&gt; is an activity in the game that allows you to use Mind Essence, together with an implant and a Mindforce Chip, to perform various tasks such as Sweating, Teleporting, Healing, etc.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;Basics&lt;/span&gt; &lt;p&gt;In order to become a MindForcer and harness the great power of MindForce, one will need the following gear : &lt;/p&gt; &lt;ul&gt;&lt;li&gt;NeoPsion Implant - This gives you the ability to use MindForce chips. You only need to insert one implant in order to use any MindForce chip(s) that is within the specified level range of the implant. &lt;/li&gt;&lt;li&gt;Payn-Inc Implant Inserter &lt;/li&gt;&lt;li&gt;MindForce Chip &lt;/li&gt;&lt;li&gt;Mind Essence &lt;/li&gt;&lt;/ul&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Costs"&gt;&lt;/a&gt;&lt;h2&gt;Costs&lt;/h2&gt; &lt;p&gt;The Implant Inserter will help you to insert a new NeoPsion Implant in your brain. It contains a powerful disinfectant and it costs roughly 2.00 PED per use. You only need to use this for inserting implants, which does not have to be done often. &lt;/p&gt;&lt;p&gt;The decay for NeoPsion Implants is rather low (roughly 0.01 PED per use). &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="NeoPsion_Implants"&gt;&lt;/a&gt;&lt;h2&gt;NeoPsion Implants&lt;/h2&gt; &lt;p&gt;11 NeoPsion Implants are known to exist. Each one supports a fixed chip level interval. &lt;/p&gt; &lt;ul&gt;&lt;li&gt;NeoPsion Implant AA (Level 1-3) &lt;/li&gt;&lt;li&gt;NeoPsion Implant AB (Level 3-7) &lt;/li&gt;&lt;li&gt;NeoPsion Implant AC (Level 4-7) &lt;/li&gt;&lt;li&gt;NeoPsion Implant AD (Level 4-8) &lt;/li&gt;&lt;li&gt;NeoPsion Implant AE (Level 2-8) &lt;/li&gt;&lt;li&gt;NeoPsion Implant AF (Level 4-10) &lt;/li&gt;&lt;li&gt;NeoPsion Implant AG (Level 3-10) &lt;/li&gt;&lt;li&gt;NeoPsion Implant BA (Level 1-3) &lt;/li&gt;&lt;li&gt;NeoPsion Implant BB (Level 1-5) &lt;/li&gt;&lt;li&gt;NeoPsion Implant BC (Level 1-7) &lt;/li&gt;&lt;li&gt;NeoPsion Implant BD (Level 1-9) &lt;/li&gt;&lt;/ul&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="MindForce_Chips"&gt;&lt;/a&gt;&lt;h2&gt;MindForce Chips&lt;/h2&gt; &lt;p&gt;There are 10 chip levels, but only 8 are known so far : &lt;/p&gt; &lt;ul&gt;&lt;li&gt;Lesser (I) &lt;/li&gt;&lt;li&gt;Minor (II) &lt;/li&gt;&lt;li&gt;Medium (III) &lt;/li&gt;&lt;li&gt;Moderate (IV) &lt;/li&gt;&lt;li&gt;Good (V) &lt;/li&gt;&lt;li&gt;Potent (VI) &lt;/li&gt;&lt;li&gt;Strong (VII) &lt;/li&gt;&lt;li&gt;Powerful (VIII) &lt;/li&gt;&lt;li&gt;???? (IX) &lt;/li&gt;&lt;li&gt;???? (X) &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;The higher the level, the higher the skills you will need in order to use the chip. Additionally, a higher level chip needs a higher upkeep in terms of decay and/or Mind Essence required. &lt;/p&gt;&lt;p&gt;In order to increase efficiency and reduce costs, you should become a Mindforce specialist in one of the following skills: &lt;/p&gt; &lt;ul&gt;&lt;li&gt;Biotropy (healing, reviving) &lt;/li&gt;&lt;li&gt;Psychotropy (mind-related spells) &lt;/li&gt;&lt;li&gt;Pyrotropy (fiery spells) &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;Now here's a list of the (known) chips. &lt;/p&gt;&lt;p&gt;NOTE: The decay was changed recently, thus some of the statistics below may be incorrect. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Focus_Chip_.28Psychotropy.29"&gt;&lt;/a&gt;&lt;h3&gt;Focus Chip (Psychotropy)&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;Type: Support Chip &lt;/li&gt;&lt;li&gt;Description: Recommended for cheap skilling. Focus Chips allow you to give an avatar &lt;b&gt;Focus Charges&lt;/b&gt;. Each Focus Charge allows an avatar to keep concentrated while getting hit. &lt;/li&gt;&lt;/ul&gt; &lt;table style="text-align: center;" border="1" cellpadding="2"&gt;  &lt;tbody&gt;&lt;tr style="font-weight: bold;"&gt; &lt;td&gt; Focus Chip &lt;/td&gt;&lt;td&gt; Range &lt;/td&gt;&lt;td&gt; Effect &lt;/td&gt;&lt;td&gt; ME &lt;/td&gt;&lt;td&gt; Decay &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Lesser &lt;/td&gt;&lt;td&gt; 10 &lt;/td&gt;&lt;td&gt; 2 Charges &lt;/td&gt;&lt;td&gt; 1 &lt;/td&gt;&lt;td&gt; 0.04 PED &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Minor &lt;/td&gt;&lt;td&gt; 10 &lt;/td&gt;&lt;td&gt; 4 Charges &lt;/td&gt;&lt;td&gt; 1 &lt;/td&gt;&lt;td&gt; 0.04 PED &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Medium &lt;/td&gt;&lt;td&gt; 14 &lt;/td&gt;&lt;td&gt; 8 Charges &lt;/td&gt;&lt;td&gt; 1 &lt;/td&gt;&lt;td&gt; 0.04 PED &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Moderate &lt;/td&gt;&lt;td&gt; 16 &lt;/td&gt;&lt;td&gt; 12 Charges &lt;/td&gt;&lt;td&gt; 1 &lt;/td&gt;&lt;td&gt; 0.05 PED &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Good &lt;/td&gt;&lt;td&gt; 20 &lt;/td&gt;&lt;td&gt; 16 Charges &lt;/td&gt;&lt;td&gt; 1 &lt;/td&gt;&lt;td&gt; 0.05 PED &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Potent &lt;/td&gt;&lt;td&gt; 35 &lt;/td&gt;&lt;td&gt; 19 Charges &lt;/td&gt;&lt;td&gt; 1 &lt;/td&gt;&lt;td&gt; 0.05 PED &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Heal_Chip_.28Biotropy.29"&gt;&lt;/a&gt;&lt;h3&gt;Heal Chip (Biotropy)&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;Type: Healing Chip &lt;/li&gt;&lt;li&gt;Description: Beginners, keep out. Its low range and its slow reload (which is characteristic of Mindforce) make a FAP way more useful. &lt;/li&gt;&lt;/ul&gt; &lt;table style="text-align: center;" border="1" cellpadding="2"&gt;  &lt;tbody&gt;&lt;tr style="font-weight: bold;"&gt; &lt;td&gt; Heal Chip &lt;/td&gt;&lt;td&gt; Range &lt;/td&gt;&lt;td&gt; Effect &lt;/td&gt;&lt;td&gt; ME &lt;/td&gt;&lt;td&gt; Decay &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Lesser &lt;/td&gt;&lt;td&gt; 10 &lt;/td&gt;&lt;td&gt; + 16 HP &lt;/td&gt;&lt;td&gt; 1 &lt;/td&gt;&lt;td&gt; 0.06 PED &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Minor &lt;/td&gt;&lt;td&gt; 15 &lt;/td&gt;&lt;td&gt; + 24 HP &lt;/td&gt;&lt;td&gt; 1 &lt;/td&gt;&lt;td&gt; 0.06 PED &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Medium &lt;/td&gt;&lt;td&gt; 19 &lt;/td&gt;&lt;td&gt; + 32 HP &lt;/td&gt;&lt;td&gt; 2 &lt;/td&gt;&lt;td&gt; 0.06 PED &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Moderate &lt;/td&gt;&lt;td&gt; 19 &lt;/td&gt;&lt;td&gt; + 38 HP &lt;/td&gt;&lt;td&gt; 2 &lt;/td&gt;&lt;td&gt; 0.07 PED &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Good &lt;/td&gt;&lt;td&gt; 20 &lt;/td&gt;&lt;td&gt; + 44 HP &lt;/td&gt;&lt;td&gt; 3 &lt;/td&gt;&lt;td&gt; 0.08 PED &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Potent &lt;/td&gt;&lt;td&gt; 35 &lt;/td&gt;&lt;td&gt; + 50 HP &lt;/td&gt;&lt;td&gt; 3 &lt;/td&gt;&lt;td&gt; 0.10 PED &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Nerve_Blast_Chip_.28Psychotropy.29"&gt;&lt;/a&gt;&lt;h3&gt;Nerve Blast Chip (Psychotropy)&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;Type: Low-level Offensive Chip &lt;/li&gt;&lt;li&gt;Description: Recommended for Psychotropy skilling if you don't feel like bubbling noobs for ages. You will need a bigger load of Mind Essence, but you will get less decay, and at least you might get something back if you are planning to hunt with it. &lt;/li&gt;&lt;/ul&gt; &lt;table style="text-align: center;" border="1" cellpadding="2"&gt;  &lt;tbody&gt;&lt;tr style="font-weight: bold;"&gt; &lt;td&gt; Nerve Blast Chip &lt;/td&gt;&lt;td&gt; Range &lt;/td&gt;&lt;td&gt; Effect &lt;/td&gt;&lt;td&gt; ME &lt;/td&gt;&lt;td&gt; Decay &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Lesser &lt;/td&gt;&lt;td&gt; 35 &lt;/td&gt;&lt;td&gt; 16 Electric &lt;/td&gt;&lt;td&gt; 4 &lt;/td&gt;&lt;td&gt; 0.01 PED &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Minor &lt;/td&gt;&lt;td&gt; 50 &lt;/td&gt;&lt;td&gt; 32 Electric &lt;/td&gt;&lt;td&gt; 5 &lt;/td&gt;&lt;td&gt; 0.01 PED &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Medium &lt;/td&gt;&lt;td&gt; 60 &lt;/td&gt;&lt;td&gt; 36 Electric &lt;/td&gt;&lt;td&gt; 5 &lt;/td&gt;&lt;td&gt; 0.01 PED &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Moderate &lt;/td&gt;&lt;td&gt; 60 &lt;/td&gt;&lt;td&gt; 39 Electric &lt;/td&gt;&lt;td&gt; 5 &lt;/td&gt;&lt;td&gt; 0.02 PED &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Good &lt;/td&gt;&lt;td&gt; 80 &lt;/td&gt;&lt;td&gt; 42 Electric &lt;/td&gt;&lt;td&gt; 5 &lt;/td&gt;&lt;td&gt; 0.02 PED &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Potent &lt;/td&gt;&lt;td&gt; 80 &lt;/td&gt;&lt;td&gt; 45 Electric &lt;/td&gt;&lt;td&gt; 5 &lt;/td&gt;&lt;td&gt; 0.02 PED &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Firestorm_Chip_.28Pyrotropy.29"&gt;&lt;/a&gt;&lt;h3&gt;Firestorm Chip (Pyrotropy)&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;Type: High-level Offensive Chip &lt;/li&gt;&lt;li&gt;Very expensive, but very powerful as well. You will need good Pyrotropy skills in order to use it. &lt;/li&gt;&lt;/ul&gt; &lt;table style="text-align: center;" border="1" cellpadding="2"&gt;  &lt;tbody&gt;&lt;tr style="font-weight: bold;"&gt; &lt;td&gt; Firestorm Chip &lt;/td&gt;&lt;td&gt; Range &lt;/td&gt;&lt;td&gt; Effect &lt;/td&gt;&lt;td&gt; ME &lt;/td&gt;&lt;td&gt; Decay &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Moderate &lt;/td&gt;&lt;td&gt; 100 &lt;/td&gt;&lt;td&gt; 140 Burn &lt;/td&gt;&lt;td&gt; 12 &lt;/td&gt;&lt;td&gt; 0.18 PED &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Good &lt;/td&gt;&lt;td&gt; 103 &lt;/td&gt;&lt;td&gt; 168 Burn &lt;/td&gt;&lt;td&gt; 15 &lt;/td&gt;&lt;td&gt; 0.21 PED &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Potent &lt;/td&gt;&lt;td&gt; 105 &lt;/td&gt;&lt;td&gt; 199 Burn &lt;/td&gt;&lt;td&gt; 19 &lt;/td&gt;&lt;td&gt; 0.2x PED &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Strong &lt;/td&gt;&lt;td&gt; 1xx &lt;/td&gt;&lt;td&gt; 2xx Burn &lt;/td&gt;&lt;td&gt; 2x &lt;/td&gt;&lt;td&gt; 0.2x PED &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Powerful &lt;/td&gt;&lt;td&gt; 115 &lt;/td&gt;&lt;td&gt; 296 Burn &lt;/td&gt;&lt;td&gt; 28 &lt;/td&gt;&lt;td&gt; 0.3x PED &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Revival_Chip_.28Biotropy.29"&gt;&lt;/a&gt;&lt;h3&gt;Revival Chip (Biotropy)&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;Type: Resurrection Chip &lt;/li&gt;&lt;li&gt;Details: The Revival Chip allows you to revive a dead avatar whose corpse is still within reach. Its range is next to nil and it is very expensive. Make sure you have good Biotropy skills for this one as well. &lt;/li&gt;&lt;/ul&gt; &lt;table style="text-align: center;" border="1" cellpadding="2"&gt;  &lt;tbody&gt;&lt;tr style="font-weight: bold;"&gt; &lt;td&gt; Revival Chip &lt;/td&gt;&lt;td&gt; Range &lt;/td&gt;&lt;td&gt; Effect &lt;/td&gt;&lt;td&gt; ME &lt;/td&gt;&lt;td&gt; Decay &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Powerful &lt;/td&gt;&lt;td&gt; 3 &lt;/td&gt;&lt;td&gt; Resurrection &lt;/td&gt;&lt;td&gt; 103 &lt;/td&gt;&lt;td&gt; ?? &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Teleport_Chip_.28Psychotropy.29"&gt;&lt;/a&gt;&lt;h3&gt;Teleport Chip (Psychotropy)&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;Type : Teleportation Chip (d'oh) &lt;/li&gt;&lt;li&gt;The Teleport Chip is expensive and very unaccurate unless your Psychotropy skills are awesome. It might come in handy if you feel like you are tough, though. &lt;/li&gt;&lt;/ul&gt; &lt;table style="text-align: center;" border="1" cellpadding="2"&gt;  &lt;tbody&gt;&lt;tr style="font-weight: bold;"&gt; &lt;td&gt; Teleport Chip &lt;/td&gt;&lt;td&gt; Range &lt;/td&gt;&lt;td&gt; Effect &lt;/td&gt;&lt;td&gt; ME &lt;/td&gt;&lt;td&gt; Decay &lt;/td&gt;&lt;td&gt; TP's Home &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Lesser &lt;/td&gt;&lt;td&gt; 800 &lt;/td&gt;&lt;td&gt; Teleportation &lt;/td&gt;&lt;td&gt; 9 &lt;/td&gt;&lt;td&gt; 0.02 PED &lt;/td&gt;&lt;td&gt; Never &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Minor &lt;/td&gt;&lt;td&gt; 1600 &lt;/td&gt;&lt;td&gt; Teleportation &lt;/td&gt;&lt;td&gt; 22 &lt;/td&gt;&lt;td&gt; ??? &lt;/td&gt;&lt;td&gt; Never &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Medium &lt;/td&gt;&lt;td&gt; 3300 &lt;/td&gt;&lt;td&gt; Teleportation &lt;/td&gt;&lt;td&gt; 56 &lt;/td&gt;&lt;td&gt; ??? &lt;/td&gt;&lt;td&gt; Yes &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Moderate &lt;/td&gt;&lt;td&gt; 4900 &lt;/td&gt;&lt;td&gt; Teleportation &lt;/td&gt;&lt;td&gt; 82 &lt;/td&gt;&lt;td&gt; ??? &lt;/td&gt;&lt;td&gt; Yes &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Good &lt;/td&gt;&lt;td&gt; 7200 &lt;/td&gt;&lt;td&gt; Teleportation &lt;/td&gt;&lt;td&gt; 118 &lt;/td&gt;&lt;td&gt; ??? &lt;/td&gt;&lt;td&gt; Yes &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Potent &lt;/td&gt;&lt;td&gt; 9900 &lt;/td&gt;&lt;td&gt; Teleportation &lt;/td&gt;&lt;td&gt; 178 &lt;/td&gt;&lt;td&gt; ??? &lt;/td&gt;&lt;td&gt; Yes &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Strong &lt;/td&gt;&lt;td&gt; 14000 &lt;/td&gt;&lt;td&gt; Teleportation &lt;/td&gt;&lt;td&gt; 234 &lt;/td&gt;&lt;td&gt; ??? &lt;/td&gt;&lt;td&gt; Yes &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Wormhole_Chip_.28Psychotropy.29"&gt;&lt;/a&gt;&lt;h3&gt;Wormhole Chip (Psychotropy)&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;Type: Mass Teleportation Chip &lt;/li&gt;&lt;li&gt;Details: The Wormhole Chip is nothing more than a disguised Level 8 Teleport Chip. You will need an extremely large amount of Mind Essence in order to cast it. If you are successful, a vortex will spawn on another avatar for a few seconds. Anyone may travel using the vortex as long as it is active. Requires extremely high Psychotropy skills. &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;i&gt;&lt;b&gt;Note&lt;/b&gt; : You cannot open a vortex between two continents. With a whopping 3600 average in Mindforce skills, one's Chance of Success is still "Poor". If you fail to create a Wormhole, you will not waste any Mind Essence. However, your Wormhole Chip will decay.&lt;/i&gt; &lt;/p&gt; &lt;table style="text-align: center;" border="1" cellpadding="2"&gt;  &lt;tbody&gt;&lt;tr style="font-weight: bold;"&gt; &lt;td&gt; Wormhole Chip &lt;/td&gt;&lt;td&gt; Range &lt;/td&gt;&lt;td&gt; Effect &lt;/td&gt;&lt;td&gt; ME &lt;/td&gt;&lt;td&gt; Decay &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; Powerful &lt;/td&gt;&lt;td&gt; N/A &lt;/td&gt;&lt;td&gt; Vortex &lt;/td&gt;&lt;td&gt; 678 &lt;/td&gt;&lt;td&gt; ??? &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Skillgains"&gt;&lt;/a&gt;&lt;h2&gt;Skillgains&lt;/h2&gt; &lt;p&gt;Below is a list of skills one can earn through the profession of MindForce: &lt;/p&gt; &lt;ul&gt;&lt;li&gt;Attributes  &lt;ul&gt;&lt;li&gt;Intelligence &lt;/li&gt;&lt;li&gt;Psyche &lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;Domains &lt;ul&gt;&lt;li&gt;Biotropy &lt;/li&gt;&lt;li&gt;Psychotropy &lt;/li&gt;&lt;li&gt;Pyrotropy &lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt;Mindforce Skills &lt;ul&gt;&lt;li&gt;Anatomy &lt;/li&gt;&lt;li&gt;Bravado &lt;/li&gt;&lt;li&gt;Concentration &lt;/li&gt;&lt;li&gt;Courage &lt;/li&gt;&lt;li&gt;Dexterity &lt;/li&gt;&lt;li&gt;Inflict Ranged Damage &lt;/li&gt;&lt;li&gt;Ranged Damage Assessment &lt;/li&gt;&lt;li&gt;Serendipity &lt;/li&gt;&lt;li&gt;Power Catalyst &lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-3100957485207974273?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/3100957485207974273/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/mindforce.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/3100957485207974273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/3100957485207974273'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/mindforce.html' title='Mindforce'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-6815951333589059567</id><published>2009-05-28T02:28:00.000-07:00</published><updated>2009-05-28T02:30:37.431-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gold Card'/><category scheme='http://www.blogger.com/atom/ns#' term='Entropia Universe'/><title type='text'>Gold Card</title><content type='html'>&lt;h2&gt; What is a Gold Card? &lt;/h2&gt; &lt;p&gt;The Entropia Universe Gold Card System offers an access system equal to high-security online banks. The participant uses a smart card based membership-card and a portable stand-alone reader, which will generate One Time Passwords as a compliment to their current static password. The system adds an ultra-secure layer to the already high security of the Entropia Universe. &lt;/p&gt;&lt;p&gt;The Gold Card also protects your Entropia Universe account in the event of a virus infection or password sniffer software existing in your computer. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="How_do_I_get_one.3F"&gt;&lt;/a&gt;&lt;h2&gt; How do I get one? &lt;/h2&gt; &lt;p&gt;You can acquire the virtual Gold Card from the Entropia Universe Trade Terminal: Real World Item section. The cost is 200 PED, including world-wide shipping. When your order is received, the smart card and reader will be sent to your address as stated in the account section. &lt;/p&gt;&lt;p&gt;BE SURE to verify that your account mailing address is accurate before you order a Gold Card.   &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="How_do_I_use_my_Gold_Card.3F"&gt;&lt;/a&gt;&lt;h2&gt; How do I use my Gold Card? &lt;/h2&gt; &lt;p&gt;First you need to activate your card. This is performed by logging on to the Entropia Universe site: www.entropiauniverse.com. Choose 'my account' and follow the link provided there. Type the Gold Card number, which is found on the back of the card, into the field and press 'submit'. &lt;/p&gt;&lt;p&gt;&lt;i&gt;NOTE: Once you have activated your card, you will never again be able to log into that account in Entropia Universe without having the Gold Card. See below for process to permanently disable the Gold Card on your account.&lt;/i&gt; &lt;/p&gt;&lt;p&gt;Once you have activated your Gold Card you can login to the Entropia Universe by using your regular password and login. A new window will appear, where you need to type the One Time password which you generate by inserting the smart card into the reader. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="De-Activating_Your_Gold_Card"&gt;&lt;/a&gt;&lt;h2&gt; De-Activating Your Gold Card &lt;/h2&gt; &lt;p&gt;Since the Gold Card System is meant to offer you the highest security possible, it cannot be removed unless you send MindArk a copy of your passport or other internationally aknowledged identification document to verify yourself as the true holder of the Entropia Universe account. See the Entropia Universe Support site for further details. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Troubleshooting"&gt;&lt;/a&gt;&lt;h2&gt; Troubleshooting &lt;/h2&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;Error 72&lt;/b&gt; &lt;/li&gt;&lt;/ul&gt; &lt;dl&gt;&lt;dd&gt;The Error 72 appears when the reader cannot read the card properly. This may be due to several reasons. Please try to gently clean the card (as you would clean a credit card). If you still receive the same message, it could be that the battery has run low or that the reader is simply broken. For advice on how to proceed, please contact the Entropia Universe Support Department. &lt;/dd&gt;&lt;/dl&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;I have generated too many passwords with my Gold Card and now I am unable to login&lt;/b&gt; &lt;/li&gt;&lt;/ul&gt; &lt;dl&gt;&lt;dd&gt;Please generate two consecutive passwords with your Gold Card and add these passwords in a Support Case. Please do NOT generate any further passwords until MindArk has synchronized your Gold Card. &lt;/dd&gt;&lt;/dl&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;I've Lost My Card&lt;/b&gt; &lt;/li&gt;&lt;/ul&gt; &lt;dl&gt;&lt;dd&gt;If you lose your Gold Card, MindArk will de-activate your Gold Card (see above) to enable you to buy a new card. Please note that the Gold Card should be seen as a valuable item so it is your responsibility to treat it accordingly. &lt;/dd&gt;&lt;/dl&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;My Account Mailing Address Was Incorrect&lt;/b&gt; &lt;/li&gt;&lt;/ul&gt; &lt;dl&gt;&lt;dd&gt;Since it is your responsibility to ensure that your account information is correct and up-to-date before you apply for a Gold Card Membership, the Entropia Universe Support cannot help you further. If the parcel is returned to sender, MindArk will de-register the Gold Card from your account. After you have updated your account information, you will need to buy a new Gold Card. &lt;/dd&gt;&lt;/dl&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Security_Issues"&gt;&lt;/a&gt;&lt;h2&gt; Security Issues &lt;/h2&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;Why does the Gold Card system not guarantee the safety of the Entropia Universe Support Section?&lt;/b&gt; &lt;/li&gt;&lt;/ul&gt; &lt;dl&gt;&lt;dd&gt;The Gold Card System offers a security system which protects your Entropia Universe account. However, it is not (and it was never intended to be) a protection against general attacks on your computer. It is your own responsibility to protect your computer. Even if someone manages to get hold of your account information via the Support Section, this information will not help him/her further once you have an activated Gold Card. &lt;/dd&gt;&lt;/dl&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;Who guarantees the safety of my Entropia Universe Account?&lt;/b&gt; &lt;/li&gt;&lt;/ul&gt; &lt;dl&gt;&lt;dd&gt;As the holder of the Entropia Universe account, you are responsible for all activities connected to this account. Upon completing the registration process, you will receive a login and password which constitute your account. Your account is uniquely associated with your participation. All of your access to the system will be through this account. To avoid misuse of your account, it is vital that you keep the account information to yourself. &lt;/dd&gt;&lt;dd&gt;Never reveal your password or login to anyone and please note that MindArk PE AB will Never ask you for such information!  &lt;/dd&gt;&lt;dd&gt;Should you receive an Email, which asks you to reveal your account information, please ignore it as it most certainly is a scam attempt. &lt;/dd&gt;&lt;dd&gt;Many people claim that they have the ultimate program for guaranteed fortune in mining, promising great rewards while hunting and similar over-the-top stories. Many such programs infect your computer with viruses, 'Trojan horses', or key loggers (a program that records your key strokes and thereby collects your login and password). Such programs could be very hard to detect since they are often contained within files that are attached to other files, which you download. &lt;/dd&gt;&lt;dd&gt;It is recommended to change your password from time to time (see below). Further protection can also be achieved by installing a firewall and by regularly scanning the computer for viruses and other suspicious programs. Avoid the use of third party programs. Should you still feel insecure, maybe you should consider buying a Gold Card. &lt;/dd&gt;&lt;/dl&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-6815951333589059567?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/6815951333589059567/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/gold-card.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/6815951333589059567'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/6815951333589059567'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/gold-card.html' title='Gold Card'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-4005994656062605897</id><published>2009-05-28T02:27:00.000-07:00</published><updated>2009-05-28T02:28:24.086-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Choosing a profession'/><category scheme='http://www.blogger.com/atom/ns#' term='Tamer'/><title type='text'>Animal Taming</title><content type='html'>&lt;p&gt;Animal taming is a skill related to an avatar's ability of Taming animals and take control over some of their actions. This is accomplished by whipping a mob with a whip and then feeding it a minimum of 200 nutrio bars, if you feed it less than 200 it will still not obey your commands. While whipped the mob takes damage, decreases the mob's spirit and increases its respect. This is shown by a set of 3 coloured bars above the mob, with the spirit and respect bar above the health bar. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Attempting_to_Tame"&gt;&lt;/a&gt;&lt;h2&gt; Attempting to Tame &lt;/h2&gt; &lt;p&gt;While taming a mob it may happen that a harder hit will kill the mob, this being the case, the mob can be looted. If the avatar is hit while the mob is being tamed then the respect level will decrease. The spirit bar as the health bar represent a progress in the taming process. Some mobs loose their health faster than their spirit, with others the order is reversed. It can take several whipping sessions for the mob to become tame. Be sure that you do not kill the mob while whipping it and let it regenerate health if needed without allowing it to hit you. &lt;/p&gt;&lt;p&gt;If the conditions are correct, then by using the &lt;span class="new"&gt;Attempt tame&lt;/span&gt; action from the &lt;span class="new"&gt;Actions book&lt;/span&gt; the mob will stop attacking and can be fed the nutrio bar. It is recommended to use at least 110 nutrio, less will result in a failure, more can be lost in case of a failed tame. For best results, put the Attempt tame action and the nutrio bars on the &lt;span class="new"&gt;quick bar&lt;/span&gt;. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Caring_for_your_Pet"&gt;&lt;/a&gt;&lt;h2&gt; Caring for your Pet &lt;/h2&gt; &lt;p&gt;After you tame the mob, it becomes a pet. It has 3 bars above the head indicating trust, energy and health. You can use a &lt;span class="new"&gt;brush&lt;/span&gt; to increase a mob's trust and encourage it to make complex tricks. The mob can be ordered to move to a new location and perform tricks or greetings. This increases the mob's experience points. If Logging out or leaving an area, it is recommended that you stable the pet, by using the &lt;span class="new"&gt;Stable Keeper&lt;/span&gt; NPC. This is done by bringing the mob into a stable and ordering the mob the stable action. A loot window will appear showing you a pet deed consisting of a pod and a miniature mob on its surface. All the pet's related info can be accessed on the deed. You can trade the pet deed in a PvP Trade. &lt;/p&gt;&lt;p&gt;If you refuse or forget to feed the pet, it will desert you. The pet requires different amounts of food depending on the state and current activity. One energy point corresponds to one nutrio bar. When dismissing the pet, all the nutrio that was not used as energy, returns to the owner in the form of PED, with each point of energy worth 1 PEC. You can tame as many pets as you desire and own any number of them, however, the number of pets you man control at one point in the stable is defined by your &lt;span class="new"&gt;Animal Handler&lt;/span&gt; skill, and the number of pets you can control in the field is defined by your &lt;span class="new"&gt;Animal Tamer&lt;/span&gt; skill. &lt;/p&gt;&lt;p&gt;With the current taming systems, when you begin you will only be able to tame Snablesnots (both Male and Female), unless you have very high skills on other areas that are related to taming. When your animal tamer profession level increases, you will be able to tame Exarosaur and Daikibas in addition to higher maturity creatures. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-4005994656062605897?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/4005994656062605897/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/animal-taming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/4005994656062605897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/4005994656062605897'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/animal-taming.html' title='Animal Taming'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-7548853150420383805</id><published>2009-05-28T02:23:00.000-07:00</published><updated>2009-05-28T02:26:39.079-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Choosing a profession'/><category scheme='http://www.blogger.com/atom/ns#' term='Healer'/><title type='text'>Healer</title><content type='html'>&lt;h2&gt;What is a Healer/Medic?&lt;/h2&gt; &lt;p&gt;While it sounds like a silly question thats self explanatory it needs to be addressed. A &lt;i&gt;Healer&lt;/i&gt; or &lt;i&gt;Medic&lt;/i&gt; is someone who has chosen to skill in the &lt;b&gt;Paramedic&lt;/b&gt; Profession. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="What_skills_contribute_to_the_Parmedic_profession.3F"&gt;&lt;/a&gt;&lt;h2&gt;What skills contribute to the Parmedic profession?&lt;/h2&gt; &lt;p&gt;The following skills are involved with this profession. &lt;/p&gt; &lt;pre&gt;&lt;b&gt;Hidden Skill?&lt;/b&gt;      &lt;b&gt;Skill&lt;/b&gt;      &lt;br /&gt; No              Intelligence         &lt;br /&gt; No              Dexterity            &lt;br /&gt; Yes             Serendipity          &lt;br /&gt; No              Anatomy               &lt;br /&gt; No              Diagnosis            &lt;br /&gt; Yes             Doctor               &lt;br /&gt; No              First Aid            &lt;br /&gt; Yes             Medical Therapy      &lt;br /&gt; Yes             Medicine              &lt;br /&gt; Yes             Treatment            &lt;br /&gt;     &lt;br /&gt;&lt;/pre&gt; &lt;p&gt;Hidden skills for this profession are unclocked when you reach a certain level or number of skill points. &lt;/p&gt;&lt;p&gt;Each Skill has a varying % effect on your Paramedic Profession &lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Why_Skill_as_a_Paramedic.3F"&gt;&lt;/a&gt;&lt;h2&gt;Why Skill as a Paramedic?&lt;/h2&gt; &lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; &lt;/p&gt; &lt;dl&gt;&lt;dt&gt;FAP&lt;/dt&gt;&lt;dd&gt; First Aid Pack, ANY Healing Device (exception of Mindforce chips) is often phrased as a FAP &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;There are 2 Main reasons for someone to skill as a Paramedic, but one of the two is seen as the Majority reason. &lt;/p&gt;&lt;p&gt;&lt;b&gt;1)For Personal Use:&lt;/b&gt; &lt;/p&gt;&lt;p&gt;This is the most common cause for people to skill in Paramedic. Skilling for personal use allows you obviously to use better "Faps" with greater heals in the persuate of self preservation on calaypso. The primary type of avatar to skill for personal use is a HUNTER. &lt;/p&gt;&lt;p&gt;&lt;b&gt;2)To Offer Services:&lt;/b&gt; &lt;/p&gt;&lt;p&gt;This is considered the Primary reason for a Avatar to skill Heavily in Paramedic. A sufficeintly skilled avatar with the right equipment can hire out there Healing services to medium to high level hunters. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="What_do_i_need_to_become_a_Healer.3F"&gt;&lt;/a&gt;&lt;h2&gt;What do i need to become a Healer?&lt;/h2&gt; &lt;p&gt;&lt;br /&gt;&lt;b&gt;Healing chip Method:&lt;/b&gt; &lt;/p&gt;&lt;p&gt;Mindforce implant Heal Chip Mind essence Implant inserter (for the implant) &lt;/p&gt;&lt;p&gt;The mindforce implant you need will vary on the level of the healing chip. for a lesser/minor Healing chip a Aa Implant from the Trade terminal is sufficent. &lt;/p&gt;&lt;p&gt;Buy a implant inserter from the trade terminal and use it to insert the implant into your avatars head. Once inserted sell the inserter to the terminal as you have no further need for it. &lt;/p&gt;&lt;p&gt;Put the Healing chip in your personal inventory, and maybe bind it to a key for ease of access. &lt;/p&gt;&lt;p&gt;Buy mind essence, the fuel for the chip and place this in your personal inventory. &lt;/p&gt;&lt;p&gt;Now your good to go!!! &lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;Fap Method:&lt;/b&gt; &lt;/p&gt;&lt;p&gt;A Fap :) &lt;/p&gt;&lt;p&gt;Suprisingly... all you need is the correct Fap for your level. Bought from other players or the auction. Or even if your skilled enough to craft them... make your own. &lt;/p&gt;&lt;p&gt;Place it in your eprsonal inventory, and again its advised to bind it to a key for ease of access &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Understanding_Your_Fap.2FHeal_Chip"&gt;&lt;/a&gt;&lt;h2&gt;Understanding Your Fap/Heal Chip&lt;/h2&gt; &lt;p&gt;CHip picture to come: morbid &lt;span class="image"&gt;&lt;img style="width: 651px; height: 305px;" src="http://www.entropiadirectory.com/w/images/VIVO_EXPLAINED.JPG" alt="Image:VIVO EXPLAINED.JPG" longdesc="/wiki/Image:VIVO_EXPLAINED.JPG" /&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;There are 4 possible responses youll see on a item under the "Learning Period" section to determine if you get a SIB. &lt;/p&gt; &lt;dl&gt;&lt;dt&gt;Yes&lt;/dt&gt;&lt;dd&gt; You do still get a SIB with this item &lt;/dd&gt;&lt;dt&gt;Never&lt;/dt&gt;&lt;dd&gt; This item doesnt carry a SIB &lt;/dd&gt;&lt;dt&gt;Not Anymore&lt;/dt&gt;&lt;dd&gt; You have maxed the SIB learning on this item and need to move onto the next level item to receive a SIB again &lt;/dd&gt;&lt;dt&gt;Not Yet&lt;/dt&gt;&lt;dd&gt; You will get a SIB with this item but you havent achieved the level required to use this item or get the SIB &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Once the SIB bonus is no longer active on your item e.g it reads not anymore, you can still freely use this item just without the bonus. &lt;b&gt;Note:&lt;/b&gt; On non SIB FAP's the recommended level will be 0. Learning peroid will be Never. However, the Heal Range and Heal interval are still reflective of your ability with the FAP. &lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;b&gt;Important: Most items that carry a SIB are Limited (L) and cannot be repaired with exception to the Trade Terminal (TT) starter items e.g. Vivo T1&lt;/b&gt; &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Professional_standings_and_SIB_equipment"&gt;&lt;/a&gt;&lt;h2&gt;Professional standings and SIB equipment&lt;/h2&gt; &lt;p&gt;To look at all of your professional standings and their current levels, open your Actions Book ingame (default key "X"). In this book you will find the star-symbol icon to gain access to the Professional Standings overview. Professional standings relate to the skills you acquire when acting in Entropia. All skills relate to certain professions, and all skills add to your levels with different impact. From this you can view the level of the professions you need to use your SIB equipment &lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Prof_stand.JPG" alt="Image:Prof_stand.JPG" longdesc="/wiki/Image:Prof_stand.JPG" width="561" height="421" /&gt;&lt;/span&gt;&lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Prof_stand_741958.jpg" alt="Professional Standings" longdesc="/wiki/Image:Prof_stand_741958.jpg" width="479" height="362" /&gt;&lt;/span&gt; &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="How_to_skill_in_Paramedic"&gt;&lt;/a&gt;&lt;h2&gt;How to skill in Paramedic&lt;/h2&gt; &lt;p&gt;There are 3 main ways to skill in paramedic: &lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;dl&gt;&lt;dd&gt;&lt;b&gt;1)Self Use:&lt;/b&gt; During your wanderings aorund Entropia hunting and mining, using a SIB Fap when you need to heal yourself or team mates provides a slow steady method to skill Paramedic. &lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt;&lt;b&gt;2)Freebie Faps:&lt;/b&gt; A favourite and common pastime for people skilling paramedic especially at low levels (under lvl 11) is to hang around respawns where theres a high death and spawn rate. &lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt;For example, Swamp Sweat camp, and heal players as they revive, this is a great way to skill paramedic but you bare the burden of all the decay cost same as the self use method of skilling. &lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt;&lt;b&gt;3)Fapping service:&lt;/b&gt; This is the least costly for you since your employer will be paying for your decay but this method only really works at lvl 10 upwards because the sk20 (lvl 9, maxed lvl 11)would offer at half complete.. 20-30 heals. &lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt;This i consider to be the minimum lvl fap to use for a fapping service,as maxed its heals range 25-35 and is considered a good starting service fap. (This stems from my own experiences offering a service with this fap) &lt;/dd&gt;&lt;/dl&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="How_do_i_know_if_my_FAP_has_a_SIB_.28Skill_Increase_Bonus.29"&gt;&lt;/a&gt;&lt;h2&gt;How do i know if my FAP has a SIB (Skill Increase Bonus)&lt;/h2&gt; &lt;p&gt;If your not sure what a SIB IS please read *Comprehensive_SIB_Guide &lt;/p&gt;&lt;p&gt;Using this chart &lt;i&gt;tiless&lt;/i&gt; made you can see each level required to use the next FAP or Heal Chip. &lt;/p&gt;&lt;p&gt;&lt;b&gt;NOTE: With the exception of the Vivo T1 and Mindforce Healing Chips, ONLY (L) Items on the chart hold a SIB&lt;/b&gt; &lt;/p&gt;&lt;p&gt;&lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Fap1a_687679.gif" alt="First Aid" longdesc="/wiki/Image:Fap1a_687679.gif" width="537" height="659" /&gt;&lt;/span&gt; &lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Fap1b_261685.gif" alt="First Aid" longdesc="/wiki/Image:Fap1b_261685.gif" width="538" height="638" /&gt;&lt;/span&gt; &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Fapping_Service_Etiquette"&gt;&lt;/a&gt;&lt;h2&gt;Fapping Service Etiquette&lt;/h2&gt; &lt;dl&gt;&lt;dd&gt;&lt;b&gt;1)&lt;/b&gt;Agree the terms before you start, eg if you get a % of globals or hofs, any fees + decay inc or exc markup &lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt;&lt;b&gt;2)&lt;/b&gt;Show all your faps to your employer before starting and note the combined TT value &lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt;&lt;b&gt;3)&lt;/b&gt;IF your Faps are (L) Limited items, come to and agreement with your employer if they're paying the markup costs or not for new faps... mainly you dont add the markup cost of the fap &lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt;&lt;b&gt;4)&lt;/b&gt;When fapping stay close to your employer and stay behind him out of his way. &lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt;&lt;b&gt;5)&lt;/b&gt;Dont go wandering and attract more mobs to your employer, chances are youll die because of this and lose their business. &lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt;&lt;b&gt;6)&lt;/b&gt;At the end of your employment trade window the same faps to the employer so he can see the decay and pay accordingly. &lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt;&lt;b&gt;7)&lt;/b&gt;The most important rule is this..... DONT FAP WHAT ISNT NEEDED! &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;E.G IF hes taken 10hp dmg approx and your fap heals 25-35 hp... dont fap unless u have to. Wait until hes around 25-30hp lost then fap. This ensures you dont fap unecesserily and create more decay than's needed. &lt;/p&gt;&lt;p&gt;Remember hes paying for your service... notto be ripped off. IF you obide by this rule the chances are he'll use you in the future. &lt;/p&gt;&lt;p&gt;FAP SMART dont DECAY BIG &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-7548853150420383805?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/7548853150420383805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/healer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/7548853150420383805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/7548853150420383805'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/healer.html' title='Healer'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-5734524684538751572</id><published>2009-05-28T02:21:00.000-07:00</published><updated>2009-05-28T02:23:31.191-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Choosing a profession'/><category scheme='http://www.blogger.com/atom/ns#' term='Crafting'/><title type='text'>Crafting</title><content type='html'>&lt;b&gt;Crafting&lt;/b&gt; is the activity of building, constructing and tailoring things in Entropia Universe. It involves taking raw materials (usually found through hunting or mining) and crafting them into a product (like weapons, armor, clothing, furniture). Crafting is considered to be the most expensive profession because of the large quantity of materials you end up purchasing. It is especially expensive for players that are just starting out. Crafting is also the most skill-dependent profession (the more crafting skill points you have - the better the product). &lt;p&gt;While being an expensive and difficult career path, it is also an essential part of the survival and productivity of the entire community on Calypso. Without craftsmen, miners would have to struggle extracting large deposits with Trade Terminal extractors. Hunters would have to sacrifice the possibility of skill bonuses and use out-of-range weapons. And there would be no furniture to decorate our homes and apartments with, or shelves to display our product on in our stores.&lt;br /&gt;&lt;/p&gt;&lt;h2&gt; Basics &lt;/h2&gt; &lt;p&gt;The crafting process is actually quite simple. You will need: a blueprint (commonly abbreviated to 'bp'), and the resources described in that particular blueprint (note that all resources are in refined format). &lt;/p&gt;&lt;p&gt;You will always need a matching  blueprint book for all your blueprints. All your weapon blueprints will need to be stored in a 'weapon blueprint book', all your armor blueprints will have to be stored in a 'armor blueprint book', etc... Without a blueprint book, manufacturing terminals will not operate. &lt;/p&gt;&lt;p&gt;Blueprints and blueprint books are purchased and sold separately. Drag the blueprint into the book. When you Double-Click the book, it will open. You can then look at each individual blueprint by Right-Clicking on it. A blueprint will show you which materials you will need in order to manufacture the item and it will also show you its quality rating. This quality rating has influence of your chance of success (your ability to manufacture the item). Your quality rating increases as you accumulate more manufacturing skill points. &lt;/p&gt;&lt;p&gt;One of the main skills involved in crafting is Engineering (found under the “Science” category). Engineering increases the TT value of the items you craft. For example, if the item you construct is worth 1 PED with low skills in engineering, with high skills you might be able to construct the same item but which is worth 10 PED (or more). &lt;/p&gt;&lt;p&gt;If you are a beginner craftsman, it is ideal to stick with one area of crafting. It is most common to begin with components. The reason for this is that you will be able to progress quicker in one area of crafting, while simultaneously building up your overall crafting skills. Begin with Basic Filters (this blueprint can be bought from technician NPCs). Basic Filters require only one Oil and one Lysterium ingot, which makes each crafting attempt cost only 0.05 PED. You will be able to build up your crafting skills very quickly this way. The other areas of crafting are: &lt;/p&gt; &lt;ol&gt;&lt;li&gt;&lt;b&gt;Weapons&lt;/b&gt; - craft handguns, rifles and swords &lt;/li&gt;&lt;li&gt;&lt;b&gt;Components&lt;/b&gt; - craft wires, sensors, etc... &lt;/li&gt;&lt;li&gt;&lt;b&gt;Armor&lt;/b&gt; - craft armor parts &lt;/li&gt;&lt;li&gt;&lt;b&gt;Attachments&lt;/b&gt; - craft laser sights, amplifiers and scopes &lt;/li&gt;&lt;li&gt;&lt;b&gt;Furniture&lt;/b&gt; - craft beds, chairs, etc... &lt;/li&gt;&lt;li&gt;&lt;b&gt;Clothes&lt;/b&gt; - craft shirts, pants, hats and shoes &lt;/li&gt;&lt;li&gt;&lt;b&gt;Tools&lt;/b&gt; - craft mining tools, scanners and medical equipment &lt;/li&gt;&lt;/ol&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="How_it_works"&gt;&lt;/a&gt;&lt;h2&gt; How it works &lt;/h2&gt; &lt;p&gt;Once you have your blueprint (in your blueprint book) and all the required materials you'll need to find a construction machine. There are different construction machines out there, but they will all work for any type of blueprint. For example, you could using a tailoring machine to make weapons. Come up to the machine and Right-Click it. A crafting window will come up. &lt;/p&gt;&lt;p&gt;Your inventory will be automatically opened as well. Double-click your blueprint book, select the blueprint you want to use, and click on it (or drag it to the machine). It will be placed into the blueprint slot of the manufacturing machine. The height of the Success Rate bar will show you your chance of success (commonly referred to as 'cos'). Needless to say, the higher your chance of success - the better. &lt;/p&gt;&lt;p&gt;The names of the needed resources will be written in the machine as well. Drag them from your inventory into the ingredients window. Next you can choose between 'quantity' and 'quality'. Quality raises the quality rating of the blueprint faster. The chance of success is lower (especially when you're a beginner), but if you are successful, your item will have a higher TT value. Then you click manufacture over and over again until you have used up all your resources. &lt;/p&gt;&lt;p&gt;After you attempt to craft an item you may encounter one of the following situations: &lt;/p&gt; &lt;div class="thumb tright"&gt;&lt;div style="width: 252px;"&gt;&lt;span class="internal"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/thumb/250px-Crafting_success_rate.jpg" alt="Crafting success rate based on estimations provided by ETOPIA" longdesc="/wiki/Image:Crafting_success_rate.jpg" width="250" height="243" /&gt;&lt;/span&gt;  &lt;div class="thumbcaption"&gt;&lt;div class="magnify" style="float: right;"&gt;&lt;span class="internal"&gt;&lt;img src="http://www.entropiadirectory.com/w/skins/common/images/magnify-clip.png" alt="Enlarge" width="15" height="11" /&gt;&lt;/span&gt;&lt;/div&gt;Crafting success rate based on estimations provided by ETOPIA&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;ul&gt;&lt;li&gt; &lt;b&gt;Success:&lt;/b&gt; You get the item(s) provided by your blueprint, residue, sometimes new blueprints and sometimes precious stones. &lt;/li&gt;&lt;li&gt; &lt;b&gt;No success:&lt;/b&gt; You don’t get the item(s) you wanted, but either gain resources back, so you don’t loose all of the ones requested by the blueprint, or you get residue back. If you get resources back you can use them for more crafting attempts. Residue can be put into the resource window too, and is used to increase the TT value of the (non stackable) items to roughly the same value as the residue. This is usually done with limited items, but can also used for “regular” items like weapons. &lt;/li&gt;&lt;li&gt; &lt;b&gt;Failure:&lt;/b&gt; You have failed to manufacture the item and your resources are lost. &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;After some attempts you will receive metal or matter residue. Metal and matter residue is only useful in further crafting processes. This residue helps increase your item's condition. When you place the residue in the materials slot, any conditioned item that succeeds will use the residue to improve its condition. Thus items that are limited (L) would require a lot of residue if the manufacturing process is not set to 'Quality'. &lt;/p&gt;&lt;p&gt;Sometimes you may also receive a new blueprint after a manufacturing attempt. What blueprint you get is determined randomly (or by some secret formula which nobody knows about). Most of the time it will be a blueprint in the same area as you are crafting in (weapon blueprints won't appear while crafting armor, only other armor blueprints may appear). &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Chance_of_Success"&gt;&lt;/a&gt;&lt;h3&gt; Chance of Success &lt;/h3&gt; &lt;p&gt;The chance of success (cos) refers to your ability to manufacture the item and is based on the amount of skill points you have in various manufacturing skill areas. Your chance of success increases with more skill points and the blueprint quality rating. The image on the right shows a &lt;span class="external text"&gt;carefully calculated estimation&lt;/span&gt; of your chance of success according to the chance of success bar in the manufacturing window.  &lt;/p&gt;&lt;p&gt;Chance of success measures your ability to get some back in return. As you gain more skills in manufacturing you can begin to move the quantity/quality bar to the right, giving your items a higher value. Just like in other professions, this allows more skilled players to manufacture more valuable items and generate more profit. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Blueprint_Quality_Rating"&gt;&lt;/a&gt;&lt;h3&gt; Blueprint Quality Rating &lt;/h3&gt; &lt;p&gt;Each blueprint has its own quality rating. Blueprint quality rating increases your chance of success. Based on &lt;span class="external text"&gt;latest tests&lt;/span&gt; your blueprint quality rating increases will skill levels. The numbers below show how the quality rating increases, and how the increase will slow down over time. These numbers were generated with a Basic Damper blueprint and based on tests with a batch of 5000 Lysterium and 10000 Oil. 3 Basic Damper blueprints were raised until they had 100% quality rating. &lt;/p&gt; &lt;table style="border: 1px solid rgb(170, 170, 170); margin: 1em auto; width: 400px; text-align: center;"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;th bgcolor="#f2f2f2"&gt; Batch Number &lt;/th&gt;&lt;th bgcolor="#f2f2f2"&gt;From &lt;/th&gt;&lt;th bgcolor="#f2f2f2"&gt;To &lt;/th&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 1 Blueprint QR  &lt;/td&gt;&lt;td&gt; 0 &lt;/td&gt;&lt;td&gt; 44.5 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 2 Blueprint QR &lt;/td&gt;&lt;td&gt; 44.5 &lt;/td&gt;&lt;td&gt; 58.6 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 3 Blueprint QR &lt;/td&gt;&lt;td&gt; 58.6 &lt;/td&gt;&lt;td&gt; 65.4 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 4 Blueprint QR &lt;/td&gt;&lt;td&gt; 65.4 &lt;/td&gt;&lt;td&gt; 73.6 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 5 Blueprint QR &lt;/td&gt;&lt;td&gt; 73.6 &lt;/td&gt;&lt;td&gt; 80.0 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 6 Blueprint QR &lt;/td&gt;&lt;td&gt; 80.0 &lt;/td&gt;&lt;td&gt; 83.9 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 7 Blueprint QR &lt;/td&gt;&lt;td&gt; 83.9 &lt;/td&gt;&lt;td&gt; 87.4 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 8 Blueprint QR &lt;/td&gt;&lt;td&gt; 87.4 &lt;/td&gt;&lt;td&gt; 90.1 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 9 Blueprint QR &lt;/td&gt;&lt;td&gt; 90.1 &lt;/td&gt;&lt;td&gt; 93.0 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 10 Blueprint QR &lt;/td&gt;&lt;td&gt; 93.0 &lt;/td&gt;&lt;td&gt; 96.6 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 11 Blueprint QR &lt;/td&gt;&lt;td&gt; 96.6 &lt;/td&gt;&lt;td&gt; 98.6 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 12 Blueprint QR &lt;/td&gt;&lt;td&gt; 98.6 &lt;/td&gt;&lt;td&gt; 100 &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;table style="border: 1px solid rgb(170, 170, 170); margin: 1em auto; width: 400px; text-align: center;"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;th bgcolor="#f2f2f2"&gt; Batch Number &lt;/th&gt;&lt;th bgcolor="#f2f2f2"&gt;From &lt;/th&gt;&lt;th bgcolor="#f2f2f2"&gt;To &lt;/th&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 1 Blueprint QR  &lt;/td&gt;&lt;td&gt; 0 &lt;/td&gt;&lt;td&gt; 44.4 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 2 Blueprint QR &lt;/td&gt;&lt;td&gt; 44.4 &lt;/td&gt;&lt;td&gt; 56.7 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 3 Blueprint QR &lt;/td&gt;&lt;td&gt; 56.7 &lt;/td&gt;&lt;td&gt; 67.0 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 4 Blueprint QR &lt;/td&gt;&lt;td&gt; 67.0 &lt;/td&gt;&lt;td&gt; 73.1 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 5 Blueprint QR &lt;/td&gt;&lt;td&gt; 73.1 &lt;/td&gt;&lt;td&gt; 80 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 6 Blueprint QR &lt;/td&gt;&lt;td&gt; 80 &lt;/td&gt;&lt;td&gt; 83.9 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 7 Blueprint QR &lt;/td&gt;&lt;td&gt; 83.9 &lt;/td&gt;&lt;td&gt; 87.5 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 8 Blueprint QR &lt;/td&gt;&lt;td&gt; 87.5 &lt;/td&gt;&lt;td&gt; 90.9 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 9 Blueprint QR &lt;/td&gt;&lt;td&gt; 90.9&lt;/td&gt;&lt;td&gt; 93.9 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 10 Blueprint QR &lt;/td&gt;&lt;td&gt; 93.9 &lt;/td&gt;&lt;td&gt; 97.0 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 11 Blueprint QR &lt;/td&gt;&lt;td&gt; 97.0 &lt;/td&gt;&lt;td&gt; 100 &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;table style="border: 1px solid rgb(170, 170, 170); margin: 1em auto; width: 400px; text-align: center;"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;th bgcolor="#f2f2f2"&gt; Batch Number &lt;/th&gt;&lt;th bgcolor="#f2f2f2"&gt;From &lt;/th&gt;&lt;th bgcolor="#f2f2f2"&gt;To &lt;/th&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 1 Blueprint QR  &lt;/td&gt;&lt;td&gt; 0 &lt;/td&gt;&lt;td&gt; 44.7 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 2 Blueprint QR &lt;/td&gt;&lt;td&gt; 44.7 &lt;/td&gt;&lt;td&gt; 59.6 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 3 Blueprint QR &lt;/td&gt;&lt;td&gt; 59.6 &lt;/td&gt;&lt;td&gt; 67.8 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 4 Blueprint QR &lt;/td&gt;&lt;td&gt; 67.8 &lt;/td&gt;&lt;td&gt; 73.8 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 5 Blueprint QR &lt;/td&gt;&lt;td&gt; 73.8 &lt;/td&gt;&lt;td&gt; 79.0 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 6 Blueprint QR &lt;/td&gt;&lt;td&gt; 79.0 &lt;/td&gt;&lt;td&gt; 82.7 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 7 Blueprint QR &lt;/td&gt;&lt;td&gt; 82.7 &lt;/td&gt;&lt;td&gt; 87.2 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 8 Blueprint QR &lt;/td&gt;&lt;td&gt; 87.2 &lt;/td&gt;&lt;td&gt; 91.2 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 9 Blueprint QR &lt;/td&gt;&lt;td&gt; 91.2&lt;/td&gt;&lt;td&gt; 93.3 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 10 Blueprint QR &lt;/td&gt;&lt;td&gt; 93.3 &lt;/td&gt;&lt;td&gt; 96.1 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 11 Blueprint QR &lt;/td&gt;&lt;td&gt; 96.1 &lt;/td&gt;&lt;td&gt; 98.6 &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td&gt; 12 Blueprint QR &lt;/td&gt;&lt;td&gt; 98.6 &lt;/td&gt;&lt;td&gt; 100 &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Strategies_.26_Tips"&gt;&lt;/a&gt;&lt;h2&gt; Strategies &amp;amp; Tips &lt;/h2&gt; &lt;ul&gt;&lt;li&gt; When manufacturing armor don't forget about the 'male' - 'female' selection. Female armors are generally most valuable because there are fewer female avatars in the game and therefore fewer female items manufactured. For the same reason, however, it will be a lot harder to sell the armor, and many F items are sold for close to TT value out of desperation. &lt;/li&gt;&lt;li&gt; Start with something that won’t require many resources and preferably resources that cheap as well (eg. basic filters, basic dampers). The problem is that basic filters are of no use to most people, so you will most likely have to sell them to Trade Terminal. In fact, most armors and weapons are hard to sell because the ones found in the Trade Terminal are better than anything that you'll be able to manufacture. Manufacturing cheap items is a great way to build up skill points. &lt;/li&gt;&lt;li&gt; It is recommended that you manufacture cheap items and build up skill points until you get a message that says you have unlocked a new skill called "Blueprint Comprehension". This will also contribute to increasing your chance of success. &lt;/li&gt;&lt;li&gt; If you would like to be skilled in tailoring only, you should begin with Basic Pattern Pants and Shirts and then move on to Reilly Boots. &lt;/li&gt;&lt;li&gt; Later when you have developed enough skills in crafting, you can use the slider which mentions " Quality Or Quantity" to manipulate and create more items of less initial quality or less items of more initial quality. &lt;/li&gt;&lt;/ul&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Items_Used"&gt;&lt;/a&gt;&lt;h2&gt; Items Used &lt;/h2&gt; &lt;p&gt;Items are listed in the Industry they are used in. &lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;strong&gt;Crafting&lt;/strong&gt;&lt;/b&gt; &lt;ul&gt;&lt;li&gt;Blueprint Books &lt;/li&gt;&lt;li&gt;Blueprints &lt;/li&gt;&lt;li&gt;Timber &lt;/li&gt;&lt;li&gt;Resources &lt;ul&gt;&lt;li&gt;Enmatter: Alicenies Gel. Angelic Flake. Ares Powder. Binary Energy. Dunkel Plastix. Garcen Lubricant. Light Liquid. Lytairian Powder. Magerian Spray. Melchi Crystal. Oil. Pearl Sand. Putty. Root Acid. Solis Paste. Typonolic Gas.  &lt;/li&gt;&lt;li&gt;Ore: Alferix ingot. Azzurdite ingot. Belkar ingot. Blausariam ingot. Caldorite ingot. Cobalt ingot. Copper ingot. Cumbriz ingot. Dianum ingot. Durulium ingot. Erdorium ingot. Frigulite ingot. Gazzurdite ingot. Gold ingot. Ignisium ingot. Iron ingot. Kanerium ingot. Kirtz ingot. Langotz ingot. Lanorium ingot. Lysterium ingot. Maganite ingot. Megan ingot. Narcanisum ingot. Niksarium ingot. Petonium ingot. Platinum ingot. Quantium ingot. Rugaritz ingot. Terrudite ingot. Tridenite ingot. Valurite ingot. Xeremite ingot. Zinc ingot &lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-5734524684538751572?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/5734524684538751572/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/crafting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5734524684538751572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5734524684538751572'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/crafting.html' title='Crafting'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-8700109640921765361</id><published>2009-05-28T02:17:00.000-07:00</published><updated>2009-05-28T02:20:57.699-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tailoring'/><title type='text'>Customization</title><content type='html'>&lt;p style="font-family: arial;"&gt;&lt;span style="font-size:100%;"&gt;Using Blueprints and special Material Extractors, Material Textures can be manufactured in the Manufacturing Terminals from a range of well known minerals, precious stones, animal skins and more.&lt;br /&gt;&lt;br /&gt;The Material Textures Blueprint Book is used to store the necessary Blueprints.&lt;/span&gt; &lt;/p&gt;  &lt;p style="font-family: arial;"&gt;&lt;span style="font-size:100%;"&gt;Activate a Manufacturing Terminal by right clicking the terminal and choosing Operate from the interaction menu.&lt;/span&gt;&lt;/p&gt; &lt;p style="font-family: arial;"&gt;&lt;span style="font-size:100%;"&gt;Open your Material Textures Blueprint Book and double click the Blueprint of the Material Texture you wish to manufacture.&lt;/span&gt;&lt;/p&gt; &lt;span style="font-size:100%;"&gt;&lt;span style="font-family: arial;"&gt;Add the necessary listed materials from your inventory to the designated area in the machines manufacturing panel. A list of necessay materials can be found in the Blueprint's item info. Adjust the Quality/Condition slider for desired results.&lt;/span&gt;&lt;/span&gt; &lt;p style="font-family: arial;"&gt;&lt;span style="font-size:100%;"&gt;Click 'Manufacture' to begin producing.&lt;br /&gt;&lt;br /&gt;To customize a piece of clothing with your new Material Texture: &lt;/span&gt;  &lt;/p&gt; &lt;p style="font-family: arial;"&gt;&lt;span style="font-size:100%;"&gt;Equip your Texturizer tool and activate it by pressing the left mouse button. Texturizer tools can be manufactured using blueprints and ingredients, bought from the auction, from colonist shops or through direct trade with another avatar.&lt;/span&gt;&lt;/p&gt;&lt;p style="font-family: arial;"&gt;&lt;span style="font-size:100%;"&gt;The Texturizer Panel will Apper.&lt;/span&gt;&lt;/p&gt;&lt;p style="font-family: arial;"&gt;&lt;span style="font-size:100%;"&gt;Add your customizable piece of clothing (customizable objects are recognized by having a capital C in the upper left area of their item icons or at the end of their titles e.g. Radar Jack (M, C)) to the designated area in the Texturizer Panel.&lt;/span&gt;&lt;/p&gt; &lt;p style="font-family: arial;"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;Before adding new textures to already customized garments, you need to remove existing Material Texture(s) from a clothing item. For this you will need to attach a Material Texture Bleacher to your Texturizer tool. Once acquired, simply drag the attachment onto your tool in the Inventory. A bleaching option will then be available on the Texturizer panel when you activate your Texturizer tool.&lt;/span&gt;&lt;/p&gt; &lt;p style="font-family: arial;"&gt;&lt;span style="font-size:100%;"&gt;Add your newly manufactured Material Texture to the desired customizable Field on the Texturizer panel.&lt;/span&gt;&lt;/p&gt; &lt;p style="font-family: arial;"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;Your Success Rate (based on your avatar's skills and the amount of Material Texture added) is displayed below the customizable Field. A full green bar indicates a high Success Rate, while a small red bar indicates a low Success Rate.&lt;br /&gt;&lt;br /&gt;You may also adjust the saturation level of your new Material Texture in the piece of clothing by adjusting the slider below the Success Rate indicator.&lt;/span&gt; &lt;/p&gt; &lt;p style="font-family: arial;"&gt;&lt;span style="font-size:100%;"&gt;Once satisfied press 'Apply' to complete the procedure. The Material Texture resources will be consumed and results will be displayed in a new panel along with any monetary compensation for the amount of resources consumed.&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-8700109640921765361?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/8700109640921765361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/customization.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/8700109640921765361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/8700109640921765361'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/customization.html' title='Customization'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-5128515889150661838</id><published>2009-05-28T02:07:00.000-07:00</published><updated>2009-05-28T02:12:27.129-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tailoring'/><title type='text'>Colors &amp; Dyes</title><content type='html'>&lt;p style="font-family: arial;"&gt;&lt;span style="font-size:100%;"&gt;In order to color a customizable piece of clothing (customizable objects are recognized by having a capital C in the upper left area of its item icon or at the end of its title e.g. Radar Jack (M, C)) you will need colored Paint Cans, and a Colorator tool.&lt;/span&gt;&lt;/p&gt;  &lt;p style="font-family: arial;"&gt;&lt;span style="font-size:100%;"&gt;Equip your Colorator tool by right clicking it in your Inventory and choosing Equip from the interaction menu. Once equipped, activate it by pressing the left mouse button. Colorator tools can be manufactured using blueprints and raw materials, bought from the auction, from colonist shops or through direct trade with another avatar.&lt;/span&gt;&lt;/p&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family: arial;"&gt;The Colorator Panel Will Apper&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;p style="font-family: arial;"&gt;&lt;span style="font-size:100%;"&gt;&lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt;&lt;div style="width: 600px; height: 310px;"&gt;Add your customizable piece of clothing to the designated area in the Colorator Panel.&lt;br /&gt;&lt;br /&gt;If you wish to color an already colored garment, you need to remove existing color(s) from the garment first. For this you will need to attach a Color Bleaching Addition to your Colorator tool. Once acquired, simply drag the attachment onto your tool in the inventory.  A bleaching option will then be available on the Colorator panel when you activate your Colorator tool. Add the colored Paint to the desired customizable field on the Colorator Panel.&lt;br /&gt;&lt;br /&gt;Your ability to apply different colors will depend on your Colorer skills. You can check your current avatar skills in the Avatar Skills Panel. Check the item info for different Paint Cans to see skill requirements and recommendations.&lt;br /&gt;&lt;br /&gt;Your Success Rate (based on your avatar's skills and amount of Paint Cans added) is displayed below the customizable field. A full green bar indicates a high Success Rate, while a small red bar indicates a low Success Rate.&lt;br /&gt;&lt;br /&gt;You may also adjust the saturation level of your new Color in the piece of clothing by adjusting the slider below the Success Rate indicator. &lt;p&gt;Once satisfied press 'Apply' to complete the procedure. The Paint resources will be consumed and results will be displayed in a new panel along with any monetary compensation for the amount of resources consumed.&lt;/p&gt; &lt;/div&gt;&lt;/a&gt;&lt;/span&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-5128515889150661838?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/5128515889150661838/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/colors-dyes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5128515889150661838'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5128515889150661838'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/colors-dyes.html' title='Colors &amp; Dyes'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-4585380699271768944</id><published>2009-05-28T02:05:00.000-07:00</published><updated>2009-05-28T02:07:07.141-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tailoring'/><title type='text'>Tailoring Process</title><content type='html'>&lt;p&gt;Using special clothing pattern Blueprints and tailoring materials a huge range of different clothing garments can be manufactured. Tailoring Blueprint Books are used to store the necessary Blueprints.&lt;/p&gt;  &lt;p&gt;Activate a Manufacturing Terminal by right clicking the machine and choosing Operate from the interaction menu.&lt;/p&gt; Open your Tailoring Blueprint Book and double click the blueprint of the garment you wish to manufacture. The Blueprint will be loaded into the Manufacturing Panel.&lt;br /&gt;&lt;br /&gt;Add the necessary listed raw materials from your Inventory, to the designated area in the machines Manufacturing Panel. View the Blueprint's item info for a list of the required materials. Adjust the Quality/Condition slider for desired results. &lt;p&gt;Click Manufacture to begin producing.&lt;/p&gt; &lt;p&gt;The results will be displayed in a new panel along with any remnants from the manufacturing process.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-4585380699271768944?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/4585380699271768944/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/tailoring-process.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/4585380699271768944'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/4585380699271768944'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/tailoring-process.html' title='Tailoring Process'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-5104523085763725625</id><published>2009-05-28T02:04:00.000-07:00</published><updated>2009-05-28T02:05:41.000-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tailoring'/><title type='text'>Tailoring Equipment &amp; Materials</title><content type='html'>You will need the following tools and materials to manufacture, color and customize clothing on Planet Calypso.&lt;div class="text-component"&gt;   &lt;p&gt;&lt;b&gt;Manufacturing Clothes&lt;/b&gt;&lt;/p&gt;      &lt;p&gt;- Manufacturing Terminal&lt;/p&gt;   &lt;p&gt;- Garment pattern blueprints&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.planetcalypso.com/_internal/cimg%210/2ap7m6qm9c7hk"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 351px; height: 150px;" src="http://www.planetcalypso.com/_internal/cimg%210/2ap7m6qm9c7hk" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;   &lt;p&gt;- Required raw materials&lt;/p&gt;   &lt;p&gt;&lt;b&gt;Coloring Clothes&lt;/b&gt;&lt;/p&gt;   &lt;p&gt;- Customizable piece of clothing. Indicated by (C) in object title.&lt;/p&gt;   &lt;p&gt;- Colorator Tool.&lt;/p&gt;   &lt;p&gt;- Color Bleaching Addition (for bleaching previously colored clothing).&lt;/p&gt;   &lt;p&gt;- Colored Paint Cans.&lt;/p&gt;   &lt;p&gt;&lt;b&gt;Customizing Clothing Materials&lt;/b&gt;&lt;/p&gt;      &lt;p&gt;- Customizable piece of clothing. indicated by (C) in object title.&lt;/p&gt;   &lt;p&gt;- Texturizer Tool.&lt;/p&gt;   &lt;p&gt;- Material Texture Bleacher (for removing previous material textures).&lt;/p&gt;   &lt;p&gt;- Material Texture(s).&lt;/p&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-5104523085763725625?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/5104523085763725625/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/tailoring-equipment-materials.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5104523085763725625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5104523085763725625'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/tailoring-equipment-materials.html' title='Tailoring Equipment &amp; Materials'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-8665161329079729166</id><published>2009-05-28T02:03:00.000-07:00</published><updated>2009-05-28T02:04:41.896-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Choosing a profession'/><category scheme='http://www.blogger.com/atom/ns#' term='Tailoring'/><title type='text'>Tailoring</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.planetcalypso.com/_internal/cimg%210/2ap7m6qm9c7hr"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 655px; height: 100px;" src="http://www.planetcalypso.com/_internal/cimg%210/2ap7m6qm9c7hr" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Tailoring on Planet Calypso allows avatars to build skills in the creation, coloring and customization of clothing garments. Many skilled tailors open shops on Planet Calypso where they sell their creations to other avatars, using the Ad System and community forums to promote their enterprises.&lt;br /&gt;&lt;br /&gt;Clothing deteriorates visually as it is used, so keeping your clothes in a good condition is important for any fashion conscious Calypsian.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-8665161329079729166?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/8665161329079729166/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/tailoring.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/8665161329079729166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/8665161329079729166'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/tailoring.html' title='Tailoring'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-7134035503459710518</id><published>2009-05-28T01:58:00.000-07:00</published><updated>2009-05-28T02:02:56.610-07:00</updated><title type='text'></title><content type='html'>&lt;p&gt;Using Blueprints and special Material Extractors, Material Textures can be manufactured in the Manufacturing Terminals from a range of well known minerals, precious stones, animal skins and more. The Material Textures may then be used to cutomize the textures on customizable items that have (C) after their names.&lt;br /&gt;&lt;br /&gt;The Material Textures Blueprint Book is used to store the necessary Blueprints.&lt;/p&gt;    &lt;p&gt;Activate a Manufacturing Terminal by right clicking the terminal and choosing Operate from the interaction menu.&lt;/p&gt; &lt;p&gt;Open your Material Textures blueprint book and double click the blueprint of the Material Texture you wish to manufacture.&lt;/p&gt;&lt;p&gt;Add the necessary listed ingredients from your &lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt;Inventory to the designated area in the machines &lt;/a&gt;&lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt;Manufacturing Panel Adjust the Quality/Condition slider for desired results. &lt;/a&gt;&lt;/p&gt;&lt;p&gt;Click Manufacture to begin the manufacturing process.&lt;b&gt; &lt;/b&gt;&lt;/p&gt;    &lt;div style="width: 154px;" class="image-component-right"&gt;&lt;img src="http://www.planetcalypso.com/_internal/cimg%210/2okx74ubmxesa" alt="Texturizer tool for customizing texures on objects on Planet Calypso" width="154" height="101" /&gt;&lt;br /&gt;&lt;span class="image-component-caption"&gt;The texturizer tool&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;To customize an item with your new Material Texture&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Customizable items can be recognized by having (C) after their title names e.g. Small Table (C).&lt;br /&gt;&lt;br /&gt;Equip your Texturizer tool and activate it by pressing the left mouse button. Texturizer tools can be manufactured using blueprints and ingredients, bought from the auction, from colonist shops or through direct trade with another avatar.&lt;br /&gt;&lt;br /&gt;The &lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt;Texturizer Panel&lt;div style="width: 600px; height: 310px; display: none; z-index: 3000; left: 414px; top: 904px;"&gt;&lt;img src="http://www.planetcalypso.com/pictures/interface/texturizer_panel.gif" style="margin: 8px;" alt="Tooltip image" align="right" /&gt; &lt;p&gt;&lt;b&gt;Texturizer Panel&lt;/b&gt;&lt;br /&gt; Accessed when Texturizer tool is operated&lt;br /&gt;&lt;br /&gt; The Texturizer Panel allows you to customize the texture on objects that are customizable (which have (C) in their title).&lt;br /&gt;&lt;br /&gt;Drag an object from your Inventory into the upper right panel. Add the texture to the texture field(s) in the lower area. Adjust the Suturation slider. The succress rate bar indicates how successful your attempt may be based on the amount of materials your have put in, and your skills.&lt;br /&gt;&lt;br /&gt; Press Apply to initiate the process.&lt;/p&gt; &lt;/div&gt;&lt;/a&gt; will appear.&lt;br /&gt;Before adding new textures to already customized items, you need to remove existing Material Texture(s) from an item. For this you will need to attach a Material Texture Bleacher to your Texturizer tool. Once acquired, simply drag the attachment onto your tool in the Inventory. A bleaching option will then be available on the Texturizer Panel when you activate your Texturizer tool.&lt;br /&gt;&lt;br /&gt;Add your newly manufactured Material Texture to the desired customizable Field on the Texturizer Panel.&lt;br /&gt;&lt;br /&gt;Your Success Rate (based on your avatar's skills and the amount of Material Texture added) is displayed below the customizable Field. A full green bar indicates a high Success Rate, while a small red bar indicates a low Success Rate.&lt;br /&gt;&lt;br /&gt;You may also adjust the saturation level of your new Material Texture on the item by adjusting the slider below the Success Rate indicator.&lt;br /&gt;&lt;br /&gt;Once satisfied press 'Apply' to complete the procedure. The Material Texture resources will be consumed and results will be displayed in a new panel along with any monetary compensation for the amount of resources consumed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-7134035503459710518?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/7134035503459710518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/using-blueprints-and-special-material.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/7134035503459710518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/7134035503459710518'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/using-blueprints-and-special-material.html' title=''/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-7509452821029932979</id><published>2009-05-28T01:56:00.000-07:00</published><updated>2009-05-28T01:57:52.868-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Manufacturing'/><title type='text'>The Manufacturing Process</title><content type='html'>Access the Manufacturing Terminal for the item you wish to manufacture by right clicking on it and choosing Operate from the interaction menu. There are different terminals for weapons manufacturing, tool manufacturing, armor manufacturing, tailoring etc. The terminals are located in all the major settlements on Calypso.&lt;br /&gt;&lt;br /&gt;Once you have accessed the correct terminal, the&lt;br /&gt;&lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt;Manufacturing Panel &lt;/a&gt;will appear in green. If you do not have enough, the text will be displayed in red. For clothing and armor, select the gender of the item using the male and female radio buttons on the Manufacturing Panel. To manufacture the item, click the Manufacture button. To start over, choose Clear. To cancel, choose Exit.&lt;br /&gt;&lt;br /&gt;On the bottom-left side of the Manufacturing Panel is the success rate indicator. You have the highest rate of success when the bar is full and green. When red, the success rate on the selected item is low, with a scale in between. Higher blueprint Quality Rating and avatar skills will increase the success rate.&lt;br /&gt;&lt;br /&gt;The Quantity/Condition slider allows the manufacturer the option of making fewer items with a higher initial condition (which can be important when making 'Limited' items) or a larger number of items with a lower condition.&lt;br /&gt;&lt;br /&gt;If you have the correct left-over residue from previous manufacturing attempts you may add it to the input materials section in the Manufacturing Panel. Residue will then be used in any following successful attempts to boost the item condition. Residue materials that are not detailed in the blueprint ingredient list cannot be used. Failure when manufacturing an item will not waste residue. The boosted item condition does not contribute to the value when determining a Hall of Fame entry.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-7509452821029932979?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/7509452821029932979/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/manufacturing-process.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/7509452821029932979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/7509452821029932979'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/manufacturing-process.html' title='The Manufacturing Process'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-2225035364280573255</id><published>2009-05-28T01:54:00.000-07:00</published><updated>2009-05-28T01:55:48.740-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Manufacturing'/><title type='text'>Blueprints</title><content type='html'>&lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt;Blueprint Books&lt;div style="width: 450px; height: 300px; display: none; z-index: 3000; left: 331px; top: 505px;"&gt;&lt;img src="http://www.planetcalypso.com/pictures/interface/blueprint_book.gif" style="margin: 8px;" alt="Tooltip image" align="right" /&gt; &lt;p&gt;&lt;b&gt;Blueprint Book&lt;/b&gt;&lt;br /&gt; Blueprint books are stored in, and accessed from the Inventory.&lt;br /&gt;&lt;br /&gt; Blueprint books must be used to store your blueprints. Different books are available for armor, clothing, furniture etc.&lt;br /&gt;&lt;br /&gt;After accessing a manufacturing terminal, you will need to open your blueprint book and double click a blueprint in order to load it into the manufacturing terminal.&lt;/p&gt; &lt;/div&gt;&lt;/a&gt; contain various blueprints within specific categories. Blueprints are used in the manufacturing process. Only blueprints inserted into a Blueprint Book can be used. When you have launched the , you double click the blueprint in the Blueprint Book you wish to use.&lt;br /&gt;&lt;br /&gt;The first page of the Blueprint Book is the index, where you can search for blueprints in the book. You can use the free text search area, level search, or use the scroll bar for a complete overview of your blueprints.&lt;br /&gt;&lt;br /&gt;As you collect more blueprints in the book its appearance will be enhanced. A Blueprint Book containing blueprints may not be sold or traded.&lt;br /&gt;&lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt;Manufacturing Panel&lt;div style="width: 480px; height: 300px;"&gt;&lt;img src="http://www.planetcalypso.com/pictures/interface/manufacturing_panel.gif" style="margin: 8px;" alt="Tooltip image" align="right" /&gt; &lt;p&gt;&lt;b&gt;Manufacturing Panel&lt;/b&gt;&lt;br /&gt; Accessed by right clicking a Manufacturing Terminal and choosing Operate from the interaction menu.&lt;br /&gt;&lt;br /&gt; The Manufacturing Panel is used to set the parameters of your manufacturing attempt.&lt;br /&gt;&lt;br /&gt;Double click a blueprint in your Blueprint Book to load it into the Manufacturing Panel. Drag the necessary raw materials from your inventory into the Manufacturing Panel. Set the Quality, Gender and other parameters. Finally, press manufacture to process your request.&lt;/p&gt; &lt;/div&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-2225035364280573255?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/2225035364280573255/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/blueprints.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/2225035364280573255'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/2225035364280573255'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/blueprints.html' title='Blueprints'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-1678978714078201238</id><published>2009-05-28T01:51:00.001-07:00</published><updated>2009-05-28T01:54:17.097-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Manufacturing'/><category scheme='http://www.blogger.com/atom/ns#' term='Choosing a profession'/><title type='text'>Manufacturing</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.planetcalypso.com/_internal/cimg%210/2okx74ubmm61l"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 655px; height: 100px;" src="http://www.planetcalypso.com/_internal/cimg%210/2okx74ubmm61l" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="text-component"&gt;&lt;p&gt;Manufacturing is initiated by right clicking on any of the different Manufacturing Terminals and choosing Operate from the interaction menu. In order to manufacture an item you must first have the appropriate Blueprint and required raw materials. The blueprint &lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt;Item Info&lt;/a&gt;&lt;/p&gt; &lt;p&gt;Basic Blueprints can be bought from Technician NPCs. More advanced Blueprints can be found at the auction. Blueprints must then be stored in special Blueprint Books which are available from the Technician NPC. Blueprints can be stored in Blueprint Books by dragging a blueprint into its appropriate book inside your &lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt;Inventory&lt;div style="width: 500px; height: 400px; display: none; z-index: 3000; left: 500px; top: 490px;"&gt;&lt;img src="http://www.planetcalypso.com/pictures/interface/inventory.gif" style="margin: 8px;" alt="Tooltip image" align="right" /&gt; &lt;p&gt;&lt;b&gt;Inventory&lt;br /&gt;&lt;/b&gt;Default Key: I&lt;/p&gt;   &lt;p&gt;Your Inventory is used to store the different items you need to use during your adventures on Calypso. Your items are automatically sorted into compartments like clothing, armor, weapons etc., which can be viewed by clicking the compartment tabs on the right.&lt;br /&gt;&lt;br /&gt;The icons in the lower right area can be used to organize your Inventory, display only equipped items, view your avatar or place your avatar in camera focus.&lt;br /&gt;&lt;br /&gt;The current weight of your Inventory and your PED account balance are also displayed for convenience. Dont forget that the weight of your Inventory will determine how quickly your avatar can move - something to bear in mind when exploring mutant settlements or dark woods - because there will be times when you want to get moving quickly.&lt;/p&gt; &lt;/div&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Once you have the Blueprint of the item you wish to manufacture you are ready to begin the manufacturing process.&lt;/p&gt; &lt;p&gt;Raw materials can be mined, bought from the auction or shops, or purchased through direct trade with other avatars. Most raw materials will need to be refined in order to be used in the manufacturing process.&lt;/p&gt; &lt;p&gt;&lt;b&gt;Refining&lt;/b&gt;&lt;/p&gt; &lt;p&gt;A Refiner tool is used to refine raw materials into useful manufacturing elements, e.g. refining Iron Ore into Iron Ingots. The refiner accepts any number of input materials. When refining, deterioration is calculated on each produced item.&lt;/p&gt;&lt;/div&gt;Component Manufacturing Terminal:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.planetcalypso.com/_internal/cimg%210/2okx74ubmxes8"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 220px; height: 266px;" src="http://www.planetcalypso.com/_internal/cimg%210/2okx74ubmxes8" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-1678978714078201238?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/1678978714078201238/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/manufacturing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/1678978714078201238'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/1678978714078201238'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/manufacturing.html' title='Manufacturing'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-5517938123524117766</id><published>2009-05-28T01:46:00.000-07:00</published><updated>2009-05-28T01:51:01.247-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Choosing a profession'/><category scheme='http://www.blogger.com/atom/ns#' term='Mining'/><title type='text'>Mining Extended Guide</title><content type='html'>In Entropia, &lt;b&gt;Mining&lt;/b&gt; is one of the main professions. It is generally considered the second most popular activity in the game, second only to hunting, however most players like to combine their hunting and mining runs together for reasons provided later. Mining is generally more expensive than hunting, but can also be more profitable. It is harder to get skill points in mining than hunting. &lt;p&gt;There are two types of resources in the game which you can mine, Enmatter and  Ores. Enmatters are generally liquids, powders and other aqueous things (such as Oil) while ores tend to be stones and metals (such as Gold and Iron). Different tools are used for each of the two types of mining. If you are just starting out with mining, you will find all the equipment you need in the Trade Terminal under "Tools" and then "Mining". &lt;/p&gt;&lt;p&gt;A set of Enmatter equipment is generally more expensive than Ore equipment, but probes (which are used for Enmatter mining) are half the price of bombs (which are used for Ore mining). Many believe that this makes Enmatter mining cheaper in the long run. Others argue that Ore deposits are larger and have a larger markup price (and therefore more valuable). In reality, both types of mining are probably equal in expense, therefore it probably doesn't matter which type of mining you start out with.&lt;/p&gt;&lt;p&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 599px; height: 459px;" src="http://www.entropiadirectory.com/w/images/Mining_04.jpg" alt="" border="0" /&gt;&lt;/p&gt;&lt;p&gt;To become a miner, you'll first need to buy a set of Mining tools. If you are mining for Enmatter you will need: &lt;/p&gt; &lt;ol&gt;&lt;li&gt;  An Enmatter Detector &lt;/li&gt;&lt;li&gt;  An Enmatter Extractor &lt;/li&gt;&lt;li&gt; Probes &lt;/li&gt;&lt;/ol&gt; &lt;p&gt;If you are mining for Ores you will need: &lt;/p&gt; &lt;ol&gt;&lt;li&gt;  An Ore Detector &lt;/li&gt;&lt;li&gt;  An Ore Excavator &lt;/li&gt;&lt;li&gt; Bombs &lt;/li&gt;&lt;/ol&gt; &lt;p&gt;There are also mining amplifiers. As a beginner you will not need them. Amps are generally used after you have several hundred (some say thousand) skill points in mining.&lt;br /&gt;&lt;/p&gt;&lt;h2&gt; Where to mine &lt;/h2&gt; &lt;div class="thumb tright"&gt;&lt;div style="width: 252px;"&gt;&lt;span class="internal"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/thumb/250px-Mining_guide_02.jpg" alt="Claiming Rod inside a water basin" longdesc="/wiki/Image:Mining_guide_02.jpg" width="250" height="200" /&gt;&lt;/span&gt;  &lt;div class="thumbcaption"&gt;&lt;div class="magnify" style="float: right;"&gt;&lt;span class="internal"&gt;&lt;img src="http://www.entropiadirectory.com/w/skins/common/images/magnify-clip.png" alt="Enlarge" width="15" height="11" /&gt;&lt;/span&gt;&lt;/div&gt;Claiming Rod inside a water basin&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;p&gt;It is important to note that mining (like many other activities) in Entropia Universe is a matter of speculation, meaning that, nobody really knows how to find the biggest deposits, or any deposits even. You will not find any coal mines or rich veins running long distances through Entropia but one lucky strike could earn you as much as 158,000 PED ($15,000 USD). There have been several theories proposed about how mining deposits are generated, &lt;span class="external text"&gt;some of which&lt;/span&gt; are very mathematically intricate. &lt;/p&gt;&lt;p&gt;If you are after specific resources and not too concerned with paying tax to a land owner you may find the Amethera minerals chart and the Club NEVERDIE Minerals Chart to be invaluable resources. An experienced miner's favorite claim locations are kept top secret so a chart of where to find certain resources will soon become an important part of your tool set. &lt;/p&gt;&lt;p&gt;If you are going to stay off taxed land areas the first question that aspiring miners usually ask is, "Where do I mine?" The answer is anywhere. You can mine anywhere (except for cement and metal ground which are generally only found inside of cities), although people have found deposits in, or around towns. It is recommended for a new person to start mining on Treasure Island on the Amethera continent because of its profitable mining area and creatures that have a low radius of aggressiveness. Be aware, though, that land areas on Amethera usually come with a tax on mining. &lt;/p&gt;&lt;p&gt;There are several hypotheses for where and when to mine. None of these have been proven solutions, but they are popular choices for mining strategies because they are based (if only loosely) on the actions of other miners in the area. &lt;/p&gt; &lt;ol&gt;&lt;li&gt; Mining along the water's edge. The beach is generally far away from any teleporter and thus believed to be generally secluded from competitor miners. The farther away from civilization and other miners - the better. Needless to say the more out of the way it is, the less people mine there. &lt;/li&gt;&lt;li&gt; Mining inside a herd of mobs. Because a lot of miners don't carry weapons they will tend to avoid areas with large or dangerous mobs. For this reason a lot of experienced miners will combine hunting with mining. They will destroy the large mob and then mine in the area they were on. They call this area the "Loot Pool". &lt;/li&gt;&lt;li&gt; Field concentration. If you have found a large resource in a particular area, &lt;span class="external text"&gt;it is believed&lt;/span&gt; that this particular area is rich in concentration (often called 'veins'). Many will drop another probe/bomb in the same place as their first resource. Some people keep track of all their claims' locations and return to the same area a few days later to try and mine it again. Generally this is done only if the area had more than one large claim. &lt;span class="external text"&gt;Some&lt;/span&gt; have reported as many as eleven consecutive claims in one spot. &lt;/li&gt;&lt;li&gt; Mining according to skill gain. Some people keep an eye on skill gains (during detonation), because they believe it means theres a deposit near by when you gain skill points. &lt;/li&gt;&lt;li&gt; Charting. Some experienced miners keep track of their every find and then plot their location on the map in order to find patterns and fields. This is tedious work, and there is no evidence to show that it helps find larger resources. &lt;/li&gt;&lt;/ol&gt; &lt;p&gt;Certain entropia resources can only mined at a certain depth. Your detonator will tell you which depth it can reach. As a beginner you will only be able to find certain resources (like Lysterium). You will need to build up your skills and purchased higher-end detonators and mining equipment in order to mine more valuable resources (like Gold). &lt;/p&gt;&lt;p&gt;If you are looking to mine a particular resource, there are &lt;span class="external text"&gt;specific tools&lt;/span&gt; which can help you pin point approximate locations where this resource is generally found. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Where_not_to_mine"&gt;&lt;/a&gt;&lt;h2&gt; Where not to mine &lt;/h2&gt; &lt;p&gt;Mining near buildings and extremely steep mountains can be dangerous, as the claim rods can appear where you can't reach them. Contrary to popular belief, you can mine in water as well. You can drops bombs in water thats walking depth. You can't drop bombs in deep water, however if you happen to find a claim rod in deep water you can still excavate it. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="How_to_mine"&gt;&lt;/a&gt;&lt;h2&gt; How to mine &lt;/h2&gt; &lt;p&gt;When you decide you have found a good spot, drop a probe (or bomb) by equipping your detonator, and right clicking, as if you were using a weapon. The probe/bomb will drop and after a couple of seconds the screen will shake a little to signal the detonation. Your detonator's menu will automatically come up shortly after. If it finds a resource, you will hear a beeping, and an arrow on the screen of your detector will point you the direction to your claim rod. There will also be a window that will come up with your resource claim. If the detector finds no resources in this area it will notify you with a message in the detonator menu. At that point you should move on to your next destination and try again. You don't have to stop running to drop probes and bombs. &lt;/p&gt;&lt;p&gt;There has been &lt;span class="external text"&gt;some speculation&lt;/span&gt; about which direction you need to be facing in order to find a claim. It is believed that you can be facing North and not detect any claims in the area, but if you were to turn around and face a different direction (on the same spot) you could potentially find a deposit. However, just like many other speculations there is no evidence yet to either confirm or deny this claim. &lt;/p&gt;&lt;p&gt;Once you have found a resource, a claim rod will automatically be put in place for you and it will reserve this resource under your name. You can now put away the detonator and equip the extractor. Move close to your claim rod (right up next to it) and right click on it. It will begin drilling and a loot window will pop up showing your resources. Don't bother closing the window, continue extracting the resource until the claim rod disappears and your resource depletes. You can now close the loot window (there's no sense closing it each and every time you excavate). &lt;/p&gt;&lt;p&gt;Only the owner of the claim rod can excavate it. So you can, if you wanted to, leave your rod for excavation later on and move on somewhere else. This is not recommended however, because your claim rods will disappear after a certain time period (depending on the size of the deposit). Certain deposits are quite large and they will take you several minutes to extract. &lt;/p&gt;&lt;p&gt;It's a good idea to carry around an Ore or Enmatter refiner with you. If you are going on a long mining run you will soon start carrying a lot of heavy stones. Refining these stones will decrease their weight and allow you to run faster. Refining doesn't decrease the TT value of the resource, in fact, most traders will pay higher (usually 1% more) for refined resources rather than unrefined resources. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Fields"&gt;&lt;/a&gt;&lt;h2&gt; Fields &lt;/h2&gt; &lt;div class="thumb tright"&gt;&lt;div style="width: 252px;"&gt;&lt;span class="internal"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/thumb/250px-Mining_guide_03.jpg" alt="Relaxing in front of the Robot Spacecraft" longdesc="/wiki/Image:Mining_guide_03.jpg" width="250" height="317" /&gt;&lt;/span&gt;  &lt;div class="thumbcaption"&gt;&lt;div class="magnify" style="float: right;"&gt;&lt;span class="internal"&gt;&lt;img src="http://www.entropiadirectory.com/w/skins/common/images/magnify-clip.png" alt="Enlarge" width="15" height="11" /&gt;&lt;/span&gt;&lt;/div&gt;Relaxing in front of the Robot Spacecraft&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;p&gt;A field is an area of regular appearing resources (for example the beach west of Fort Ithaca regularly contains Lysterium). Some believe that fields possess both Ores and Enmatter. Others say fields are primarily one kind of resource. Regardless, fields are concentrated locations that remain in their place. It is believed that fields tend to give bigger claims if left alone for awhile, generally 3 days. &lt;/p&gt;&lt;p&gt;Most online Eudoria maps contain field information. There are also maps and guides that show which land areas contain which resources. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Mining_on_CND"&gt;&lt;/a&gt;&lt;h2&gt; Mining on CND &lt;/h2&gt; &lt;p&gt;Mining on CND is more condensed than on Calypso. For example your basic ore finder may have a detection distance of 55 meters when used planet-side, up on CND it will be reduced to 22 meters. &lt;/p&gt;&lt;p&gt;Your will find less claims up on CND but they will generally be larger and may require a little more skill to detect! &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Strange_Signal"&gt;&lt;/a&gt;&lt;h2&gt; Strange Signal &lt;/h2&gt; &lt;p&gt;While using the detector you may encounter a message saying, "Strange Signal Found". This means a robot spaceships has landed nearby. The good news is that it contains 50 PED, sometimes with a beacon (worth an additional amount, usually quite large, which is used for robot beacon missions). The bad news is that the spacecraft is usually guarded by two  drones. To examine the ship and collect the 50 PED you'll need to press a button on it labeled "Equipment Component". This can be done by anybody, so if you are killed and somebody happens to walk by, they can claim the 50 PED prize. &lt;/p&gt;&lt;p&gt;Collecting this 50 PED prize will also be announced as a global in the Entropia client chat window. It is shown as "[User] examined Robot Spacecraft and found something with a value of 50 PED!". Generally the prize consists of robot beacons and residue. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Mining_Deeds"&gt;&lt;/a&gt;&lt;h2&gt; Mining Deeds &lt;/h2&gt; &lt;div class="thumb tright"&gt;&lt;div style="width: 252px;"&gt;&lt;span class="internal"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/thumb/250px-Mining_05.jpg" alt="A Mining Claim Deed" longdesc="/wiki/Image:Mining_05.jpg" width="250" height="188" /&gt;&lt;/span&gt;  &lt;div class="thumbcaption"&gt;&lt;div class="magnify" style="float: right;"&gt;&lt;span class="internal"&gt;&lt;img src="http://www.entropiadirectory.com/w/skins/common/images/magnify-clip.png" alt="Enlarge" width="15" height="11" /&gt;&lt;/span&gt;&lt;/div&gt;A Mining Claim Deed&lt;/div&gt;&lt;/div&gt;&lt;/div&gt; &lt;p&gt;Mining deeds can be found in your inventory under "docs". When you right click a deed you can see all the information about it: &lt;/p&gt; &lt;ul&gt;&lt;li&gt; the depth &lt;/li&gt;&lt;li&gt; the size (in words and in roman number which gives you an estimated TT value) &lt;/li&gt;&lt;li&gt; the resource &lt;/li&gt;&lt;li&gt; the time left &lt;/li&gt;&lt;li&gt; the position (if you are killed you can check back here to find your deposit location again) &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;Any claims that expire will dissapear from the ground, the deed will be removed from your inventory, and you will recivie a notification of the size and type of claim it was. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Skilling"&gt;&lt;/a&gt;&lt;h2&gt; Skilling &lt;/h2&gt; &lt;p&gt;Improving your mining skill points will improve your detection radius and depth, increasing your chance of finding deposits. Higher skill points will also allow to you find more rare resources. Basic Skills: Mining, Drilling, Geology, Metallurgy, Surveying, Prospecting and Surveying. Hidden Skills: Drilling Expertise, Extraction, Calypso Ground Assessment, Miner, Mineral sense. &lt;/p&gt;&lt;p&gt;For beginners it has been recommended to use the &lt;i&gt;MatterFinder MF-101&lt;/i&gt;. It has a 0.1 PEC (0.001 PED) decay per use making it very efficient. Mining for Lysterium or Oil, which are easy to find and are extracted in smaller amounts, is a great way to build up initial skill points. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Entropia_Mining_Deposit_Sizes"&gt;&lt;/a&gt;&lt;h2&gt; Entropia Mining Deposit Sizes &lt;/h2&gt; &lt;p&gt;The values in the chart below are approximated and based on previous findings. &lt;/p&gt; &lt;table style="border: 1px solid rgb(170, 170, 170); margin: 1em auto; padding: 0pt; background: rgb(170, 170, 170) none repeat scroll 0% 0%; width: 500px; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: center;" cellpadding="0" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;th style="border-right: 1px solid rgb(170, 170, 170); border-bottom: 1px solid rgb(170, 170, 170); padding: 5px; background: rgb(223, 223, 223) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 60px;"&gt; Level &lt;/th&gt;&lt;th style="border-right: 1px solid rgb(170, 170, 170); border-bottom: 1px solid rgb(170, 170, 170); padding: 5px; background: rgb(223, 223, 223) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 60px;"&gt;Name &lt;/th&gt;&lt;th style="border-right: 1px solid rgb(170, 170, 170); border-bottom: 1px solid rgb(170, 170, 170); padding: 5px; background: rgb(223, 223, 223) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 60px;"&gt;Extrapolated TT Range (PED) &lt;/th&gt;&lt;th style="border-right: 1px solid rgb(170, 170, 170); border-bottom: 1px solid rgb(170, 170, 170); padding: 5px; background: rgb(223, 223, 223) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 60px;"&gt;Observed TT Range (PED) &lt;/th&gt;&lt;/tr&gt; &lt;tr style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; I &lt;/td&gt;&lt;td&gt; Minimal &lt;/td&gt;&lt;td&gt; 0.00 - 0.50 &lt;/td&gt;&lt;td&gt; none noted &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(227, 227, 227) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; II &lt;/td&gt;&lt;td&gt; Tiny &lt;/td&gt;&lt;td&gt; 0.50 - 0.99 &lt;/td&gt;&lt;td&gt; 0.58 - 0.94 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; III &lt;/td&gt;&lt;td&gt; Very Poor &lt;/td&gt;&lt;td&gt; 1.00 - 1.99 &lt;/td&gt;&lt;td&gt; 1.06 - 1.96 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(227, 227, 227) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; IV &lt;/td&gt;&lt;td&gt; Poor &lt;/td&gt;&lt;td&gt; 2.00 - 2.99 &lt;/td&gt;&lt;td&gt; 2.00 - 2.95 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; V &lt;/td&gt;&lt;td&gt; Small &lt;/td&gt;&lt;td&gt; 3.00 - 3.99 &lt;/td&gt;&lt;td&gt; 3.03 - 3.40 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(227, 227, 227) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; VI &lt;/td&gt;&lt;td&gt; Modest &lt;/td&gt;&lt;td&gt; 4.00 - 5.99 &lt;/td&gt;&lt;td&gt; 4.84 - 5.80 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; VII &lt;/td&gt;&lt;td&gt; Average &lt;/td&gt;&lt;td&gt; 6.00 - 7.99 &lt;/td&gt;&lt;td&gt; 6.01 - 7.80 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(227, 227, 227) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; VIII &lt;/td&gt;&lt;td&gt; Medium &lt;/td&gt;&lt;td&gt; 8.00 - 11.99 &lt;/td&gt;&lt;td&gt; 8.42 - 8.47 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; IX &lt;/td&gt;&lt;td&gt; Ample &lt;/td&gt;&lt;td&gt; 12 - 17 &lt;/td&gt;&lt;td&gt; 17.64 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(227, 227, 227) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; X &lt;/td&gt;&lt;td&gt; Considerable &lt;/td&gt;&lt;td&gt; 18 - 24 &lt;/td&gt;&lt;td&gt; 22.01 - 23.70 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; XI &lt;/td&gt;&lt;td&gt; Sizable &lt;/td&gt;&lt;td&gt; 25 - 34 &lt;/td&gt;&lt;td&gt; 30.74 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(227, 227, 227) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; XII &lt;/td&gt;&lt;td&gt; Large &lt;/td&gt;&lt;td&gt; 35 - 49 &lt;/td&gt;&lt;td&gt; 35.20 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; XIII &lt;/td&gt;&lt;td&gt; Abundant &lt;/td&gt;&lt;td&gt; 50 - 74 &lt;/td&gt;&lt;td&gt; 50 - 74 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(227, 227, 227) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; XIV &lt;/td&gt;&lt;td&gt; Great &lt;/td&gt;&lt;td&gt; 75 - 124 &lt;/td&gt;&lt;td&gt; 75 - 124 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; XV &lt;/td&gt;&lt;td&gt; Substantial &lt;/td&gt;&lt;td&gt; 125 - 199 &lt;/td&gt;&lt;td&gt; 125 - 183 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(227, 227, 227) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; XVI &lt;/td&gt;&lt;td&gt; Significant &lt;/td&gt;&lt;td&gt; 200 - 299 &lt;/td&gt;&lt;td&gt; 205 - 283 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; XVII &lt;/td&gt;&lt;td&gt; Plentiful &lt;/td&gt;&lt;td&gt; 300 - 449 &lt;/td&gt;&lt;td&gt; 319 - 440 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(227, 227, 227) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; XVIII &lt;/td&gt;&lt;td&gt; Huge &lt;/td&gt;&lt;td&gt; 450 - 599 &lt;/td&gt;&lt;td&gt; 461 - 555 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; XIX &lt;/td&gt;&lt;td&gt; Extremely Large &lt;/td&gt;&lt;td&gt; 600 - 799 &lt;/td&gt;&lt;td&gt; 767 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(227, 227, 227) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; XX &lt;/td&gt;&lt;td&gt; Massive &lt;/td&gt;&lt;td&gt; 800 - 1,199 &lt;/td&gt;&lt;td&gt; 801 - 1,149 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; XXI &lt;/td&gt;&lt;td&gt; Vast &lt;/td&gt;&lt;td&gt; 1,300 - 2,499 &lt;/td&gt;&lt;td&gt; 1,382 - 2,479 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(227, 227, 227) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; XXII &lt;/td&gt;&lt;td&gt; Enormous &lt;/td&gt;&lt;td&gt; 2,500 - 4,900 &lt;/td&gt;&lt;td&gt; 3,062 - 4,574 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; XXIII &lt;/td&gt;&lt;td&gt; Rich &lt;/td&gt;&lt;td&gt; 5,100 - 20,999 &lt;/td&gt;&lt;td&gt; 5,504 - 17,893 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(227, 227, 227) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; XXIV &lt;/td&gt;&lt;td&gt; Gigantic &lt;/td&gt;&lt;td&gt; 26,000 - 93,999 &lt;/td&gt;&lt;td&gt; 27,420 - 76,092 &lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; XXV &lt;/td&gt;&lt;td&gt; Collosal &lt;/td&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(227, 227, 227) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; XXVI &lt;/td&gt;&lt;td&gt; Mammoth &lt;/td&gt;&lt;td&gt; 158,000 &lt;/td&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;td&gt; XXVII &lt;/td&gt;&lt;td&gt; Immense &lt;/td&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;td&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Entropia_Mining_Tactics"&gt;&lt;/a&gt;&lt;h2&gt; Entropia Mining Tactics &lt;/h2&gt; &lt;dl&gt;&lt;dt&gt;Straight Line &lt;/dt&gt;&lt;/dl&gt; &lt;p&gt;This is a simple technique used by many miners in Entropia: &lt;/p&gt; &lt;ol&gt;&lt;li&gt; Face Due North, South, East or West. &lt;/li&gt;&lt;li&gt; Hit P for your position. &lt;/li&gt;&lt;li&gt; Drop a bomb or probe. &lt;/li&gt;&lt;li&gt; Run in a straight line for over 100 meters. &lt;/li&gt;&lt;li&gt; Over time alter the distance based on your experience and experimentation. &lt;/li&gt;&lt;li&gt; A complex version of this is to try and uncover a wave pattern in the timing. &lt;/li&gt;&lt;/ol&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;dl&gt;&lt;dt&gt;Double Bombing &lt;/dt&gt;&lt;/dl&gt; &lt;p&gt;This can work and it can also result in a greater expense. When you find a claim drop another bomb or probe in an attempt to uncover a larger find that it may be masking. This mining technique is often used in conjunction with interpreting skill gains. &lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;dl&gt;&lt;dt&gt;Carpet Bombing &lt;/dt&gt;&lt;/dl&gt; &lt;p&gt;Mark out an area and strategically bomb the entire area recording your results for a later visit. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Mining_Tips"&gt;&lt;/a&gt;&lt;h2&gt; Mining Tips &lt;/h2&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Upgrading_your_equipment"&gt;&lt;/a&gt;&lt;h3&gt; Upgrading your equipment  &lt;/h3&gt; &lt;p&gt;When you can afford to and skills are established, invest in the following tools for better Depth, Range &amp;amp; Efficiency. &lt;/p&gt; &lt;ul&gt;&lt;li&gt;OF-105 - Ore Finder &lt;ul&gt;&lt;li&gt;2.1 (pec/click) Decay | Detection Radius 55m | 260+ Depth | Highest Efficiency. &lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;MF-105 - Matter Finder &lt;ul&gt;&lt;li&gt;1.8 (pec/click) Decay | Detection Radius 55m | 260+ Depth | Highest efficiency even though the decay is higher. &lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;For Even More Depth - Switch to the Limited (L) Tools &lt;/p&gt; &lt;ul&gt;&lt;li&gt;MF-213(L) &lt;ul&gt;&lt;li&gt;315+ Depth &lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;You will know when it is time to upgrade your mineral finding equipment when you have 'maxed-out'. On the info screen check the record for &lt;b&gt;Average search depth:&lt;/b&gt;  If both figures are equal you have your finder is maxed-out and its time to upgrade! &lt;/p&gt; &lt;a name="Interpreting_Skill_Gains"&gt;&lt;/a&gt;&lt;h3&gt; Interpreting Skill Gains &lt;/h3&gt; &lt;p&gt;The skills gains you receive when mining are often used as indicators by miners. Getting a skill gain but no claim is valuable data to a faithful miner looking for a less random approach to Entropia Mining. &lt;/p&gt;&lt;p&gt;Here are a few popular theories: &lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;b&gt;Geology&lt;/b&gt; - This is thought to be an eliminating indicator, close but "getting colder". &lt;/li&gt;&lt;li&gt;&lt;b&gt;Prospecting&lt;/b&gt; - There is a claim somewhere within a 250 meter radius of where you received the skill gain. &lt;/li&gt;&lt;li&gt;&lt;b&gt;Surveying&lt;/b&gt; - Interpreted in the same way as Prospecting. &lt;/li&gt;&lt;li&gt;&lt;b&gt;Calypso Ground Assessment&lt;/b&gt; - This skill needs to be unlocked. Indicates there is a claim somewhere within a 150 meters. &lt;/li&gt;&lt;li&gt;&lt;b&gt;Mineral sense&lt;/b&gt; - This is a skill that requires a further unlock. A Mineral Sense skill gain is thought to indicated that a claim is very close. &lt;/li&gt;&lt;li&gt;&lt;b&gt;Perception&lt;/b&gt; - This is thought to be an indicator that you are close to a large claim within a radius of 200 meters. &lt;/li&gt;&lt;li&gt;&lt;b&gt;Intelligence&lt;/b&gt; - Arguable indicates that a large claim is very close by. &lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-5517938123524117766?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/5517938123524117766/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/mining-extended-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5517938123524117766'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5517938123524117766'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/mining-extended-guide.html' title='Mining Extended Guide'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-186536100798419088</id><published>2009-05-28T01:45:00.001-07:00</published><updated>2009-05-28T01:46:17.002-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mining'/><title type='text'>Refining</title><content type='html'>Once the ore or enmatter has been transferred to your &lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt;Inventory&lt;div style="width: 500px; height: 400px; display: none; z-index: 3000; left: 472px; top: 483px;"&gt;&lt;img src="http://www.planetcalypso.com/pictures/interface/inventory.gif" style="margin: 8px;" alt="Tooltip image" align="right" /&gt; &lt;p&gt;&lt;b&gt;Inventory&lt;br /&gt;&lt;/b&gt;Default Key: I&lt;/p&gt;   &lt;p&gt;Your Inventory is used to store the different items you need to use during your adventures on Calypso. Your items are automatically sorted into compartments like clothing, armor, weapons etc., which can be viewed by clicking the compartment tabs on the right.&lt;br /&gt;&lt;br /&gt;The icons in the lower right area can be used to organize your Inventory, display only equipped items, view your avatar or place your avatar in camera focus.&lt;br /&gt;&lt;br /&gt;The current weight of your Inventory and your PED account balance are also displayed for convenience. Dont forget that the weight of your Inventory will determine how quickly your avatar can move - something to bear in mind when exploring mutant settlements or dark woods - because there will be times when you want to get moving quickly.&lt;/p&gt; &lt;/div&gt;&lt;/a&gt;, you may notice that your avatar is quite heavy and moving a lot slower - this is because of the extra weight. By refining the ore or enmatter you will reduce its weight and also make it easier to sell.&lt;br /&gt;&lt;br /&gt;Basic Mineral Refiners and Energy Refiners can be bought from the &lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt;Trade Terminals&lt;div style="width: 350px; height: 320px; display: none; z-index: 3000; left: 671px; top: 563px;"&gt;&lt;img src="http://www.planetcalypso.com/pictures/interface/trade_terminal.gif" style="margin: 8px;" alt="Tooltip image" align="right" /&gt; &lt;p&gt;&lt;b&gt;Trade Terminals&lt;/b&gt;&lt;br /&gt;Located in all major towns and outposts&lt;/p&gt;   &lt;p&gt;While in Aim Mode, right click and choose Operate from the interaction menu to access the terminal.&lt;br /&gt;&lt;br /&gt;Trade Terminals contain all the basic equipment needed to get started on  Calypso. You can also sell almost any item back to the Trade Terminal for it's current Trade Terminal value. The current Trade Terminal value of any item can be found in it's Item Info Panel.&lt;/p&gt; &lt;/div&gt;&lt;/a&gt;. Once the refiner is in your Inventory, equip it by right clicking it and choosing Equip from the interaction menu. By pressing the left mouse button you will activate the refiner and be presented with the refining window. Drag the ore/enmatter from your Inventory into its respective refiner and press Refine. Ores will be refined into Ingots, and enmatters into a range of refined energy products.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.planetcalypso.com/_internal/cimg%210/2okx74ubmxd0c"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 193px; height: 234px;" src="http://www.planetcalypso.com/_internal/cimg%210/2okx74ubmxd0c" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Refined materials can easily be sold through direct trade with other avatars at any of the settlements on Calypso, or through the auction.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-186536100798419088?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/186536100798419088/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/refining.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/186536100798419088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/186536100798419088'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/refining.html' title='Refining'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-1425479480366843692</id><published>2009-05-28T01:39:00.000-07:00</published><updated>2009-05-28T01:44:44.333-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mining'/><title type='text'>Mining Equipment</title><content type='html'>Basic mining tools and equipment can be bought from Trade Terminals&lt;div id="/guides/professions-activities/mining/tools-equipment/-content" class="navigation-component-body" style=""&gt;&lt;div class="text-component"&gt;&lt;p&gt;&lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt;&lt;div style="width: 350px; height: 320px; display: none; z-index: 3000; left: 622px; top: 681px;"&gt;&lt;img src="http://www.planetcalypso.com/pictures/interface/trade_terminal.gif" style="margin: 8px;" alt="Tooltip image" align="right" /&gt; &lt;p&gt;&lt;b&gt;Trade Terminals&lt;/b&gt;&lt;br /&gt;Located in all major towns and outposts&lt;/p&gt;   &lt;p&gt;While in Aim Mode, right click and choose Operate from the interaction menu to access the terminal.&lt;br /&gt;&lt;br /&gt;Trade Terminals contain all the basic equipment needed to get started on  Calypso. You can also sell almost any item back to the Trade Terminal for it's current Trade Terminal value. The current Trade Terminal value of any item can be found in it's Item Info Panel.&lt;/p&gt; &lt;/div&gt;&lt;/a&gt; located in all the major settlements on Calypso. More specialist equipment can be bought from the auction, shops or directly from others.&lt;/p&gt;&lt;/div&gt;    &lt;div style="width: 161px;" class="image-component-right"&gt;&lt;img src="http://www.planetcalypso.com/_internal/cimg%210/2okx74ubmytcq" alt="Ore Equipment" width="161" height="100" /&gt;&lt;br /&gt;&lt;span class="image-component-caption"&gt;left to right: seismic bomb, excavator tool, detectonator tool &lt;/span&gt;&lt;/div&gt;    &lt;div class="text-component"&gt; &lt;p&gt;&lt;b&gt;Ores&lt;/b&gt;&lt;/p&gt;      &lt;p&gt;In order to begin the process of finding and extracting ores like gold and copper you will need the following equipment in your Inventory:&lt;/p&gt;      &lt;p&gt;- Seismic Bombs&lt;/p&gt;      &lt;p&gt;- The Excavator Tool&lt;/p&gt;      &lt;p&gt;- The Detectonator Tool&lt;/p&gt;                         &lt;/div&gt;    &lt;div style="clear: left; visibility: hidden;" class="divider-component"&gt;&lt;span&gt;&lt;/span&gt;&lt;/div&gt;    &lt;div style="width: 153px;" class="image-component-right"&gt;&lt;img src="http://www.planetcalypso.com/_internal/cimg%210/2okx74ubmytcr" alt="EnMatter mining tools on Planet Calypso" width="153" height="100" /&gt;&lt;br /&gt;&lt;span class="image-component-caption"&gt;left to right: energy extractor tool, enmatter detectonator tool and survey probes.&lt;/span&gt;&lt;/div&gt;    &lt;div class="text-component"&gt; &lt;p&gt;&lt;b&gt;EnMatters&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;To begin the process of finding and extracting enmatters like oil and gas, you will need the following equipment in your Inventory:&lt;br /&gt;&lt;br /&gt;- The EnMatter Detectonator Tool&lt;br /&gt;&lt;br /&gt;- Survey Probes&lt;br /&gt;&lt;br /&gt;- The Energy Extractor Tool&lt;br /&gt;&lt;/p&gt;The Claim Marker, as well as the Resource Deed, are removed once a deposit has been exhausted or the time limit on it is exceeded. By pressing 'Close' on the loot window, the resource is automatically transferred to your Inventory.&lt;br /&gt;&lt;br /&gt;Mining can sometimes produce unexpected results, and if you should discover a strange signal while prospecting you might have found a piece of robot technology that can lead to an exciting encounter with robot forces - a Beacon Mission.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Drill Towers&lt;/b&gt; Very large resource deposits yield a drill tower. A drill tower automatically extracts resources in regular intervals and needs to be emptied once every 24 hours for smooth sustained operation. &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.planetcalypso.com/_internal/cimg%210/2okx74ubmytcl"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 99px; height: 285px;" src="http://www.planetcalypso.com/_internal/cimg%210/2okx74ubmytcl" alt="" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;  &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-1425479480366843692?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/1425479480366843692/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/mining-equipment.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/1425479480366843692'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/1425479480366843692'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/mining-equipment.html' title='Mining Equipment'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-7052300017800519577</id><published>2009-05-28T01:33:00.000-07:00</published><updated>2009-05-28T01:39:09.060-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Choosing a profession'/><category scheme='http://www.blogger.com/atom/ns#' term='Mining'/><title type='text'>Mining</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.planetcalypso.com/_internal/cimg%210/2okx74ubmm61k"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 655px; height: 100px;" src="http://www.planetcalypso.com/_internal/cimg%210/2okx74ubmm61k" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="text-component"&gt;&lt;p&gt;Miners roam the continents on Calypso in search of resources that can be classified into two major groups: ores and enmatters.&lt;/p&gt; &lt;p&gt;There are over 50 ores and enmatters being traded on Calypso today ranging from common to extremely rare resources.&lt;/p&gt; &lt;p&gt;While mining, your avatar will be building a number of skills related to mining that include surveying, prospecting, mining, geology and more. Open the &lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt;Skills Panel&lt;/a&gt;&lt;/p&gt;&lt;div style="width: 554px; height: 500px;"&gt;&lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt;&lt;img src="http://www.planetcalypso.com/pictures/interface/skills_UI.gif" style="margin: 8px;" alt="Tooltip image" align="left" /&gt; &lt;/a&gt;&lt;p&gt;&lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt;&lt;b&gt;Skills Panel&lt;/b&gt;&lt;br /&gt;Default Key: K&lt;br /&gt;&lt;br /&gt;The Skills Panel allows you to view your avatar's current skill ranks and points.&lt;br /&gt;&lt;br /&gt;Skill points are gained by performing different activites on Planet Calypso. The more skill points you acquire in an activity, the more proficient you will become in that activity.&lt;br /&gt;&lt;br /&gt;Browse the categories and pages to view your avatar's starting skills. As you unlock further skills during your adventures they will be added to your avatar's Skills Panel.&lt;/a&gt;&lt;/p&gt;&lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt; (Default: K) to view all of your avatar's current skill levels.&lt;br /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.planetcalypso.com/_internal/cimg%210/2okx74ubmytcp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 179px; height: 116px;" src="http://www.planetcalypso.com/_internal/cimg%210/2okx74ubmytcp" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-7052300017800519577?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/7052300017800519577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/mining.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/7052300017800519577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/7052300017800519577'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/mining.html' title='Mining'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-5820517439348807999</id><published>2009-05-28T01:28:00.000-07:00</published><updated>2009-05-28T01:33:34.444-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Looting'/><title type='text'>Looting</title><content type='html'>Once you've successfully hunted your prey, you will want to find out if there are any useful resources that you can loot from it.&lt;div class="text-component"&gt; &lt;p&gt;To loot a creature, right click the dead creature and choose 'Loot' from the interaction menu. When loot has been found, a loot window will appear with the resources. Simply click the 'Close' button on the loot window and the resources will be automatically transfered to your &lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt;Inventory&lt;/a&gt;&lt;/p&gt;&lt;div style="width: 500px; height: 400px;"&gt;&lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt; &lt;/a&gt;&lt;p&gt;&lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt;&lt;b&gt;Inventory&lt;br /&gt;&lt;/b&gt;Default Key: I&lt;/a&gt;&lt;/p&gt;&lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt;   &lt;/a&gt;&lt;p&gt;&lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt;Your Inventory is used to store the different items you need to use during your adventures on Calypso. Your items are automatically sorted into compartments like clothing, armor, weapons etc., which can be viewed by clicking the compartment tabs on the right.&lt;br /&gt;&lt;br /&gt;The icons in the lower right area can &lt;/a&gt;&lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt;&lt;img src="http://www.planetcalypso.com/pictures/interface/inventory.gif" style="margin: 8px; width: 205px; height: 356px;" alt="Tooltip image" align="right" /&gt;&lt;/a&gt;be used to organize your Inventory, display only equipped items, view your avatar or place your avatar in camera focus.&lt;br /&gt;&lt;br /&gt;The current weight of your Inventory and your PED account balance are also displayed for convenience. Dont forget that the weight of your Inventory will determine how quickly your avatar can move - something to bear in mind when exploring mutant settlements or dark woods - because there will be times when you want to get moving quickly.&lt;/p&gt; &lt;/div&gt;.&lt;p&gt;&lt;/p&gt; &lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Right click any item in the loot window and choose &lt;a onmouseover="createTooltipListeners(this);" class="tooltipComponent"&gt;Item Info&lt;div style="width: 450px; height: 310px; display: none; z-index: 3000; left: 522px; top: 503px;"&gt;&lt;img src="http://www.planetcalypso.com/pictures/interface/item_info.gif" style="margin: 8px;" alt="Tooltip image" align="right" /&gt; &lt;p&gt;&lt;b&gt;Item Info Panel&lt;/b&gt;&lt;br /&gt;In Aim Mode, right click any object and choose Item Info&lt;br /&gt;&lt;br /&gt;The Item Info panel is available for all items on planet Calypso. It displays all relevant information about an item including its condition, operating parameters, potential skill bonuses and more.&lt;br /&gt;&lt;br /&gt;It also provides access to an object's historial market value. Hover the cursor over icons to receive further information.&lt;/p&gt; &lt;/div&gt;&lt;/a&gt; from the interaction menu to view complete details about the item.&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Loot when gained looks like this: Press Close Button to move on and keep going&lt;br /&gt;&lt;p&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 264px; height: 250px;" src="http://www.planetcalypso.com/_internal/cimg%210/2okx74ubmxese" alt="" border="0" /&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-5820517439348807999?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/5820517439348807999/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/looting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5820517439348807999'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5820517439348807999'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/looting.html' title='Looting'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-3938993010421701181</id><published>2009-05-28T01:27:00.000-07:00</published><updated>2009-05-28T01:28:02.599-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hunting'/><title type='text'>Team Hunting</title><content type='html'>Team hunting is another hunting strategy, but because of its popularity and built in-game features it certainly deserves its own, separate category. Hunting in a team can be very useful for taking down large mobs, but it is also a method of scamming unsuspecting newcomers. &lt;p&gt;You may be approached by a stranger and asked to join a hunting team. Unsuspecting of the rules of this team you might decide to join and go hunting. You would shoot your gun and use up ammo and not actually get any loot in return because the rules have been set in a way which prevent you from being able to pick anything up. So basically you would be killing the mob for someone else while they get all the profit. &lt;/p&gt;&lt;p&gt;This is why you should always have a look at the loot rules. To do that, press the “Team” button (from the Quickbar or Action Library). When you make your own team, you can set the loot rules yourself. A new window will open with the following options: &lt;/p&gt; &lt;ul&gt;&lt;li&gt; &lt;b&gt;Damage: Item share&lt;/b&gt; - Items are shared based on the relative damage dealt per team member, but every stack, even if the amount is very high (let's say 1000) counts as one item. &lt;/li&gt;&lt;li&gt; &lt;b&gt;Damage: Stack Share&lt;/b&gt; - Items are shared based on the relative damage dealt per team member, and every item stack is divided as evenly as possible (let's say 1000 Animal Hide would be distribute to 500 for you and 500 for your team mate) &lt;/li&gt;&lt;li&gt; &lt;b&gt;Damage decides order&lt;/b&gt; - Items are shared based on the relative damage dealt per team member. The player that did the most damage to the mob gets the item with the highest value. &lt;/li&gt;&lt;li&gt; &lt;b&gt;Looter takes all&lt;/b&gt; - The person that clicks on the corpse first picks up the loot. In the case where an avatar is killed in PvP3 - the one who dealt most damage gets the loot. &lt;/li&gt;&lt;li&gt; &lt;b&gt;Most damage wins all&lt;/b&gt; - The person that did the most damage takes all the loot. &lt;/li&gt;&lt;li&gt; &lt;b&gt;Queue&lt;/b&gt; - The first member of the team gets the first item, the second person gets the second item, etc... The player who got the last item is remembered and during the next loot the next one will get the next item. &lt;/li&gt;&lt;li&gt; &lt;b&gt;Random&lt;/b&gt; - Items are distributed randomly. &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;There has been some speculation to suggest that hunting in a team either helps you accumulate more skill points and/or helps you get higher loot values. This has not been confirmed and at this point should be treated as a myth. &lt;/p&gt;&lt;p&gt;If you are mining while part of a team, the mining claims are &lt;b&gt;not&lt;/b&gt; distributed amongst team members. Mining is a purely individual activity. You can still mine for personal benefit while part of a hunting team, although most team members will not be too happy about you spending your time mining while they are doing all the hunting. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-3938993010421701181?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/3938993010421701181/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/team-hunting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/3938993010421701181'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/3938993010421701181'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/team-hunting.html' title='Team Hunting'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-4137108005626221025</id><published>2009-05-28T01:26:00.002-07:00</published><updated>2009-05-28T01:27:27.858-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hunting'/><category scheme='http://www.blogger.com/atom/ns#' term='Strategies'/><title type='text'>Strategies for Hunting</title><content type='html'>There are a few different strategies and things that you should keep in mind as you hunt. Some are quite obvious, others you will earn from experience. Hunting differs from mining in the sense that hunting is pretty much straight-forward. It's point-and-shoot and collect your pay. In mining, for instance, it's more complicated because nobody is really sure when and where to mine and how it all really works.  &lt;ul&gt;&lt;li&gt; Don’t die. If you die and leave an injured mob behind, you spend unnecessary money, because you don’t even have the chance to loot it. Even if you find it again, it already has regenerated health which means that you will need additional ammo to kill it. If you die press 'P' and open the map to see your position so that you can find the injure mob again. &lt;/li&gt;&lt;li&gt; Don’t attack mobs that are too tough for you. If you don't know which mob is too tough, try it once (and only once) and if it kills you make sure you never attack this mob again. &lt;/li&gt;&lt;li&gt; Don't charge into a group of animals. Lure them out one by one starting with the closest one. Trying to attack many mobs at once will be expensive because they will attack you and damage your armor (or even kill you) &lt;/li&gt;&lt;li&gt; Use a secondary weapon for finishing kills. There is no need to spend over 10 PEC in ammo and decay for a mob that just has a few HP left. Kill it with a weapon with less decay and ammo burn. &lt;/li&gt;&lt;li&gt; A “panic” weapon is a good idea, if you can afford it. This is a weapon with high damage (much higher than your regular weapon) that could keep you alive in critical situation where a large mob suddenly attacks you. This weapon is to be used in dangerous situations only. Using a weapon that is too powerful (more than you can use efficiently with your skill points) is very costly. &lt;/li&gt;&lt;li&gt; Find a navigation layout which is comfortable for you to switch between weapons and putting them away so that you don't accidentally fire a gun in the air. &lt;/li&gt;&lt;li&gt; Drag the HP bar of your target to the side by clicking and holding left mouse button at the target, and then move the mouse around. The large health bar is more accurate than the one above the mob and will make it easier for you to tell when you should switch to your secondary weapon. &lt;/li&gt;&lt;li&gt; It doesn't matter where you hit the mob. Don't aim for the head, or the heart, or the left index finger. Aim right for the middle so that you minimize your chances of missing the mob entirely. You don't do any more damage by hitting the mob in the head or anywhere else. &lt;/li&gt;&lt;li&gt; Don’t hunt near turrets or water, if your mob is killed turrets, it can’t be looted. Mobs can also drown in water, and you won't be able to loot them either. &lt;/li&gt;&lt;li&gt; Try to avoid hunting on hills and in mountains. You will either have to wait until the mob reaches you in order to shoot them (due to visibility) or you'll waste a lot of ammo trying to hit them while try are charging towards you through holes in the ground. &lt;/li&gt;&lt;li&gt; Don't hunt mobs that are stuck. Keep an eye on your chat window, it will notify you if the mob cannot be killed or looted. &lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-4137108005626221025?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/4137108005626221025/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/strategies-for-hunting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/4137108005626221025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/4137108005626221025'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/strategies-for-hunting.html' title='Strategies for Hunting'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-1098112150103599490</id><published>2009-05-28T01:26:00.001-07:00</published><updated>2009-05-28T01:26:34.583-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hunting'/><category scheme='http://www.blogger.com/atom/ns#' term='Helpful tips'/><title type='text'>Helpful tips</title><content type='html'>&lt;p&gt;To decrease the armor decay, it is recommended that you don't attack more than one mob at a time. Even if your armor can take it (it is pretty easy to resist several Atrox's in Nemesis armor) but your decay cost will increase immensely. &lt;/p&gt;&lt;p&gt;The rule of thumb is to avoid getting hit at all while wearing armor. If you are not wearing any armor at all, getting hit can be good because it will build up your Evade skill. To help you get away from attacks and decrease your decay costs here are a few helpful tips for hunting: &lt;/p&gt; &lt;ul&gt;&lt;li&gt; Find where your weapon's maximum range is and attack from as far as possible (not too far though, because then you'll miss and lose money on waste ammo) &lt;/li&gt;&lt;li&gt; Hold down the 'S' button as you shoot, this will make you walk backwards and it can help increase the distance between you and the attacking mob (if only just by one or two hits) &lt;/li&gt;&lt;li&gt; Hunt in a team so that you can kill the mob before it even has a chance to reach you &lt;/li&gt;&lt;li&gt; Invest in a long-range rifle and use it on the first few hits from a long distance away &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;Every armor has a minimum decay value, this is easy to calculate. Add up all your protection points, and divide them by 100. If the decay you would have from the protection of the armor falls below the minimum decay, you have to pay the minimum decay instead. For example, if you're using Ghost armor (overall protection of 84) the minimum decay is 0.84. Ghost offers 1 acid protection. For 1 protection the decay would be 0.033, that's below 0.84 which means that you had to pay 0.84 for 1 damage point less. &lt;/p&gt;&lt;p&gt;Decay is based on the absorbed damage, not the maximum one. Armor loses it's protection when it decays. If your Ghost armor is very damaged,it only offers 10 Impact protection, then you have the decay of this 10, not the 18 which is the maximum that Ghost armor has. &lt;/p&gt;&lt;p&gt;If you use armor &lt;span class="new"&gt;plates&lt;/span&gt; you have to pay the decay for both. Even if your armor would protect against the whole damage, if you're wearing plates which protect against impact, you pay for their decay as well. &lt;/p&gt;&lt;p&gt;To summarize: &lt;/p&gt; &lt;ul&gt;&lt;li&gt; Avoid using armor with a low damage type protection against mobs with high damage in the same type, ie. Don't attack a mob which deals 60 Impact damage while wearing 5 Impact damage protection. It will be very expensive and it won't protect you very much. &lt;/li&gt;&lt;li&gt; Always keep your armor fully repaired, otherwise it will not offer maximum protection. &lt;/li&gt;&lt;li&gt; Don’t overprotect, especially not with plates. Try to use the right armor against the right mob. &lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-1098112150103599490?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/1098112150103599490/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/helpful-tips.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/1098112150103599490'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/1098112150103599490'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/helpful-tips.html' title='Helpful tips'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-1342610781162256351</id><published>2009-05-28T01:24:00.002-07:00</published><updated>2009-05-28T01:25:27.781-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hunting'/><category scheme='http://www.blogger.com/atom/ns#' term='Decay'/><title type='text'>Decay</title><content type='html'>&lt;p&gt;The decay of your armor (how much it gets damaged) depends on what kind of damage it protects against and what kind of damage your receive. It also depends on the actual durability of the armor which can be found in the armor's statistics. For example, if you are hunting a Snablesnot (which deals Acid damage) while wearing Pixie armor (no acid protection) you won't get any decay on the armor, but you will receive the full damage of the hit. If you hunt a Berycled (which deals Impact damage) while wearing Pixie armor (Impact protection of 9), you will get decay on your armor, but you will also receive 9 damage point less per hit. &lt;/p&gt;&lt;p&gt;Most mobs deal more than one damage type, and if your armor protects against them you have the decay for that protection too. For example, if you are attacking an Atrox (which deals 33 Impact, 33 Cut and 33 Stab damage or more, depending on the size of the Atrox) while wearing Pixie armor (which has 9 Impact, 2 Cut protection), you will have decay for Impact and Cut damage. Your total protection against the 99 damage attack is therefore 11. &lt;i&gt;It's a really stupid idea attacking an Atrox with Pixie armor by the way, since you will receive 88 damage on average each hit.&lt;/i&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-1342610781162256351?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/1342610781162256351/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/decay.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/1342610781162256351'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/1342610781162256351'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/decay.html' title='Decay'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-3779575769304653637</id><published>2009-05-28T01:24:00.001-07:00</published><updated>2009-05-28T01:24:41.739-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hunting'/><title type='text'>Damage Types</title><content type='html'>As you get more advanced in your hunting skills, the mob you hunt will begin to depend on the kind of armor you wear. This is because each mob has a specific damage type that it inflicts on you. If you wish to defend yourself against that particular mob you will need a particular kind of armor (that defends against that specific damage type). You can see which damage types the armor defends by looking at the armor's statistics. &lt;p&gt;The damage types are divided into three categories: melee, ranged and exotics (or other). &lt;/p&gt;  &lt;table style="border: 1px solid rgb(102, 102, 102); padding: 0px; background: rgb(153, 153, 153) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; color: rgb(0, 0, 0); width: 500px;" align="center" cellpadding="4"&gt;&lt;tbody&gt;&lt;tr&gt; &lt;th style="background: rgb(221, 221, 221) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;Category &lt;/th&gt;&lt;th style="background: rgb(221, 221, 221) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;Damage Type &lt;/th&gt;&lt;th style="background: rgb(221, 221, 221) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;Example Mobs &lt;/th&gt;&lt;/tr&gt; &lt;tr&gt; &lt;th style="background: rgb(242, 242, 242) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;" rowspan="3"&gt;Melee &lt;/th&gt;&lt;td style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: center;"&gt; Impact &lt;/td&gt;&lt;td style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: center;"&gt; Berycled &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: center;"&gt; Cut &lt;/td&gt;&lt;td style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: center;"&gt; Argonaut &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: center;"&gt; Stab &lt;/td&gt;&lt;td style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: center;"&gt; Sabakuma &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;th style="background: rgb(242, 242, 242) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;" rowspan="2"&gt;Ranged &lt;/th&gt;&lt;td style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: center;"&gt; Burn &lt;/td&gt;&lt;td style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: center;"&gt; Drone &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: center;"&gt; Penetration &lt;/td&gt;&lt;td style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: center;"&gt; Robots &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;th style="background: rgb(242, 242, 242) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;" rowspan="4"&gt;Exotics (Other) &lt;/th&gt;&lt;td style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: center;"&gt; Electric &lt;/td&gt;&lt;td style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: center;"&gt; Allophyl &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: center;"&gt; Cold &lt;/td&gt;&lt;td style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: center;"&gt; Feffoid &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: center;"&gt; Acid &lt;/td&gt;&lt;td style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: center;"&gt; Snablesnot &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt; &lt;td style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: center;"&gt; Shrapnel &lt;/td&gt;&lt;td style="background: rgb(255, 255, 255) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: center;"&gt; Other Avatars &lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-3779575769304653637?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/3779575769304653637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/damage-types.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/3779575769304653637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/3779575769304653637'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/damage-types.html' title='Damage Types'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-1684463403220189817</id><published>2009-05-28T01:23:00.001-07:00</published><updated>2009-05-28T01:23:52.463-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hunting'/><title type='text'>Armor for Hunting</title><content type='html'>It is possible to hunt without any armor or  First Aid Packs. However, as you attempt to go after tougher mobs, they will become life-savers. As a beginner (100 skill points in Rifle or less) you shouldn't be wearing any armor at all. The general rule is that if you can survive without any armor - do it. It will save you money on armor decay. Once you begin to notice that you can no longer have a productive hunting session without armor (eg. you keep dying, or having to retreat from attack) then it's time to put on some armor. &lt;p&gt;&lt;b&gt;Do not&lt;/b&gt; use the Pioneer or Settler armor set that is sold at the Trade Terminal. It is a terrible armor and it will be a waste of your money. Your first armor investment should probably be the Pixie armor set. After which you can upgrade to the Goblin armor set. Both of these sets can often be looted from Daikiba and Exarosaur so you probably won't need to purchase the set. You will end up finding all the pieces you need pretty quickly. If not, both of these armor are quite cheap and are often sold at Port Atlantis by other avatars or available at inflated prices on the Auction. &lt;/p&gt;&lt;p&gt;It is possible (and very likely) that your mentor will have told you to do a lot of sweating before hunting. This is because your mentor wants you to build up your Evade skill before going on a hunt. Building up your Evade skill is the best form of protection because it means that you will dodge the incoming attack and come out unharmed and without any decay on your armor. Getting hit is bad because you damage your armor (and yourself), but it's also good because it will build up your defenses against further attacks. If you have the patience, it is &lt;i&gt;incredibly&lt;/i&gt; valuable to go out on sweating runs until your Evade skill is up in the hundreds, before going hunting. &lt;/p&gt;&lt;p&gt;As your Armor decays it's protection will become worse. It is imperative that you keep your armor fully repaired at all times in order to get the best protection out of it. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-1684463403220189817?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/1684463403220189817/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/armor-for-hunting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/1684463403220189817'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/1684463403220189817'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/armor-for-hunting.html' title='Armor for Hunting'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-9200010342739192334</id><published>2009-05-28T01:22:00.000-07:00</published><updated>2009-05-28T01:23:17.682-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hunting'/><title type='text'>Notifications</title><content type='html'>&lt;p&gt;As you shoot your target you will get notifications in the chat window: &lt;/p&gt; &lt;ul&gt;&lt;li&gt; &lt;b&gt;Pale Aqua Text:&lt;/b&gt; The amount of damage you did to the target per shot &lt;/li&gt;&lt;li&gt; &lt;b&gt;Pink Text:&lt;/b&gt; The amount of damage the target did to you &lt;/li&gt;&lt;li&gt; &lt;b&gt;Green Text:&lt;/b&gt; Any skills points you have acquired as a result of firing your weapon or being attacked &lt;/li&gt;&lt;li&gt; &lt;b&gt;Light Aqua Text:&lt;/b&gt; A critical damage shot you did to your target (double the damage of the normal shot) &lt;/li&gt;&lt;li&gt; &lt;b&gt;Red Text:&lt;/b&gt; A critical hit that was done to you by the target &lt;/li&gt;&lt;li&gt; &lt;b&gt;Bright Aqua Text:&lt;/b&gt; If you're part of a team, this will show you the loot distribution to each player. &lt;/li&gt;&lt;li&gt; &lt;b&gt;Yellow Text:&lt;/b&gt; "This creature didn't carry any loot." or notification that this mob is in a "stuck" condition and cannot be sweated or damaged. &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;When you attack with a Critical Hit you double the damage of your regular shot. When you get hit with a "Critical Hit" the target ignores your armor (even though your armor will still receive decay from the hit). Critical hits are generated randomly based on your weapon's ability to generate it. You can check your weapon's ability to generate a critical hit in the weapon's statistics window. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-9200010342739192334?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/9200010342739192334/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/notifications.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/9200010342739192334'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/9200010342739192334'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/notifications.html' title='Notifications'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-6493354783538433264</id><published>2009-05-28T01:21:00.002-07:00</published><updated>2009-05-28T01:22:22.110-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hunting'/><title type='text'>Melee Hunting</title><content type='html'>&lt;p&gt;If you would like to start using Melee weapons you have 5 options: &lt;/p&gt; &lt;ol&gt;&lt;li&gt; Longblades &lt;/li&gt;&lt;li&gt; Shortblades &lt;/li&gt;&lt;li&gt; &lt;span class="new"&gt;Power Fists&lt;/span&gt; &lt;/li&gt;&lt;li&gt; &lt;span class="new"&gt;Whips&lt;/span&gt; &lt;/li&gt;&lt;li&gt; Clubs &lt;/li&gt;&lt;/ol&gt; &lt;p&gt;Whips and clubs are generally very expensive and not very economical. You will probably not want to start with them. Short blades and power fists are slightly better, but are also very uneconomical and hard to upgrade. &lt;/p&gt;&lt;p&gt;The long blade is the right weapon for starting melee skilling. The Castorian Combat EnBlade-A which can be bought at the Trade Terminal has a very slow attack speed, but it is recommended as the starting point because of its learning bonus. When starting out with melee, you should use this sword until you no longer get the learning bonus. At that point you should invest in a RepEdge Battle Axe 1x0 or the RepEdge Battle Axe 2x0 which is twice the speed and more economical. &lt;/p&gt;&lt;p&gt;Your next upgrade, after the Battle Axe, will be the Katsuichi Honor or the Katsuichi Valor at around 4000 skill points in Long Blade. If you can afford it, you can also purchase the Katsuichi Pride or the Katsuichi Determination. The Pride is more economical, and the Determination is faster &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-6493354783538433264?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/6493354783538433264/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/melee-hunting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/6493354783538433264'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/6493354783538433264'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/melee-hunting.html' title='Melee Hunting'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-2255629590747685377</id><published>2009-05-28T01:21:00.001-07:00</published><updated>2009-05-28T01:21:20.841-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hunting'/><title type='text'>Explosives</title><content type='html'>&lt;p&gt;You can now purchase/craft heavy weaponry that fires explosive shells and can damage mulitple targets in a small area. &lt;/p&gt;&lt;p&gt;The weapons come in two flavors: Gernade style (fires a round that lands on the ground with a short fuse), and rocket propelled (shoots directly as if a ranged gun). The exlposive shells are collected through looting mobs. Depending on the model of the weapon these can do very little damage (~20 dmg) to very high damage (300+). All explosive weapons are (L). The damage done by the explosion is spread to all targets in the area, with the closest taking the most damage. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-2255629590747685377?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/2255629590747685377/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/explosives.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/2255629590747685377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/2255629590747685377'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/explosives.html' title='Explosives'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-8531418433273569220</id><published>2009-05-28T01:20:00.001-07:00</published><updated>2009-05-28T01:20:59.922-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hunting'/><title type='text'>Attachments</title><content type='html'>You can purchase additional attachments to your ranged weapons. There are three types of attachments:  &lt;ol&gt;&lt;li&gt; Scopes &lt;/li&gt;&lt;li&gt; Laser Sights &lt;/li&gt;&lt;li&gt; Amplifiers &lt;/li&gt;&lt;/ol&gt; &lt;p&gt;All attachments will increase your hunting efficiency, either with better hit ability (less shots miss), or better damage. The actual purpose of laser sights and scopes is currently unknown and the subject of much speculation. It is unclear what those attachment do exactly, but it has been confirmed by official Mindark employees that these attachments do help make your hunting more efficient. A recent experiment performed by a member on Entropia Forum found that Scopes and Laser Sights do make your weapons do slightly more damage, however only when they are fully repaired, when under about 30% condition, the Scopes and Laser Sights actually cause you to do less damage. As a beginner, Scopes and Laser Sights are expensive to repair, therefore it is not reccomended that you start using them until you have sufficent funds to fully repair them. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-8531418433273569220?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/8531418433273569220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/attachments.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/8531418433273569220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/8531418433273569220'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/attachments.html' title='Attachments'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-1791281387826157762</id><published>2009-05-28T01:19:00.000-07:00</published><updated>2009-05-28T01:20:24.359-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hunting'/><category scheme='http://www.blogger.com/atom/ns#' term='Profession'/><title type='text'>Ranged Combat</title><content type='html'>&lt;p&gt;Once you have the Opalo and a decent amount of ammo (100 or more) you can begin hunting. Most beginners are encouraged to start hunting either around the Camp Phoenix area, North East of Fort Argus, South East of Fort Troy or anywhere on the  Atlas island. &lt;/p&gt;&lt;p&gt;When should you upgrade your weapon (stop using the Opalo)? The general consensus is - not before you have 1000 skill points in Rifle. Some even say as high as 2000. A popular decision is to upgrade at around 1500 skill points in Rifle. The next question is - what do you upgrade to? Popular choices include the Breer M2a (L) or the Riker UL2 (L). Both of those choices are Limited Weapons which provide Skill Gain Bonuses. Those bonuses will allow you to continue receiving skill points faster than with other weapons. Alternately, some wish to upgrade to the Breer M1a (L) once they have maxed out the skill increase on the opalo, so that they can keep the skill increase bonus and have something a little more powerful. It's all about choice, there is no right option. &lt;/p&gt;&lt;p&gt;A few tips for getting the best out of your hunting trip: &lt;/p&gt; &lt;ul&gt;&lt;li&gt; If a mob start running towards you, turn to face it immediately and begin shooting. You want to hit it as many times as possible before it gets to you. &lt;/li&gt;&lt;li&gt; Take your time before you shoot. The reload time for a lot of weapons is quite long, so make sure you take the time to aim properly so that you don't waste unnecessary ammo. &lt;/li&gt;&lt;li&gt; If the mob is running to you, start walking back by holding down the 'S' button. Continue firing as you move back. This allows you to get a couple of shots more until the mob can attack you. Stop walking when the mob reached you. This will allow your team members to heal you and make it easier for others to hit the mob. &lt;/li&gt;&lt;li&gt; Do not try to run away from a mob that can run faster than you.  &lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-1791281387826157762?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/1791281387826157762/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/ranged-combat.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/1791281387826157762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/1791281387826157762'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/ranged-combat.html' title='Ranged Combat'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-4871758116346481753</id><published>2009-05-28T01:14:00.000-07:00</published><updated>2009-05-28T01:19:13.809-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hunting'/><category scheme='http://www.blogger.com/atom/ns#' term='Profession'/><title type='text'>Hunting Profession</title><content type='html'>&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 655px; height: 100px;" src="http://www.planetcalypso.com/_internal/cimg%210/2okx74ubmxel7" alt="" border="0" /&gt;&lt;br /&gt;&lt;b&gt;Hunting&lt;/b&gt; is the most popular of the main professions in Entropia Universe. Most new players will start out as hunters because of the nature of the game and its point-and-shoot style which most people are already familiar with. All throughout the Entropia Universe there are various creatures (called mobs) which carry loot (various items and objects). Hunting involves killing these creatures and looting them. You can loot a creature, after killing it, by right clicking the corpse or by selecting it and using the "Loot" action. Not all killed creatures carry loot. Sometimes the mob will carry large amounts of loot (called  HoFs or globals), small amounts of loot, or they will not carry loot at all. The way the game generates how much loot each mob carries is unclear and is the subject of much speculation. Even if you don't plan on remaining a hunter, it is wise to start out with at least a little bit of knowledge about the mobs out there.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.entropiadirectory.com/w/images/Hunting.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 663px; height: 508px;" src="http://www.entropiadirectory.com/w/images/Hunting.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-weight: bold;"&gt;Basics &lt;/span&gt;&lt;/span&gt; &lt;p&gt;When you first arrive on Calypso, your mentor (if he/she is a good mentor) will probably send you on a hunting mission early on in your training. Acquiring hunting skills is essential in order to graduate. For hunting you will need two things:  a weapon and ammo. As a beginner you will want to buy the Sollomate Opalo from the Trade Terminal as your main hunting rifle. You can also buy the Omegaton M2100 from the Trade Terminal as an add-on handgun, but it isn't necessary. The Opalo, and all other laser &lt;span class="new"&gt;carbines&lt;/span&gt; use Medium Cell Ammo. The M2100, and other similar handguns will use Light Cell ammo. Heavy Cell ammo is reserved for heavy weapons such as &lt;span class="new"&gt;cannons&lt;/span&gt; and as a beginner you will not need to worry about it. The other type of ammo is the BLP, but it is only used for BLP weapons (which aren't sold at the Trade Terminal). &lt;/p&gt;&lt;p&gt;There are two major mistakes that beginners make with respect to hunting: &lt;/p&gt; &lt;ol&gt;&lt;li&gt; They buy and use the wrong gun. Some people immediately want to grab the biggest gun possible in order to do the most damage and hunt the biggest mobs. Unfortunately for them, the game doesn't work this way. Just as you wouldn't expect a baby to get up and run marathons, you can't expect your newly-created avatar to hunt the biggest creatures. As a beginner, with 0 skill points in combat, you will not be able to use powerful weapons to their full potential. In fact, most of the time you fire them you will probably miss your target entirely. This is not because you aren't aiming correctly or due to your computer latency, but it's due to your avatar simply not being able to operate this big gun. &lt;/li&gt;&lt;li&gt; They hunt the wrong mob. As a beginner you simply will not be able to hunt Ambulimax's or Atrox's. They are just too strong for you. You should start by hunting Snablesnots, Daikiba, Exarosaurs and Sabakuma. This game is about patience, and you will need to be very patient and hunt very small, easy mobs until you can build up your skill points. &lt;/li&gt;&lt;/ol&gt; &lt;p&gt;To avoid purchasing incorrect weapons and equipment it is recommended that you read the "Weapons That Save You Money Guide" which illustrates in detail which weapons you should be using based on your current professional standing. The name of the guide should say it all. There is no rule in the game that states you must start out with small guns and build your way up. You certainly &lt;b&gt;can&lt;/b&gt; buy the biggest gun right away and hunt the biggest mobs, however, this is a sure way to generate a negative profit. In the long run you will lose more money on weapon repair and ammo than you will make in loot return. &lt;/p&gt;&lt;p&gt;As you continue to hunt it will advance your hunting skill points, such as Aim and Rifle, which will allow you to kill creatures with fewer shots (which means you'll have less decay on your weapon and less ammo used up). Acquiring skill points in Ranged Combat also increases your weapon's firing range. Other skills will improve other parts of your weapon handling abilities. Gaining the Evade skill while hunting will also allow to you evade future attacks, allowing you to save money on your armor repair costs. &lt;/p&gt;&lt;p&gt;There are two kinds of hunting methods - ranged and melee. For those just starting out in hunting, it is recommended to start with ranged combat. A beginner's handgun or rifle can be purchased at the Trade Terminal. Ranged combat has a greater variety of weapons and therefore allows for easier skill progression. Ranged combat will also eventually lead you to the most powerful weapons. Melee weapons aren't usually used by beginners, but some people prefer to carry them around in case of emergencies. It is rarely used a main weapon. &lt;/p&gt;&lt;p&gt;There are also two kinds of hunting targets - mobs and other avatars. Hunting mobs involves hunting other creatures that roam the land. Hunting other avatars (called PvP or Player vs. Player) can be done only in special PvP zones such as &lt;span class="new"&gt; Octagon Rings&lt;/span&gt;. You do not acquire any skill points by participating in PvP&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-4871758116346481753?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/4871758116346481753/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/hunting-profession.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/4871758116346481753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/4871758116346481753'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/hunting-profession.html' title='Hunting Profession'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-69449511821277070</id><published>2009-05-28T01:11:00.002-07:00</published><updated>2009-05-28T01:14:49.523-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Choose Your Own Path...'/><title type='text'>Choose Your Own Path...</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.planetcalypso.com/_internal/cimg%210/2okx74ubmytcv"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 339px; height: 319px;" src="http://www.planetcalypso.com/_internal/cimg%210/2okx74ubmytcv" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;    &lt;p&gt;On Calypso. There are over 100 individual skills that can be developed, allowing you to create a completely unique avatar.&lt;/p&gt;   &lt;p&gt;Read about Hunting and Taming the wildlife on Calypso, or Mining for special ores and enmatters.&lt;/p&gt;   &lt;p&gt;Find out about using natural resources for the Manufacturing of finished items, or the Tailoring of clothes.&lt;/p&gt;   &lt;p&gt;Learn how to look good by finding out about Beauty on Calypso.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-69449511821277070?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/69449511821277070/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/choose-your-own-path.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/69449511821277070'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/69449511821277070'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/choose-your-own-path.html' title='Choose Your Own Path...'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-5825247558138320782</id><published>2009-05-28T01:11:00.001-07:00</published><updated>2009-05-28T01:11:37.286-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Choosing an offensive skill'/><title type='text'>Choosing an offensive skill</title><content type='html'>&lt;p&gt;&lt;b&gt;Lesson #3 - Choosing an offensive skill&lt;/b&gt; &lt;/p&gt;&lt;p&gt;Ok, so you've fed yourself to the lions 20 times and gained a few ranks in evasion. You have sweated some mobs and now have a big stash of vibrant sweat. By now the urge to fight back is almost uncontrollable! &lt;/p&gt;&lt;p&gt;There is a very important decision to make right now before you go on your first hunt. What type of weapon do you want to specialize in? There are essentially 6 basic weapon types to chose from, each with it's own advantages and disadvantages. (additional input here is welcome).. &lt;/p&gt;&lt;p&gt;Rifle - Longest range, so you can get more hits in before the enemy gets to you, however even with a rifle most serious fights tend to have you using your weapon at point blank range for 75% of the combat. More weapon choices then any other weapon type. Easiest for "hunting" with, because you can pick one target out of a crowd without the rest also attacking you, also it's alot easier to stay out of other people's way when on a group hunt. Personally, I'd prefer if everyone used a rifle for that reason. &lt;/p&gt;&lt;p&gt;Pistol - Something of an enigma, the pistol has just enough range to get in one shot before a mob is on top of you, but when group hunting it has the same advantage as the rifle of allowing you to stay out of everyone elses way. There are some really nice pistols out there you can get at a decent price simply because not many people use them. The pistol is really the tactical middle choice between the extremes. &lt;/p&gt;&lt;p&gt;Longblades - Swords and axes. Ok Mr. Jedi, yeah cool glowing sword, well it was cool for the first 6 times I saw one, but now it's just another weapon... and you keep getting in everyone else's way! On the plus side, you have the potential to do MASSIVE damage in a single hit, which is great for overcoming armor in PVP.. if you are in the small octogon arena... oh yeah, where people usually dont wear armor.. but out on the open fields PVP you've got a problem.. that guy with the rifle gets to shoot you like 7 times before you can run up to him.. Luckily, training with your big conan sword is a hefty workout.. so you will get the benefits of improving your strength and adding extra hitpoints.. Good thing though.. you will need them. (ok, so I'm biased!) &lt;/p&gt;&lt;p&gt;Shortblades - Kinda fun as a "dueling" weapon, or if you think yer Rambo. There are some really expensive crazy damage daggers out there, but from what I hear the repair costs on them make them unviable as a daily weapon. Just like longblades though you will raise your hitpoints using one. &lt;/p&gt;&lt;p&gt;E-Fists - think of it like a cattle prod built into a boxing glove. These are fun, but the damage output is so slow that you will take twice as long to actually kill anything... meaning it will get to hurt you twice as bad.. and meanwhile it's regenerating.. So, dispite the insistance that this will minimize "overkill" and not waste money, remember that regeneration.. you may need to do 120 damage to kill a mob with 100 hitpoints whereas the guy with the sword wacks it twice perhaps "overkilling" it by 20 hitpoints.. same differance, except he's killing things faster. (I will explain "overkill" in a later chapter.) &lt;/p&gt;&lt;p&gt;Mindforce - Yes, this is a valid combat choice.. although a very expensive one. The "ammo" for mindforce is Mind Essance (M.E.) and currently costs about 210% compared to other ammo types, so you are totally inefficient as a result. BUT, if you have the money and the willpower to stick with it, this is potentially the most powerful attack form in the game. With a mere thought you will be able to cause all those people at your prom that were mean to you to burst into flames! Besides, this also "looks" the coolest when being used.. so for some people it's simply a fashion statement. &lt;/p&gt;&lt;p&gt;Until you master one of these 6 combat forms, resist the temptation to play with the others. Get good at killing before you start trying to get artistic at it. But once you are the master, then go back and train in all the rest of these when you feel like messing around. The skill gains from each weapon type are different and with what I sense is a large amout of cross-skill benefits, this is worth your time. &lt;/p&gt;&lt;p&gt;Also note that even if you deposited and have a million Ped to play with, you are still best off using the respective weapon sold in the TT as much as possible. When you start trying to tackle bigger prey, you will obviously need a better weapon, but it WILL be at the cost of economic efficiency. &lt;/p&gt;&lt;p&gt;Another observation worth noting is that when using a melee weapon you really have no warning when your weapon is about to stop working. Yes this happens with guns too, but much less often if you keep them in good repair. With guns, you see right there on the screen how much ammo you have and know when you are running out, so there's usually no suprise in the middle of combat like there is occasionally with swords and such. &lt;/p&gt;&lt;p&gt;Im relatively certain the game designers have tried to balance the weapon types so that there is not a true "best" choice, so simply choose what feels right for you and your enjoyment. It all depends on how you want to play, and who you want to be. &lt;/p&gt;&lt;p&gt;&lt;br /&gt;.. And now for the gratuitous cartoon everyone has come to expect and love .. &lt;/p&gt;&lt;p&gt;&lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Combat1.JPG" alt="Image:Combat1.JPG" longdesc="/wiki/Image:Combat1.JPG" width="600" height="200" /&gt;&lt;/span&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-5825247558138320782?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/5825247558138320782/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/choosing-offensive-skill.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5825247558138320782'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5825247558138320782'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/choosing-offensive-skill.html' title='Choosing an offensive skill'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-4635255164419288663</id><published>2009-05-28T01:05:00.001-07:00</published><updated>2009-05-28T01:10:59.819-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Comprehensive SIB Guide'/><title type='text'>Comprehensive SIB Guide</title><content type='html'>Through this guide you'll learn the basics and more detailed side of SIB, as well as having at your disposal information to guide you through your SIB phase of your Entropian life.&lt;br /&gt;&lt;h2&gt; What is SIB? &lt;/h2&gt; &lt;p&gt;SIB also known as Skill Increase Bonus can be best described a "boost" to the normal skill gain rate on the equipment your using providing you havent reached the end point in that equipments learning curve. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="What_does_it_do_and_why_is_it_beneficial.3F"&gt;&lt;/a&gt;&lt;h2&gt; What does it do and why is it beneficial? &lt;/h2&gt; &lt;p&gt;With non SIB equipment you need a very high skill level to use it to its maximum potential and efficiently. SIB equipement offers a step to help skill these skills faster and more efficiently. You can reach the maximum potnetial of each SIB equipment easily so its seen as the most desired route to take. &lt;/p&gt; &lt;dl&gt;&lt;dt&gt;As an example&lt;/dt&gt;&lt;/dl&gt; &lt;p&gt;If on average a &lt;b&gt;non&lt;/b&gt; SIB weapon gives 6 skill gains in 20 uses, a SIB weapon will may give 10 skill gains for the same 20 uses. &lt;i&gt;Remember these figures are fictional and only meant as a example&lt;/i&gt; &lt;/p&gt;&lt;p&gt;You skill faster and better using SIB equipment than with &lt;b&gt;non&lt;/b&gt; SIB. This in return saves you PED (Money) as, for example, with a SIB weapon you will max the hit ability and critical hit ability statistics sooner. This will mean you dont Miss as often and youll inflict higher damage hits in return not so many attacks are needed to kill a creature. &lt;/p&gt; &lt;dl&gt;&lt;dt&gt;To simplify for a weapon&lt;/dt&gt;&lt;dd&gt;&lt;br /&gt;&lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;less misses + higher hits = less ammo used + less weapon decay/armor decay from absorbing hits = money saved &lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="How_can_i_tell_if_my_equipment_has_a_SIB.3F"&gt;&lt;/a&gt;&lt;h2&gt; How can i tell if my equipment has a SIB?&lt;/h2&gt; &lt;p&gt;There is one simple way to view if the item has a SIB; double right click the equipment, a window will open with a picture of the item. At the bottom left of this window there a icon that looks like a magnifying glass &lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Magnifying_glass.JPG" alt="image:Magnifying_glass.JPG" longdesc="/wiki/Image:Magnifying_glass.JPG" width="31" height="28" /&gt;&lt;/span&gt;  &lt;/p&gt;&lt;p&gt;&lt;br /&gt;Click this and itll bring up the equipments statistics. &lt;/p&gt;&lt;p&gt;&lt;b&gt;Below is a diagram of what you might typically see for the three main types of SIB equipment: Weapons/Healing/Mining&lt;/b&gt; &lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Weapon_explained.JPG" alt="image:Weapon_explained.JPG" longdesc="/wiki/Image:Weapon_explained.JPG" width="936" height="520" /&gt;&lt;/span&gt; &lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/VIVO_EXPLAINED.JPG" alt="image:VIVO_EXPLAINED.JPG" longdesc="/wiki/Image:VIVO_EXPLAINED.JPG" width="883" height="442" /&gt;&lt;/span&gt; &lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Mining_explained.JPG" alt="image:Mining_explained.JPG" longdesc="/wiki/Image:Mining_explained.JPG" width="838" height="443" /&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;br /&gt;There are 4 possible responses youll see on a item under the "Learning Period" section to determine if you get a SIB. &lt;/p&gt; &lt;dl&gt;&lt;dt&gt;Yes&lt;/dt&gt;&lt;dd&gt; You do still get a SIB with this item &lt;/dd&gt;&lt;dt&gt;Never&lt;/dt&gt;&lt;dd&gt; This item doesnt carry a SIB &lt;/dd&gt;&lt;dt&gt;Not Anymore&lt;/dt&gt;&lt;dd&gt; You have maxed the SIB learning on this item and need to move onto the next level item to receive a SIB again &lt;/dd&gt;&lt;dt&gt;Not Yet&lt;/dt&gt;&lt;dd&gt; You will get a SIB with this item but you havent achieved the level required to use this item or get the SIB &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;&lt;b&gt;Note:&lt;/b&gt; Once the SIB bonus is no longer active on your item e.g it reads not anymore, you can still freely use this item just without the bonus. &lt;b&gt;Note:&lt;/b&gt; On non SIB weapons and healing aids the recommended level will be 0. Learning peroid will be Never. However, the range, hit ability, and critical hit/ heal interval are still reflective of your ability with the weapon/Aid. &lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;b&gt;Important: Most items that carry a SIB are Limited (L) and cannot be repaired with exception to the Trade Terminal (TT) starter items e.g. Sollomate Opalo carbine&lt;/b&gt; &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Professional_standings_and_SIB_equipment"&gt;&lt;/a&gt;&lt;h2&gt;Professional standings and SIB equipment&lt;/h2&gt; &lt;p&gt;To look at all of your professional standings and their current levels, open your Actions Book ingame (default key "X"). In this book you will find the star-symbol icon to gain access to the Professional Standings overview. Professional standings relate to the skills you acquire when acting in Entropia. All skills relate to certain professions, and all skills add to your levels with different impact. From this you can view the level of the professions you need to use your SIB equipment &lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Prof_stand.JPG" alt="Image:Prof_stand.JPG" longdesc="/wiki/Image:Prof_stand.JPG" width="561" height="421" /&gt;&lt;/span&gt;&lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Prof_stand_741958.jpg" alt="Professional Standings" longdesc="/wiki/Image:Prof_stand_741958.jpg" width="479" height="362" /&gt;&lt;/span&gt; &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="How_do_I_know_which_items_I_need_for_the_SIB.3F"&gt;&lt;/a&gt;&lt;h2&gt;How do I know which items I need for the SIB?&lt;/h2&gt; &lt;p&gt;Well Using the Diagrams below you can see what level is needed for each SIB item in level order. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Rifles"&gt;&lt;/a&gt;&lt;h3&gt; Rifles &lt;/h3&gt; &lt;p&gt;&lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Sniper_weap_chart6.jpg" alt="Sniper Weapons" longdesc="/wiki/Image:Sniper_weap_chart6.jpg" width="538" height="650" /&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt; &lt;a name="Pistols"&gt;&lt;/a&gt;&lt;h3&gt; Pistols &lt;/h3&gt; &lt;p&gt;&lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Pistoleer_weap_chart5a.jpg" alt="Pistols" longdesc="/wiki/Image:Pistoleer_weap_chart5a.jpg" width="538" height="318" /&gt;&lt;/span&gt; &lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Pistoleer_weap_chart5b.jpg" alt="Pistols" longdesc="/wiki/Image:Pistoleer_weap_chart5b.jpg" width="538" height="580" /&gt;&lt;/span&gt; &lt;/p&gt; &lt;a name="Support"&gt;&lt;/a&gt;&lt;h3&gt; Support &lt;/h3&gt; &lt;p&gt;&lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Support_weap_chart2a.jpg" alt="Support" longdesc="/wiki/Image:Support_weap_chart2a.jpg" width="538" height="466" /&gt;&lt;/span&gt; &lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Support_weap_chart2b.jpg" alt="Support" longdesc="/wiki/Image:Support_weap_chart2b.jpg" width="538" height="434" /&gt;&lt;/span&gt; &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Melee"&gt;&lt;/a&gt;&lt;h3&gt; Melee &lt;/h3&gt; &lt;p&gt;&lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Melee_weapon_chart5.jpg" alt="Melee" longdesc="/wiki/Image:Melee_weapon_chart5.jpg" width="538" height="650" /&gt;&lt;/span&gt; &lt;/p&gt; &lt;a name="First_Aid"&gt;&lt;/a&gt;&lt;h3&gt; First Aid &lt;/h3&gt; &lt;p&gt;&lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Fap1a_687679.gif" alt="First Aid" longdesc="/wiki/Image:Fap1a_687679.gif" width="537" height="659" /&gt;&lt;/span&gt; &lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Fap1b_261685.gif" alt="First Aid" longdesc="/wiki/Image:Fap1b_261685.gif" width="538" height="638" /&gt;&lt;/span&gt; &lt;/p&gt; &lt;a name="Ore.2FEnmatter_Finders"&gt;&lt;/a&gt;&lt;h3&gt;Ore/Enmatter Finders&lt;/h3&gt; &lt;p&gt;&lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Finder_SIB.png" alt="Sib Finders" longdesc="/wiki/Image:Finder_SIB.png" width="1059" height="739" /&gt;&lt;/span&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-4635255164419288663?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/4635255164419288663/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/comprehensive-sib-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/4635255164419288663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/4635255164419288663'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/comprehensive-sib-guide.html' title='Comprehensive SIB Guide'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-540345447765555367</id><published>2009-05-28T01:02:00.000-07:00</published><updated>2009-05-28T01:05:55.812-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Choosing a profession'/><title type='text'>Choosing a profession</title><content type='html'>&lt;p&gt;Having the right profession can only be made up by you. Perhaps you want to display powerful armor as you take down large beast? Or mine in the wilderness for rare ores and enmatter?  Or crafting new tools for your friends and customers? &lt;/p&gt;Whatever you choose to do, it's best to know ahead of time of what you want to do, and put much of your resources to it. It takes alot of work and time to even get up in skills in a profession, so be sure it's what you want to do. A quick rundown..&lt;br /&gt;&lt;br /&gt;&lt;h2&gt; Hunter &lt;/h2&gt;  &lt;p&gt;Killing the dangerous creatures of Calypso or in space, you wield either long-ranged weaponry (handguns, rifles) or melee weapons (swords, axes) to defeat your foes. To protect yourself, you need armor of some sort to help absorb the damage. &lt;/p&gt; &lt;a name="Requirements"&gt;&lt;/a&gt;&lt;h3&gt;Requirements&lt;/h3&gt; &lt;ul&gt;&lt;li&gt; Weapon (ranged or melee) &lt;/li&gt;&lt;li&gt; Ammunition (if ranged) &lt;/li&gt;&lt;li&gt; Armor (the tougher the creature the better armor you must have) &lt;/li&gt;&lt;li&gt; FAP or heal chip (optional) &lt;/li&gt;&lt;/ul&gt; &lt;a name="Miner"&gt;&lt;/a&gt;&lt;h2&gt; Miner &lt;/h2&gt;  &lt;p&gt;Less thrilling than a hunter, but still if not more rewarding when you hit a big deposit. There is much to be found, but mining is one of the most difficult professions in the game...as there are no dots on your radar to help you find a hit, you have to trust your gut feeling to find them. &lt;/p&gt; &lt;a name="Requirements_2"&gt;&lt;/a&gt;&lt;h3&gt;Requirements&lt;/h3&gt; &lt;ul&gt;&lt;li&gt; Detector (to find the deposits) &lt;/li&gt;&lt;li&gt; Probes or charges (miner's 'ammo') &lt;/li&gt;&lt;li&gt; Excavator (Used to drill up a claim) &lt;/li&gt;&lt;li&gt; Refiner (Helps turn your ores and enmatters to useable materials) &lt;/li&gt;&lt;/ul&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Crafter"&gt;&lt;/a&gt;&lt;h2&gt; Crafter &lt;/h2&gt;  &lt;p&gt;No heavy duty equipment needed for this job, as you will be making it! However having good engineering skills and high quality rating blueprints are essential for making a profit. Also a must for working with many other types of ores and ematter, and hoping for good turnouts every time. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Requirements_3"&gt;&lt;/a&gt;&lt;h3&gt;Requirements&lt;/h3&gt; &lt;ul&gt;&lt;li&gt; LOTS of time (if you have a lot of resources, expect a few hours of crafting) &lt;/li&gt;&lt;li&gt; Blueprints (gather from technician or from crafting) &lt;/li&gt;&lt;li&gt; Blueprint book (used to store all of a specific type of blueprints) &lt;/li&gt;&lt;li&gt; Ores, Enmatter (usually in large quantities for most attempts) &lt;/li&gt;&lt;/ul&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Colour"&gt;&lt;/a&gt;&lt;h2&gt; Colour &lt;/h2&gt;  &lt;p&gt;A good job, but with a catch: your sales and profit are in your customers, as just coloring clothes by themselves will not gain you anything. Also, a lot of paint for skilling up, which incidentally will be rather tedious. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Requirements_4"&gt;&lt;/a&gt;&lt;h3&gt;Requirements&lt;/h3&gt; &lt;ul&gt;&lt;li&gt; Omegaton Colorator CCT-1 (from Trade Terminal, required) &lt;/li&gt;&lt;li&gt; Bleacher (not completely required, but necessary if you plan on skilling with a limited number of colorable items!) &lt;/li&gt;&lt;li&gt; Paint (orange, yellow, and blue are the 3 starting colors...as your skills increase you will unlock more) &lt;/li&gt;&lt;/ul&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Trader"&gt;&lt;/a&gt;&lt;h2&gt; Trader &lt;/h2&gt; &lt;p&gt;This profession requires a huge dose of patience (and PED to start with), but is one of the few professions in which you can be certain of a profit. Traders usually have arrangements with hunters or crafters to exchange materials and/or PED for the hunters' loot or crafters' products, which they then sell to the public. Alternatively, some traders also provide extra services such as bringing fully-repaired tools and PED out into the field where they trade their tools and PED for the miner's resources or hunter's loot. This is especially useful for miners who have hit a large resource and find it troublesome to travel back and forth to their claim multiple times. &lt;/p&gt;&lt;p&gt;The distinction between the trader and the reseller is that the trader adds value to their product, which may be through extra services that the trader provides. However, the reseller generally just buys and sells items without adding value to the product. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Requirements_5"&gt;&lt;/a&gt;&lt;h3&gt;Requirements&lt;/h3&gt; &lt;ul&gt;&lt;li&gt; PED &lt;/li&gt;&lt;li&gt; Rare or popular items (goblin parts for newbies, high-powered rifles for hunters, etc.) &lt;/li&gt;&lt;li&gt; Knowledge of current market prices / market situation &lt;/li&gt;&lt;/ul&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Reseller"&gt;&lt;/a&gt;&lt;h2&gt; Reseller &lt;/h2&gt; &lt;p&gt;Similar to the profession of the trader, the reseller's job requires a equally large dose of patience, and is also another profession in which you can be certain of a profit. Resellers usually buy common or popular items at lower prices, then advertise in crowded spots selling the items in bulk at normal market prices, or put their accumulated stock into shops or the auction. &lt;/p&gt;&lt;p&gt;The distinction between the trader and the reseller is that the trader adds value to their product, which may be through extra services that the trader provides. However, the reseller generally just buys and sells items without adding value to the product. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Requirements_6"&gt;&lt;/a&gt;&lt;h3&gt;Requirements&lt;/h3&gt; &lt;ul&gt;&lt;li&gt; PED &lt;/li&gt;&lt;li&gt; Rare or popular items (goblin parts for newbies, high-powered rifles for hunters, etc.) &lt;/li&gt;&lt;li&gt; Knowledge of current market prices / market situation &lt;/li&gt;&lt;/ul&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Pilot"&gt;&lt;/a&gt;&lt;h2&gt; Pilot &lt;/h2&gt; &lt;p&gt;More of a job than a profession, pilots fly passengers to either Crystal Palace Space Station or Club NEVERDIE. Pilots generally charge their customers a fee, which covers their fuel and decay costs as well as a compensation for their spent time. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Requirements_7"&gt;&lt;/a&gt;&lt;h3&gt;Requirements&lt;/h3&gt; &lt;ul&gt;&lt;li&gt; A functional Hangar &lt;/li&gt;&lt;li&gt; Hangar parts if the hangar is not set up and functioning &lt;/li&gt;&lt;li&gt; Crude Oil (used as fuel for the aircraft) &lt;/li&gt;&lt;/ul&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Beautician"&gt;&lt;/a&gt;&lt;h2&gt; Beautician &lt;/h2&gt; &lt;p&gt;While most of the avatar's looks are usually kept from the time that the avatar was created, some people sometimes wish to change certain elements their avatar's appearance, e.g. the size of their hair, skin tone, skin colour, etc. In that case, they would visit a Beautician, who can change their certain elements of the avatar's appearance. It should also be noted that beauty is split into three different categories: hair styling, face sculpting, and body work. As with coloring, the profits come solely from the beautician's customers. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Requirements_8"&gt;&lt;/a&gt;&lt;h3&gt;Requirements&lt;/h3&gt; &lt;ul&gt;&lt;li&gt; An estate of some sort (as to not leave your valuables out in unprotected conditions) &lt;/li&gt;&lt;li&gt; Correct furniture: Special chairs and toolkits for the respective category &lt;/li&gt;&lt;li&gt; Beauty supplies (&lt;span class="new"&gt;hair gel&lt;/span&gt;, &lt;span class="new"&gt;hair spray&lt;/span&gt;, &lt;span class="new"&gt;body fat&lt;/span&gt;) &lt;/li&gt;&lt;/ul&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Medic"&gt;&lt;/a&gt;&lt;h2&gt; Medic &lt;/h2&gt; &lt;p&gt;The job of the Medic is to heal wounded avatars. The Medic can be one of the most valuable members of a hunting party. Medic's often have to put up with cries of "heal plz" (mostly from newbies). However, with a reasonable fap such as an adjusted, improved or modified, Medics can make alot of money being rented for hunts of larger, more challenging mobs. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Requirements_9"&gt;&lt;/a&gt;&lt;h3&gt;Requirements&lt;/h3&gt; &lt;ul&gt;&lt;li&gt; A &lt;span class="new"&gt;First Aid Pack&lt;/span&gt;. &lt;/li&gt;&lt;li&gt; Skill ranks in Anatomical/Medical related skills. &lt;/li&gt;&lt;/ul&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Event_Manager"&gt;&lt;/a&gt;&lt;h2&gt; Event Manager &lt;/h2&gt; &lt;p&gt;Event Managers create the actual events and handle all the fine points (advertising, marketing, etc). Also when an event takes place the participants rate the event, which affect the Event manager's 'Event Points'. Good events increase their points, while poorly marketed or location will likely receive lower or poor points. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Event_Ticket_Agent"&gt;&lt;/a&gt;&lt;h2&gt; Event Ticket Agent &lt;/h2&gt; &lt;p&gt;The job of a ticket agent is quite simple: stand in one spot (usually a busy city/outpost) and try to sell tickets to an event. While it seems like an easy job, it's a long and patient wearing occupation. &lt;/p&gt; &lt;ul&gt;&lt;li&gt; Long periods of time yelling the same info again and again &lt;/li&gt;&lt;li&gt; There's the hagglers who want to pay less for the tickets.   &lt;/li&gt;&lt;li&gt; There's the dead times, where no one is around at all. &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;However if ticket sales are good, the event handler can give the ticket agent a small portion of each sale (like 5 PED for each 25 PED ticket sold). It's good money in the end. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Others"&gt;&lt;/a&gt;&lt;h2&gt; Others&lt;/h2&gt; &lt;p&gt;There are many others professions that are not covered here, each requiring different tools and skills to operate efficiently. &lt;/p&gt;&lt;p&gt;Again, what you do is up to you! :) &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-540345447765555367?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/540345447765555367/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/choosing-profession.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/540345447765555367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/540345447765555367'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/choosing-profession.html' title='Choosing a profession'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-468696262918815667</id><published>2009-05-28T01:00:00.000-07:00</published><updated>2009-05-28T01:01:59.844-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Entropia Sweating'/><category scheme='http://www.blogger.com/atom/ns#' term='Learning to sweat while dying'/><title type='text'>Entropia Sweating/Learning to sweat while dying</title><content type='html'>&lt;p&gt;Ok, so now that you aren't afraid to get killed, let's make things a little more complicated and DO something while getting eaten. Sweating is the easiest way to earn a little bit of money in the game without any real cost to start. Basically you approach the monster to near the edge of your radar, (50 feet?), and you activate the sweat command. Sweating is a 2-phase operation, but both phases are activated by the same function. &lt;/p&gt; &lt;ul&gt;&lt;li&gt; In phase-1, you &lt;span class="new"&gt;concentrate&lt;/span&gt; and your avatar begins humming and glowing a bit green. During this period, if you move your concentration is broken and you must start over. If you are hit by an attacker, your concentration is also broken. &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;You can avoid losing concentration when being hit by having another player give you &lt;span class="new"&gt;Focus Charges&lt;/span&gt; through their abilities. Then instead of losing concentration when hit, you lose a focus charge (but will still sustain damage). Many players will focus you for free without you even asking, others may if you ask them. If you find me in game and ask, I will focus you. &lt;/p&gt; &lt;ul&gt;&lt;li&gt; In phase-2, after successfully concentrating, you activate the sweat function a 2nd time and begin "sucking" the sweat off of your target. This is the easiest way to describe it, and it makes a sucking sound. Many people are not aware, but at this point, once you start sucking, you CAN move and it will not stop your attempt. &lt;/li&gt;&lt;/ul&gt; &lt;p&gt;If you are alone, and the monster has not attacked you yet, there is no reason to move unless the monster is moving directly away from you, in which case you will want to do station keeping movement. If you are alone and the monster is attacking you, you can effectively run away while still sucking sweat with no loss of efficiency. If you are around other players, you will want to move to insure that no-one gets in between you and the monster, as this may cause your sweat attempt to fail. Don't let people get in your way. The easiest way to do this is get up right next to the monster, even if that means he is attacking you. Remember, dying is good training too! However this tactic is best used if you are very close to the revival point, such as at Camp Phoenix, the best place to sweat for that reason.  If there are other players in the radar area the mob may charge after them as well. &lt;/p&gt;&lt;p&gt;The ideal way to sweat is in a group working together.  Multiple sweaters and one guy with a Fap-5 or &lt;span class="new"&gt;vivo-5&lt;/span&gt; and a weapon. the sweaters form a circle around the mob and sweat until someone gets the message "You may no longer acquire sweat from this creature" , at which point they shout "DRY!" and the person with the weapon then kills it. While the sweaters are sweating the mob will be attacking someone, it is the person with the Fap's job to keep everyone alive by healing them while they stand firm and continue to sweat. When sweating as a group like this , try to avoid moving as it may interfere with your companions sweat attempt, except the fapper, who should be moving outside the circle of sweaters healing them. &lt;/p&gt;&lt;p&gt;&lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Sweat_Circle2.JPG" alt="Image:Sweat_Circle2.JPG" longdesc="/wiki/Image:Sweat_Circle2.JPG" width="400" height="200" /&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;Another more complicated but fun way to sweat is as a 2-man team.  Both players approach and begin sweating the mob. When the mob goes aggressive on one player, it is then that players job to run in a circle around the other player, who will continue to sweat. If done correctly, the runner will hardly ever get hit more then once or twice, and the sweater will drain the mob dry. This is best if both players have some form of weapon and done a bit farther from town, as other people will tend to interfere with your tactics, either to get in on your sweat target, or "rescuing" what to an outside observer would appear to be a confused new player running for his life, rather then a skilled and calculated tactical maneuver. Also note that the monster may decide to switch targets from the runner to the sweater, in which case the two players simply switch roles, the sweater running and the runner sweating. &lt;/p&gt;&lt;p&gt;&lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Sweat_Circle1.JPG" alt="Image:Sweat_Circle1.JPG" longdesc="/wiki/Image:Sweat_Circle1.JPG" width="200" height="200" /&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;Sweating may seem tedious and too much work for hardly any results, but you will get better at it over time, and it's FREE. And also, just like everything else I'll try to teach, doing it will make you a better player by getting you more "in tune" with the game and better able to deal with complex situations later on. &lt;/p&gt;&lt;p&gt;&lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/thumb/640px-Runner_Sweat2.JPG" alt="" longdesc="/wiki/Image:Runner_Sweat2.JPG" width="640" height="480" /&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;Best place to sweat for a newcommer is Swamp Camp a bit NW of Port Atlantis (you starting town). You'll find week mobs there (daikiba, combibo, berycled), that are not agressive what makes sweating easier. You'll also find many sweaters there, so your chances are rising, as angry mobs wont attack you as often as they would if you were sweating alone. The last advantage of this location are people training their healing and mindforce skills - they're usually there, so after dying you'll be healed and sometimes focused, which will allow you to sweat faster. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-468696262918815667?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/468696262918815667/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/entropia-sweatinglearning-to-sweat.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/468696262918815667'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/468696262918815667'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/entropia-sweatinglearning-to-sweat.html' title='Entropia Sweating/Learning to sweat while dying'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-7258468370012231223</id><published>2009-05-28T00:59:00.002-07:00</published><updated>2009-05-28T01:00:17.886-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Learning to die'/><title type='text'>Learning to die</title><content type='html'>&lt;p&gt;&lt;b&gt;Lesson #1 - Learning to die&lt;/b&gt; &lt;/p&gt;&lt;p&gt;Yes, die. Strip off any armor you may have, so that it won't be damaged. That equipment you are wearing is worth more then you are! REALLY!  &lt;/p&gt;&lt;p&gt;The point of this excercise is to get used to the fact that dying doesn't hurt. You don't lose anything by dying except the location you are currently standing in. The one exception to this rule is within certain PvP zones. But by the time you can actually get to one of these places, you should know all about it.  &lt;/p&gt;&lt;p&gt;Run outside town and harass the first monster you see. Let it chew on you and kill you. Take some notice of it's rate of attack. Get used to the sounds and graphics. Run around a bit for fun, getting used to moving in the game. &lt;/p&gt;&lt;p&gt;You can hold down both the right and left mouse buttons at the same time and steer with the mouse. This is the fastest, most accurate method of moving. &lt;/p&gt;&lt;p&gt;After annoying monsters for a few minutes and getting killed a few times, you will probably have gained a small amount of skill!  &lt;/p&gt;&lt;p&gt;"Your Skill in Evade has improved"  &lt;/p&gt;&lt;p&gt;Thats the skill that makes it harder for the creature to hit you.  &lt;/p&gt;&lt;p&gt;See.. you are tougher already! Now go do that every waking moment that you have nothing better to do! With your armor off, it is FREE. Yes, that's right folks! DYING IS FREE! &lt;/p&gt;&lt;p&gt;&lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Death1.JPG" alt="Image:Death1.JPG" longdesc="/wiki/Image:Death1.JPG" width="600" height="200" /&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;It is important to know, however, that when you die, you will be revived at the NEAREST Revival Terminal, WITHIN THE SAME SERVER.. and that might not be where you expected if you don't know where the "server lines" are. It may be useful to download a Revival map to show where each of the server lines are. The intuitive version is simply don't stray too far from the herd of other new players unless you have either the time to get back to civilization yourself, or someone is in the game willing to do an emergency extraction and come get you. &lt;/p&gt;&lt;p&gt;Coming to get you takes time. Time is money.  &lt;/p&gt;&lt;p&gt;One example of this that comes to mind is near Fort Argus. The server line is surprisingly close east of the city. If you die a bit too far east, you will revive what seems like incredibly far to the east in a very dangerous area, rather then back in the safety of Fort Argus. Easy solution - if you started in Argus, just don't go east. There are plenty of monsters north south and west, and your chances of going "too far" in those directions by accident is close to nil. &lt;/p&gt;&lt;p&gt;If you started in Port Atlantis, this is generally not a problem. Just go north and look for trouble.  &lt;/p&gt;&lt;p&gt;You do know how to read a compass, right?  &lt;/p&gt;&lt;p&gt;Psychologically, this is important to get used to. To be a good soldier, you must overcome your fear of death. In a game where it doesn't even hurt, that should be easy! &lt;/p&gt;&lt;p&gt;With each death you come back a bit stronger in both mind and body.  &lt;/p&gt;&lt;p&gt;Now that you are FEARLESS, you will make a more effective killer. &lt;/p&gt;&lt;p&gt;&lt;span class="image"&gt;&lt;img src="http://www.entropiadirectory.com/w/images/Death2.JPG" alt="Image:Death2.JPG" longdesc="/wiki/Image:Death2.JPG" width="200" height="200" /&gt;&lt;/span&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-7258468370012231223?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/7258468370012231223/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/learning-to-die.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/7258468370012231223'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/7258468370012231223'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/learning-to-die.html' title='Learning to die'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-1496897327898996466</id><published>2009-05-28T00:59:00.001-07:00</published><updated>2009-05-28T00:59:23.128-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Play smart from Day 1'/><title type='text'>Play smart from Day 1</title><content type='html'>&lt;ol&gt;&lt;li&gt;&lt;b&gt;Get a Mentor&lt;/b&gt; &lt;ul&gt;&lt;li&gt;Best to find a player that is very active, senior and shares a similar timezone. &lt;/li&gt;&lt;li&gt;Your potential Mentor will have to invite you to be his disciple. &lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Collect all, but head for these Teleporters first.&lt;/b&gt; &lt;ul&gt;&lt;li&gt;Port Atlantis -  Trading Port &lt;/li&gt;&lt;li&gt;Camp Phoenix - Sweat Farm. (Sweating is a slow but sure way to Earn PEDs &lt;/li&gt;&lt;li&gt;Fort Argus - Snablesnot hunting ground NE of town. &lt;/li&gt;&lt;li&gt;Fort Troy - Daikiba &amp;amp; Exarosaur hunting ground. &lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Don't beg!&lt;/b&gt; &lt;ul&gt;&lt;li&gt;Begging will quickly give you a bad reputation and the good people of Entropia Universe will avoid contact with you! &lt;/li&gt;&lt;li&gt;There are plenty of generous players that will happily help out New Players but you have to earn their respect and friendship. &lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Don't get scammed&lt;/b&gt; &lt;ul&gt;&lt;li&gt;&lt;span class="external free"&gt;http://www.entropiaforum.com/forums/showthread.php?t=7775&lt;/span&gt; &lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Don't buy a BIG GUN!!!&lt;/b&gt; &lt;ul&gt;&lt;li&gt;Everyone is tempted in the beginning to get a Bigger, Better gun. Noooooooo!!!!!!!! &lt;/li&gt;&lt;li&gt;Here are the reasons not to, and this applies to any Weapon, Med kit or Armour &lt;/li&gt;&lt;li&gt;A) - You need to build skill in say rifle to be able to do maximum damage with a rifle. &lt;/li&gt;&lt;li&gt;B) - You start with no Skill and will miss alot, so better to miss with an efficient weapon to avoid losing PEDs. &lt;/li&gt;&lt;li&gt;C) - Bigger guns use more Ammo and require higher skills to get decent damage. So with a gun that can do 40 damage you will be lucky to do 10 damage and are therfore better off with a gun that does 10 Damage and uses less Ammo. &lt;/li&gt;&lt;li&gt;D) - The guns in the TT, like the Sollomate Opalo have learning bonus for beginners to skill faster on. &lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Choose a Skill and stick to it.&lt;/b&gt; &lt;ul&gt;&lt;li&gt;Skill is everything and what gives you the edge so that you do not loose heaps of money. &lt;/li&gt;&lt;li&gt;Pick one skill and qualify on that (By qualify I mean as a Disciple). &lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li&gt;&lt;b&gt;Choose the right skill for your future.&lt;/b&gt; &lt;ul&gt;&lt;li&gt;HANDGUN - This is a fast one to skill on but Pistols have limited range. but you will skilling towards a Maddox IV one of fastest, efficient guns in the game. &lt;/li&gt;&lt;li&gt;RIFLE - Better Range and a little more costly, but generally the weapon of choice for most. Rifle gives you the advantage of distance so you may be able to kill a mob before it gets to attack you! &lt;/li&gt;&lt;li&gt;MELEE - Beginners choice is the popular RepEdge Battle Axe 1x0 &amp;amp; work to a RepEdge Battle Axe 2x0. These are highly efficient weapons &lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-1496897327898996466?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/1496897327898996466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/play-smart-from-day-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/1496897327898996466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/1496897327898996466'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/play-smart-from-day-1.html' title='Play smart from Day 1'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-796976415617311798</id><published>2009-05-28T00:57:00.000-07:00</published><updated>2009-05-28T00:58:11.612-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Buyers guide'/><title type='text'>Buyers guide</title><content type='html'>&lt;dl&gt;&lt;dt&gt;Make sure you shop around &lt;/dt&gt;&lt;dd&gt;Even though you may see someone selling your item, that you wish to buy, you may find one cheaper elsewhere. Don't be impatient and 'go for it' . I've learned this lesson a few times in my PE experience. &lt;/dd&gt;&lt;/dl&gt;  &lt;dl&gt;&lt;dt&gt;If the Price is too High... &lt;/dt&gt;&lt;dd&gt;Don't give up! If you see someone selling over what you were expecting to pay (reasonable prices) then don't be put off. So if you haven't found a cheaper one, then don't hesitate to Private Chat him! &lt;/dd&gt;&lt;dd&gt;Haggling is quite a fun thing when buying, you get a thrill especially when you buy yourself a nice bargain  &lt;/dd&gt;&lt;dd&gt;Remember to aim slightly lower than you expected to pay, and hopefully he will raise your offer, and with any luck it should be around what you wanted to pay. &lt;/dd&gt;&lt;/dl&gt;  &lt;dl&gt;&lt;dt&gt;One great tip a good friend told me once... &lt;/dt&gt;&lt;dd&gt;One great tip i was once told, that if the price was too high, but the seller is unwilling (at the time) to sell it to you then do this! &lt;/dd&gt;&lt;dd&gt;Chat with him &amp;amp; follow the other stages and if he still won't sell, ask him/her to add you to their Friends List. The purpose of this; tell them, is for them to PM you later if they have changed their minds about selling. You should also add them to you FL (friends list) too. &lt;/dd&gt;&lt;dd&gt;With any luck, if they are unsuccessful in selling their item/s, or have become bored, they will Pm you and offer a lower price. This little tip has saved me alot in the past... &lt;/dd&gt;&lt;/dl&gt;  &lt;dl&gt;&lt;dt&gt;Check the Auction! &lt;/dt&gt;&lt;dd&gt;One big tip, is to check the auction, there are often some bargains on there. Although you may have to wait a while before the bid ends, it can be worth it. It's best to start bidding in the last few hours of the time limit, this stops the 'bidding war' raising the price too much. &lt;/dd&gt;&lt;dd&gt;Also if your lucky, sometimes you may find an item with a cheap buyout, that you can snap up &amp;amp; win instantly before anyone bids on it. &lt;/dd&gt;&lt;/dl&gt;  &lt;hr /&gt; &lt;dl&gt;&lt;dt&gt;Overall... &lt;/dt&gt;&lt;dd&gt;Overall, the main message in this guide, is to do your research before buying items. Chat with your experienced friends &amp;amp; read the forum. heck, I'm sure if you met one of the people from the EF community in-game, they'd be happy to help &lt;/dd&gt;&lt;/dl&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-796976415617311798?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/796976415617311798/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/buyers-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/796976415617311798'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/796976415617311798'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/buyers-guide.html' title='Buyers guide'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-772054953554792075</id><published>2009-05-28T00:54:00.000-07:00</published><updated>2009-05-28T00:56:50.890-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Surviving in entropia'/><title type='text'>Surviving in entropia</title><content type='html'>&lt;p&gt;I've noticed a lot of "what am I doing wrong/why do I have to deposit so much" threads lately. I know they were always there and many more of those will appear in the future. But if my theory will make the game more enjoyable for a few people at least, all this writing will be worth it. I personally wish someone told me at least some of the things I'm going to write below when I'd just arrived on Calypso to "conquer this gorgeous planet". It would have saved me money, time, nerves and spared me from a lot of frustration. &lt;/p&gt;&lt;p&gt;This is not a guide on how to make quick cash here. I'm not going to reveal any crack to the loot system (I wish I had one). It's not a re-selling and sweat gathering tutorial and it won't guarantee you an always positive ROI. &lt;/p&gt;&lt;p&gt;What this gives you is an idea of how to deal with whatever ROI you have. It will show you the way of living here on whatever amount you can deposit monthly (even if it's zero). Maybe accepting some of the ideas I'm going to share with you will make your Entropia life less frustrating at the moments that are usually considered hard. &lt;/p&gt;&lt;p&gt;This is just a model of thinking and behavior so the good thing about it is that it can be applied and adjusted to your personal goals and possibilities, whatever level your are on at the moment. It doesn't matter if you are a newbie just off the boat or an experienced player, if you face constant difficulties you may want to read on and consider. Sorry, I've got no time to go into details here. There are many great topics on this forum where you may find advice on how to earn money, hunt effectively, choose tools and gear properly, etc. You may want to check them out for yourself as this is not what I'm going to talk about here. I'll just try to show you where some problems come from, which expectations have very little chance of becoming true, where are those key points at which we have to make important decisions and what we are paying for when we make deposits.&lt;br /&gt;&lt;/p&gt;&lt;h2&gt; Our dreams and reality &lt;/h2&gt; &lt;p&gt;Most of us consider ourselves mature and smart that's why few of us are ready to openly admit the fact that our secret wishes and hopes often go beyond what's really possible. Maybe it's time to make a brave move and finally compare what we secretly expect(ed) and how realistic our dreams are. I personally was sure that sooner or later I'd get ATH (All Time High Loot), complete set of some uber armor and gear. That after some time and investing my skills and gear would be enough to make me profit all the time. Of course all players can't get there but I'm not 'all', I'm the only one who'll definitely get lucky and sell out to buy a real life apartment in the end. &lt;/p&gt;&lt;p&gt;I won't say it is impossible, this game would loose all sense if it really was, but let's get real. Chance of looting IMMK2 or ModMerc are like 0.000...01%. Chances to loot one bit of uber armor are high enough but a completed set lies somewhere near your freshly looted IMMK2 - in your dreams. Getting an ATH is tough but real, they started to drop quite regularly lately. Too bad one ATH won't make all your dreams come true and to get idea on chances to get 6 ATHs in a row, check %'s for ModMerc and divide them by 10-1000. &lt;/p&gt;&lt;p&gt;I don't mean to be negative here by saying all that I've said above, I just wanted to remind you how unrealistic the chances of becoming uber in one day are. It makes no sense to base your game strategy on such expectations, if you keep going for big things you will most likely find yourself facing a think wall of frustration and realizing how much you lost trying to catch the ghost and feebleness of not being able to turn back time. This wall may make you quit before you actually get a chance to loot anything worthy. But these chances exist. They exist til the point you leave. That's why we need to find ways to stay. And those ways should still involve that big gambling as after all this is what we play it for. &lt;/p&gt; &lt;div class="editsection" style="float: right; margin-left: 5px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a name="Accepting_the_rules."&gt;&lt;/a&gt;&lt;h2&gt; Accepting the rules. &lt;/h2&gt; &lt;p&gt;I myself posted a lot of criticism on the way Entropia works at the moment and my opinion hasn't changed. I still believe the gambling % should be lower, so players don't have to face such enormous losses at times, some items should be dropped more regularly to let us keep the thrill and loots could be distributed in a fairer way at times. This is what I wish for. But it doesn't mean this game works this way. This is some mistake many players make - confusing rules they see in their dreams with ones that really exist and creating their strategies accordingly. Wrong move. Every strategy should have some ground under it or at least it's important to make sure that if assumptions you made and have no proves for happen to be wrong, whole theory doesn't crash. &lt;/p&gt;&lt;p&gt;Let's take an example. I've met enough players believing in balancing theory. To be more exact, they believe that big losses are meant to be compensated and money you got from sudden lucky moment (like ATH) will be taken off you for the sake of this balancing. I personally don't have any prove for that. I remember a lot of impressive losses I had that never were compensated. I also find it hard to believe that it would make sense technically to do such calculations for every player. Some multipliers may exist to make sure we all have good and bad periods but it's not exactly the same. Using such theory as a guide may lead to some real problems. This can make people feel easy about loosing thousands of peds in hope to get compensation. If it doesn't happen, they may feel the need to waste even more trying to reach that hidden line. In the end when player looses hope and can't afford any more serious gambling, we get another person to leave broke and frustrated. I have no prove for it being totally untrue either. But we need some ground for our strategy, so let's see what another extreme brings us. &lt;/p&gt;&lt;p&gt;It's a pure gambling. What you lost is just that - lost. No one is going to compensate you anything in this game. Most likely it's already won by someone else. But there's a positive in this. If you gained something, it won't be taken off you for the sake of balancing. It's your to keep and waste on future gamblings. In case this theory fails and balancing exists, I'll be pleasantly surprised to get compensations for my losses. At the same time if some of my winning will be taken off me, it won't break me either (the reason will be mentioned below). That's why this is assumption I stick to for now.&lt;br /&gt;&lt;/p&gt;&lt;h2&gt; Money Money Money (c) ABBA &lt;/h2&gt; &lt;p&gt;Here we come to this important and often painful for Entropia players question. Economics of this game is something that attracts many different people here and they all have their own motivations. What can I say here... If you need money, you better get yourself a job and not waste your money on Internet bills and deposits in games. I don't say that making money here is impossible. It is possible and some stories of successful players show that sums of money can be quite impressive. But it's not guaranteed that you will earn anything here. Gambling is gambling. And you can't build your real life economics on something you are so unsure about. Of course there are certain ways to have guaranteed profits here (like trading) but same amount of time and effort will give you much better results in real life. &lt;/p&gt;&lt;p&gt;Still we can't pretend this specific economics isn't one of the reasons we are here. So let's treat it as a game but special one. It won't be something we'll be counting on to make our RL living with but at the same time we wouldn't mind knowing that in the end we'll get some of our deposits back or may be even much more. &lt;/p&gt;&lt;p&gt;I personally tested this model without deposits at all. Reasons are simple: I wanted to make sure it works in this extreme variant plus I didn't mind evening out some money I deposited in my first half a year here. That was around 200$ per month which is way too much as I see it now. It works with 0 deposits. &lt;/p&gt;&lt;p&gt;It doesn't mean that depositing makes no sense if you can avoid it. Let's be realistic again. This game costs money to maintain and if everyone plays for free, this won't last too long. We are paying for our entertainment everywhere else. We pay for movies, music, tasty but useless food etc. This is a game and depositing some reasonable amount is a reasonable thing to do. &lt;/p&gt;&lt;p&gt;Most MMO's cost 15-20$ now. I'd add some more for this gambling factor and the fact you can get some money back after you sell out. So 20-30$ per month would be a fair cost that will make it fair to other players and at the same time will give you more joy while playing. It's a game. it's not a job, remember? &lt;/p&gt;&lt;p&gt;If you can afford paying more for your entertainment, why not. It's all fine as far as you don't start to treat it as investment (investment makes sense when it's really big, but players that can afford it won't be reading this most likely). Come up with some 'fee' you find affordable according to your RL income. It's a fee. Your are meant to loose it but it's not a loss. You get fun instead. You play a game for what it costs, you have fun, make new friends and feel the thrill of gamble. And at the same time you are slowly accumulating some money you can get out later. Something you don't get in other games. Isn't it already good enough? Now we just need to make sure this 'fee' is enough to survive a month.&lt;br /&gt;&lt;/p&gt;&lt;h2&gt; Creating a scale + balancing theory &lt;/h2&gt; &lt;p&gt;There are only 3 variants of ROI here: positive, zero and negative. As they are not going to be balanced by the system itself (we chose this theory above if you remember), the only thing we can do is balancing our funds on our own. It's a very simple scheme with 3 elements. One of them is zero and has no importance. So we are left with remaining two. Take negative out and you are going positive. Take positive out and you are going negative. As simple as that. Getting rid of positive is simple. One just needs to hurry spending all extra income on 'stuff' like furniture, skill chips, clothes, new gear. Going for uber mobs or experimenting with new professions are an option too. This way general hunting fund doesn't ever go up and as going down is something pretty natural, soon player finds himself in position where he needs to deposit more to keep playing. &lt;/p&gt;&lt;p&gt;I'm not going to tell you here how great sweating and trading are and how evil updating gear and buying useless stuff are. We have our goals in this game and yes, we want to have fun buying new gear and going for bigger mobs. We need to skill and we want ModMerc, right? If we stick to opalo forever, we'll never get a chance and whole playing becomes useless. We won't stop doing all that. We just need to make sure these our expenses don't get bigger than our income. We need to make things a bit more organized. &lt;/p&gt;&lt;p&gt;To spend money on whatever we want, we need to make it first. This is where we try to take out the negative, so our dynamics become positive. This is where compensation theory kicks in followed by the mighty scale. To make it work with 0 deposits and to get more freedom and logic in spending deposits we make, we need a scheme that will allow going up and down but never down to the point where we simply don't have money to play with. The best option I came up with so far is simple compensating. If your gains are gains and your losses are compensated, then you will have positive dynamics whatever your ROI is. &lt;/p&gt;&lt;p&gt;Of course if you loose 10K peds for example, it would take lots of time and effort to get those back with trading or sweating. It'd be quite boring and turn the game into 'job' - something we don't want to happen. That's why the scale may be useful. It works like this: You break your gaming activities into several 'levels'. I'll use my own example to show how wide this scale may be, but it would make sense for players with less experience. Just some adjustments need to be made. My primary activity in the game is hunting. I do mining at times and it can fit it here too but I won't count it for now to leave things as simple as possible. &lt;/p&gt;&lt;p&gt;My top level is: uber or semi-uber mobs (aurli, hogglo etc). Gear used: Angel, &lt;span class="new"&gt;EMT ek2600&lt;/span&gt;, &lt;span class="new"&gt;maddoxIV&lt;/span&gt;+&lt;span class="new"&gt;Fi/Ra/CO Dante&lt;/span&gt; 2nd: high-average mobs (fat bulls, gokis, argos, troxes, longus, feffs etc) Gear used: Rascal or Angel depending on the mob, M2875+amp &lt;span class="new"&gt;a104&lt;/span&gt;, ek2600 3rd: low-average mobs (argos in Twin, small &lt;span class="new"&gt;molisks&lt;/span&gt;, corns up to Dominant, feffs up to Berseker etc). Gear used: Rascal or Kobold, Opalo + amp104/103, ek2600 (could be hunted naked but I like using no fap on such hunts) 4th: small mobs (exas, fouls up to scout, combibos etc). Gear: TT sword + ek2600 5th: no hunting, sweating or trading (I never got this low though) As you see, I don't even bother using most effective setups possible. For example I hate the idea of standing in front of small mob and fapping with fap5. I'd rather spend 1-2peds occasionally using ek2600 to get my health 42 hps up from when it gets too risky. This model isn't about counting every pec and doing things "right". If it brings the result it means to bring, it's fine no matter how wrong the way is. Now I just need to specify amount of peds needed to do decent hunt on each level. I came up with something like this: top: 800+ 2nd: 250-300+ 3rd: 100-150+ 4th: 20-30+ 5th: 0 I don't have to stick to exact numbers and sometimes decision on what level to take comes from intuition if the amount of peds is somewhere in between but such numbers make sense for me. Loosing more than 50% on uber mobs (which is quite realistic) will still leave me enough peds to hunt on level 2. 50% or less return on those mobs (less realistic, usually such a gap allows more than 1 hunt on those) still leaves enough for level 3. This is what I call level X for me. Most of the time this is where I stay for some short time before going back up. &lt;/p&gt;&lt;p&gt;This is quite a stable system which makes me totally comfortable with loosing whatever amounts of peds I may loose as 'compensations' I make for these losses don't come from months of sweating or RL $$ in deposits but from hunting itself. Just on smaller level. I keep skilling whatever stage I'm on. My rifle is smaller than HG, my LB is smaller than rifle, so whatever level I'm on, I do notice nice skills raise that adds to my total value. This scale is just an example. It won't work for newbies of course. Some adjustments have to be made. May look something like: top: mid-mobs Gear: MK2, Rascal/Vigi Money: 150+ 2nd: low-mid: Gear: Opalo + amp, Rascal/Pixie Money: 80+ 3rd: small: Opalo (no amp), no armor/Pixie 10+ 4th: no hunting, sweating or trading. If you have few skills, you may find much harder to move 1 level up from hunting and you may want to upgrade your gear more regularly than I do, but at the same time your losses are much smaller (easier to compensate) and cost of updates is smaller too. Making 10 peds for level 3 isn't a hard task and if you get lucky, you may jump 1 or even 2 levels up easily. &lt;/p&gt;&lt;p&gt;Now the key point here is to relax and stick to the levels you set yourself. It will get to feel quite comfortable pretty soon. You know you will most likely fail if you have too few ammo with you for some particular level and you won't even enjoy it much as the hunt will be too short. Just take your time to get extra 2-3 peds for your smallest hunting level and enjoy it on its full. Getting compensations for such small thing is often a matter of couple of hours at max, usually just minutes. &lt;/p&gt;&lt;p&gt;Lowest level is 0 no matter of how skilled you are. You can't get lower than that. And jumps between levels are quite small, so you won't be stuck somewhere for long enough to feel tired and bored. The higher your skills are, the smaller possibility to reach lowest level is, you won't be there often and it may actually feel nice for a change if you relax and enjoy it instead of getting stressed. &lt;/p&gt;&lt;p&gt;This scheme may seem like 0 system but in fact, there's one thing that constantly goes up: our skills. It may sound surprising but 'going down' sometimes gives better results than living from one deposit to another to have a skilling blast. I used to do that myself and I had days and sometimes even weeks when I couldn't skill waiting for another deposit. Now when I skill whenever I get online, it gives better results. &lt;/p&gt;&lt;p&gt;Another thing you may use to make sure you go up is buying and keeping things. Whenever you get HOF, you may consider spending part of it on buying new gear or putting it in your storage to form special 'fund' if item costs too much to buy it without going broke. I'd advise to leave enough money for hunting to stay at least on level you were at, even better to move 1 up for a change. If you loot something you don't need yet but will need in future, you also better keep it. It's better to make few more turns on lower levels with knowledge that your net worth became bigger. You can't get broke, if you use the scale, you know. Selling skills is also a bad idea. it would be going down without any serious reason to.&lt;br /&gt;&lt;/p&gt;&lt;h2&gt; Some words about attitude and some kind of Epilogue &lt;/h2&gt; &lt;p&gt;We are always hurrying to get things. Some of those we don't even need, but we keep hurrying. There's nowhere to hurry in this game. Newer players, you've got a wonderful opportunity to play and upgrade quite a lot. Don't worry, sooner or later you will get to the point where you'll get really stuck. This is the way this game is. Is it really worth hurrying to get there paying additional hundreds of dollars to see 'game over' on your screen a bit sooner? As for more experienced players, I don't see where you are hurrying at all. With big (more than reasonable) money or without, you are still damn far from your goals and skilling is an infinite proccess. This game is screwed up (I still love it but it is). It seems that spending thousands of dollars hunting uber mobs on the same spot for months doesn't make your chances to loot something worthy any bigger than that newb who'll come there, kill few mobs and get what you were waiting for, has. And even if one of hard depositors gets it, what's the chance it will be you? &lt;/p&gt;&lt;p&gt;Loosing much money here leads to frustration. Most of the time you end up with lots of money paid for quite a painful experience (it's not aimed at those who deposit and enjoy it but at those who deposit and complain later). I'd rather pay reasonable amount and play a game, Just a game, whatever MA thinks they are doing. I'd rather be in position of that noob pleasantly surprised by any extra prize I got than keep being pissed over something I failed to get. I used to be there, depositing lots of money just to get pissed after loosing them few hours later. I stopped enjoying the game at some point and took a break to re-think my game philosophy. &lt;/p&gt;&lt;p&gt;And you know what, it wasn't as hard to adapt to this game as it seemed, I found lots of new fun things in here, learned to enjoy small and harmless things not any less than big ones and now I seriously don't give a damn on how much money I loose as I know how to get them back without much effort. I hunt big mobs, I hunt small ones, I have chance to compare and see some patterns I've never noticed before. I've found that hunting uber mobs gets as boring as hunting smaller ones if there's no change. Overall, frustration is totally gone and the game finally became the game. I don't feel stressed anymore, I really enjoy whatever I'm doing and I have absolutely no plans to quit while many people around me did by now. I'm even going to deposit again when I get at least 50 peds/month balance in my Entropia life. &lt;/p&gt;&lt;p&gt;Btw, I forgot about deposits. Yes, being able to survive without those doesn't mean you can't or should not deposit anymore. For new players it's a really nice way to speed things up skilling-wise, so they get to the point they can survive with hunting alone. They may even consider depositing double amounts for their first months to get there faster and make a depositing break a bit later. It's a nice thing to do to upgrade gear (this way it will be direct investment, you won't loose it). Sometimes deposits can be used to 'cheat' the scale a bit and get 1 or more jumps up faster. It's worth making yourself presents like new clothes or apartment. Sometimes it can be used as funds for ultra-uneconomical fun hunts with friends or rig adventures. If you know that you can survive without deposits, if you do it because you choose to, not because you have to, it feels different. Much more easy and fun if you ask me. The reason I'll be doing it again though is principles. I can earn money for living, I can afford contributing to the game I'm playing and paying some kind of fee is just one more thing that reminds me it's just a game I'm playing even if I may get some money out in the end. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-772054953554792075?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/772054953554792075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/surviving-in-entropia.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/772054953554792075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/772054953554792075'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/surviving-in-entropia.html' title='Surviving in entropia'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-5060935294485348000</id><published>2009-05-28T00:53:00.000-07:00</published><updated>2009-05-28T00:54:18.576-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Basic game knowledge'/><title type='text'>Basic game knowledge</title><content type='html'>&lt;p&gt;Here are some very basic things that will help you take off in the right direction. While these won't lead you to the path of riches, it will take some of the stress off of finding these things out for yourself. &lt;/p&gt; &lt;ul&gt;&lt;li&gt; Golden rule here: Don't expect to get rich or rich quick. If you think with spending an hour or two in-game will lead to loads of ped overnight, forget it. You are at the bottom; you'll have to climb up to sucess by your own hands. &lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt; Health is very important to keep an eye on. If it goes to zero, your dead and revive at the nearest (not always convient) revival terminal. When you revive after death your health will be at 1, so don't charge into a fight right after death unless you have a FAP or a heal chip. &lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt; Use the storage to put away heavy items that you want to keep for later. This will lighten your avatar's load and allow you to run when you otherwise wouldn't be able to. Storage is global, so depositing items in one location you can retrive them elsewhere. &lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt; As armor decays, it will protect you less as it takes damage, so repair your armor often. In other words, in order to have the armor be fully effective it needs to be fully repaired, so it's always a good idea to repair your armor before going into battle. While the newer Limited armor is non-repiarable, the protection values will not lower for the life of the armor. &lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt; Different weapons consume different amounts of ammo. Right-clicking the weapon will show the statistics of the weapon and how much ammo it uses per shot. Also note some &lt;span class="new"&gt;weapon amplifiers&lt;/span&gt; use extra rounds to operate. Always take more ammunition than you think you'll need. Nothing like having a fire fight...with no ammo. &lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt; Don't use caps (capital letters) when chatting with others throughout the Entropia Universe. This gives the impression you are yelling, and most people will ignore or criticize you. Repeated offense may be considered as spam. &lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt; While sweat gathering is painstakingly slow and hard work, it's also one of the most fundamental skills in the game. Along with selling the sweat you gather you will also gain valuable skills in the process, such as evade, &lt;span class="new"&gt;agility&lt;/span&gt; and &lt;span class="new"&gt;courage&lt;/span&gt;.  These will help with your hunting later on. &lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt; Do not be disappointed if you do not get any loot after your first few kills. Keep hunting, and it may improve. Even some of the most skilled hunters often get little or no loot after hunting large mobs. The amount of loot distributed throughout the game is determined by Mindark and their process of distribution is kept secret (If there was any knowledge of how loot worked it would jeperdize the game). &lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt; Do not bite off more than you can chew! Unless you're part of a large team with skilled players do not attempt to take on a bigger mob than you can handle. You will most likely end up dead, with wasted ammo spent and wasted decay on armor. Start small and work your way up. &lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt; Tied to the previous tip, do not use more advanced tools and weaponry than you are skilled for!  Stick with the Trade Terminal weapons, such as (the opalo), as these provide a learning bonus for newcomers, and can easily and quickly be mastered. While starting with a Marber-Tango Plasma Rifle has a nice ring to it and may be very exciting, you will miss your target completely more often and do minimal damage. You should always check the statistics of your weapon before using it and make sure that the Hit Ability is at a maximum or at least very high. If your weapon's Hit Ability is 0 then your chances of hitting a target with that weapon are extremely low. Your Hit Ability will increase as you accumulate more skill points. &lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt; To help build your skill levels early, it may prove useful to purchase and use crafted (L) weapons. While these are non-repairable, these offer SIB bonuses beyond the TT weaponry, and are in most cases more efficent than their similar unlimited counterparts (A low level hunter would hunt more effectively and economicaly with a Breer 1A than the MKII). &lt;/li&gt;&lt;/ul&gt; &lt;ul&gt;&lt;li&gt; Collect all the Teleporters (TP's). These can make trips a lot faster and you'll get a chance to explore the land around them. While these will not matter much in the beginning of your gameplay these will quickly become required with team hunts and space flights. &lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-5060935294485348000?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/5060935294485348000/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/basic-game-knowledge.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5060935294485348000'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5060935294485348000'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/basic-game-knowledge.html' title='Basic game knowledge'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-420725885011473873</id><published>2009-05-28T00:51:00.000-07:00</published><updated>2009-05-28T00:53:26.981-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Entropia newbie guide'/><title type='text'>Entropia newbie guide</title><content type='html'>&lt;p&gt;So, you've just installed Entropia Universe. Once you have logged in, you will be in Port Atlantis (Usually abbreviated to PA in chat). If you plan to, or already have deposited (A wise move) only buy basic equipment from the Trader Terminal (TT). Buy a basic First Aid Pack (FAP) and a weapon of your own choice if you want to hunt, which is the cheapest way of making money, and usually the funnest. If you would rather mine, a riskier adventure, as bombs are quite expensive for the value of veins you will find. However, if you choose not to deposit, there is always sweating, the slow and steady way to win the race, which just involves being empty handed and double-clicking on any mob (animal) you find.&lt;br /&gt;&lt;/p&gt;&lt;h3&gt;Hunting&lt;/h3&gt; &lt;p&gt;Do not buy armour until you have gained some evade skill, as it will just waste money with decay. Even then, avoid Settler, and go straight to Pixie. You can choose your own style of combat, using guns or melee weapons. Which is better is subject to great debate, but I would advise melee, as they generally do more damage, don't need ammo and your evade, combat reflexes etc. skills will increase much faster, so you will survive longer against the big ones. If you agree, make your first purchase the Castorian Enblade A from the TT, found inside the big corrugated iron boxes that are dotted around the city. If not, buy either the pistol or the rifle, and plenty of ammo, as you'll miss most of the time to start. Don't buy the powerfist, it isn't very good at all. Then head north-west to the PA swamp outpost, as kill Daikiba young, avoiding big groups of them. If you have plenty of time and little patience, you can head out to find some Male Snableshots, the easier prey, West of Camp Phoenix. There is a full hunting guide here so take a look.&lt;br /&gt;&lt;/p&gt;&lt;h3&gt;Mining&lt;/h3&gt; &lt;p&gt;After purchasing either an enmatter detector, extractor and some probes or an ore detector excavator and bombs from the TT, depending on what you want to mine, find a plaza full of people gathered round a crazy blue thing. This is the Teleporter (TP) for Port Atlantis. double click on it, and have a look at the map. You will find that even if you have spent several minutes finding the swamp outpost, you have covered only a speck of Eudoria. If you do a lot of exploring, you can find others, to save time on arduous journeys. Right now though, click "change continent" to have a look a Amathera. There are two pre-unlocked TPs here, the New Oxford one, and the Treasure Island (TI) one. Go to TI. This is presumably your first user owned land area (LA) unless you have visited Bank NEVERDIE already. It is owned by Deathifier, and imposes a very modest tax on money you make through hunting and mining. The Treasure Island minerals page will show you the considerable amount of both ore and enmatter to be found here, all with reasonable markups, although the current ingame markup may differ slightly, as it changes by the second, but you can go into your inventory (hotkey I) and right click on any item (apart from your PED card, don't be silly) and find out the exact markup of the item. Go as far as you can from any civilization (and mobs to start with, but that isn't necessary if you hunt as well.) There are many needlessly complicated theories and formulae on how to get ore, but it's mostly luck. You can have a deeper look at mining here.&lt;br /&gt;&lt;/p&gt;&lt;h3&gt;Manufacturing&lt;/h3&gt; &lt;p&gt;Just don't do this yet. You will need a lot of money and craftable loot from either hunting or mining to even start, and if you want to make any money, you will need implants to get a good skill level, and these are painfully expensive.&lt;br /&gt;&lt;/p&gt;&lt;h3&gt;The Oil Rig&lt;/h3&gt; &lt;p&gt;&lt;br /&gt;Generally inadvisable, despite the message MA will send you upon birth, as ubers (demigod players) will generally "close" the rig and bring down any newcomers in a hail of gunfire. But if you're bored and feeling suicidal, you can always ask around in chat if it is, then go for it. It's south of the battlefield. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-420725885011473873?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/420725885011473873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/entropia-newbie-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/420725885011473873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/420725885011473873'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/entropia-newbie-guide.html' title='Entropia newbie guide'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-4082370999054005438</id><published>2009-05-28T00:47:00.000-07:00</published><updated>2009-05-28T00:50:52.816-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Troubleshooting installation'/><title type='text'>Troubleshooting installation</title><content type='html'>The following is a list of known issues and problems that may cause problems when first setting Entropia Universe.  &lt;ul&gt;&lt;li&gt;Wireless Connections &lt;/li&gt;&lt;/ul&gt; &lt;dl&gt;&lt;dd&gt;Though it is possible to play with a wireless network connection, you may experience problems with Entropia Universe due to the potentially unstable nature of wireless networks. Thus, if you are experiencing problems one of the first things you should check if it the game will work when the computer is connected with a wired connection instead of a wireless connection. If playing with a wired connection works, the solution is often that of disabling and re-enabling the wireless connection, and then taking out the cable. &lt;/dd&gt;&lt;/dl&gt; &lt;ul&gt;&lt;li&gt;Graphics Drivers &lt;/li&gt;&lt;/ul&gt; &lt;dl&gt;&lt;dd&gt;Sometimes, with the latest graphics drivers installed, one may experience problems such as a &lt;i&gt;Crash to Desktop&lt;/i&gt;, also known as a &lt;i&gt;CTD&lt;/i&gt;. This can sometimes be resolved by installing an older graphics driver. The cause of this problem is usually because the new driver has introduced a new feature or changed an old feature that makes it incompatible. Additionally, since some of the latest updates Entropia Universe now works well with most of the newer drivers, so a Crash To Desktop (CTD in-game) will not always be related to a graphics driver problem. &lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt;Turning down the anti-aliasing settings on your graphics card may also help to prevent crashes although this is normally only needed when you experince problems with CTD that happen once the game loads. Recent updates have also allowed you to do toggle this setting through the client loader. Additionally, note that anti-aliasing will increase the load on your graphics card and may cause gameplay to be unreponsive, making you experience the condition otherwise known as lag. &lt;/dd&gt;&lt;/dl&gt; &lt;ul&gt;&lt;li&gt;Firewalls &lt;/li&gt;&lt;/ul&gt; &lt;dl&gt;&lt;dd&gt;Most software firewalls will ask you for access when Entropia Universe tries to access the internet. If you click "Deny access" or similar, you may then need to alter the firewall's settings to allow Entropia Universe and the Clientloader program to access the Internet. Failing this, you can turn off your firewall(s) and try that. &lt;b&gt;NOTE: Anti-virus software should not matter here so it is okay to leave that on.&lt;/b&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;ul&gt;&lt;li&gt;Authentication &lt;/li&gt;&lt;/ul&gt; &lt;dl&gt;&lt;dd&gt;If you receive an error like "Account or Login details Incorrect", check to see if you can &lt;a href="https://account.entropiauniverse.com/pe/en/rich/5001.html" class="external text" title="https://account.entropiauniverse.com/pe/en/rich/5001.html" rel="nofollow" target="_blank"&gt;log into the Entropia Universe website&lt;/a&gt;. If you can it may be a case of having to validate your account. If this is the case, the problem should be sorted within 24 hours automatically. If the error continues to persist, it is advisable to submit a support case. &lt;/dd&gt;&lt;/dl&gt; &lt;dl&gt;&lt;dd&gt;If you cannot &lt;a href="https://account.entropiauniverse.com/pe/en/rich/5001.html" class="external text" title="https://account.entropiauniverse.com/pe/en/rich/5001.html" rel="nofollow" target="_blank"&gt;login into the Entropia Universe website&lt;/a&gt; then check to see whether you have the CAPS lock as Entropia Universe will not warn you if you have unlike Microsoft Windows XP. &lt;/dd&gt;&lt;/dl&gt; &lt;ul&gt;&lt;li&gt;Entropia Universe is down for maintenance or Servers unreachable &lt;/li&gt;&lt;/ul&gt; &lt;dl&gt;&lt;dd&gt;This can be either an error relating to your firewall or Entropia Universe’s servers actually being down. You should check the server status on the Clientloader frontpage. If after a few hours you still receive the same message or the server status is reported as 100%, check your firewall settings. &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;As a last resort, sometimes a full reinstallation of Entropia Universe can resolve certain types of serious problems, such as corrupt files, etc. &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.entropiadirectory.com/w/images/DD_Shot_DownloadingEU.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 617px; height: 461px;" src="http://www.entropiadirectory.com/w/images/DD_Shot_DownloadingEU.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-4082370999054005438?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/4082370999054005438/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/troubleshooting-installation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/4082370999054005438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/4082370999054005438'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/troubleshooting-installation.html' title='Troubleshooting installation'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-6585020963673960401</id><published>2009-05-28T00:38:00.000-07:00</published><updated>2009-05-28T00:43:15.469-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Prior to installing'/><title type='text'>Prior to installing</title><content type='html'>&lt;span style="font-weight: bold; font-family: georgia;font-size:85%;" &gt;System Requirements&lt;/span&gt; &lt;p style="font-family: georgia;"&gt;&lt;span style="font-size:85%;"&gt;Entropia Universe requires a fairly good Internet (broadband) connection for optimum playing. However, it is still possible to play via dial up or ISDN lines, the trade-off being that resultant game play will be affected by a very high latency. Therefore, it is worth at least having a 512Kbps DSL/Cable/T1 low-latency connection for a playable experience.If Entropia Universe is played on a connection having speed less than 128Kbps then you might experience problems like your avatar might take much time to move or you might lose connection occasionaly.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;h3 style="font-weight: bold; font-family: georgia;"&gt;&lt;span style="font-size:85%;"&gt;Operating Systems compatibility&lt;/span&gt;&lt;/h3&gt; &lt;p style="font-family: georgia;"&gt;&lt;span style="font-size:85%;"&gt;Currently only the Windows platform is supported, thus rendering users of Linux/Unix, Mac, DOS, and other operating systems unable to play Entropia Universe. This is heavily based on the fact that the underlying graphics/game engine that the game uses is reliant on DirectX, which is a Microsoft proprietary driver platform. This said, some people have still been successful in &lt;/span&gt;&lt;span class="external text"  style="font-size:85%;"&gt;getting Entropia Universe to work under Linux using WINE&lt;/span&gt;&lt;span style="font-size:85%;"&gt;, however this is not supported by Mindark and has not been fully and throughly tested.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;h3 style="font-weight: bold; font-family: georgia;"&gt;&lt;span style="font-size:85%;"&gt;Recommended system requirements&lt;/span&gt;&lt;/h3&gt; &lt;ul style="font-family: georgia;"&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt; Windows 2000 or Windows XP &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt; Minimum 512 MB RAM &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt; Minimum 1 GHz Intel / AMD CPU &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt; Minimum NVIDIA GeForce or ATI Radeon graphics card &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt; Minimum &lt;a href="http://www.nvidia.com/object/winxp_2k_77.72.html" class="external text" title="http://www.nvidia.com/object/winxp 2k 77.72.html" rel="nofollow" target="_blank"&gt;NVIDIA driver 7772&lt;/a&gt; or the &lt;a href="http://www2.ati.com/" class="external text" title="http://www2.ati.com/" rel="nofollow" target="_blank"&gt;latest ATI driver&lt;/a&gt; for your graphics card &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt; Minimum screen resolution 1024x768 (16 bit or higher) &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt; DirectX compatible sound device &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt; 3 GB free hard drive space &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt; Direct X version 9.0C &lt;/span&gt;&lt;/li&gt;&lt;li&gt; &lt;span style="font-size:85%;"&gt;&lt;a href="http://www.microsoft.com/downloads/search.aspx?categoryid=2" class="external text" title="http://www.microsoft.com/downloads/search.aspx?categoryid=2" rel="nofollow" target="_blank"&gt;DirectX version 9.0b&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;Broadband Internet connection (ADSL or better)&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.entropiadirectory.com/w/images/DD_Shot_SysCheck.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 636px; height: 289px;" src="http://www.entropiadirectory.com/w/images/DD_Shot_SysCheck.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-family: georgia;font-size:85%;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-6585020963673960401?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/6585020963673960401/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/prior-to-installing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/6585020963673960401'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/6585020963673960401'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/prior-to-installing.html' title='Prior to installing'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-5240421040173364926</id><published>2009-05-28T00:36:00.000-07:00</published><updated>2009-05-28T00:37:21.749-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Entropia Universe Game Play'/><title type='text'>Entropia Universe Game Play</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.planetcalypso.com/_internal/cimg%210/dkxx2d9toqu"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 331px; height: 271px;" src="http://www.planetcalypso.com/_internal/cimg%210/dkxx2d9toqu" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;Players in the &lt;b&gt;Entropia Universe Game&lt;/b&gt; may kill and loot tougher creatures (Mobs) which contain a higher than average number of items or PED. Players may also be paid for actions in the game; most of this sort of payback comes from guessing locations for Resources in-game.  Similar to gambling, the payback is usually much less than that which is required to be contributed.  &lt;/p&gt;&lt;p&gt;For many players the Entropia Game is not just an 'online social network' but a Business ranging from The Club Neverdie Space resort to the 'Entropia Investment Fund'.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-5240421040173364926?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/5240421040173364926/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/entropia-universe-game-play.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5240421040173364926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5240421040173364926'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/entropia-universe-game-play.html' title='Entropia Universe Game Play'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-229462690181371620</id><published>2009-05-28T00:35:00.000-07:00</published><updated>2009-05-28T00:36:09.173-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Entropia Universe Economy'/><title type='text'>Entropia Universe Economy</title><content type='html'>One major difference in &lt;i&gt;Entropia Universe&lt;/i&gt; from other MMORPGs is the ability to convert real world money (via a credit card or similar) into in-game money and vice versa. Money within the game is represented in &lt;a href="http://www.entropiadirectory.com/wiki/Project_Entropia_Dollar" title="Project Entropia Dollar"&gt;Project Entropia Dollars&lt;/a&gt; (&lt;a href="http://www.entropiadirectory.com/wiki/PED" title="PED"&gt;PED&lt;/a&gt;).    The exchange rate is fixed at 10 &lt;a href="http://www.entropiadirectory.com/wiki/PED" title="PED"&gt;PED&lt;/a&gt; to one US Dollar.  A transaction fee is charged for converting the currency both ways.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-229462690181371620?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/229462690181371620/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/entropia-universe-economy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/229462690181371620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/229462690181371620'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/entropia-universe-economy.html' title='Entropia Universe Economy'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-5720727429271022397</id><published>2009-05-28T00:33:00.000-07:00</published><updated>2009-05-28T00:35:01.471-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Entropia Universe Download'/><title type='text'>Entropia Universe Download</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.planetcalypso.com/_internal/cimg%210/dkxx2d9to5f"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 446px; height: 99px;" src="http://www.planetcalypso.com/_internal/cimg%210/dkxx2d9to5f" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The &lt;b&gt;&lt;a href="http://www.entropiadirectory.com/wiki/Entropia_Universe_download" title="Entropia Universe download"&gt;Entropia Universe download&lt;/a&gt;&lt;/b&gt; is free, however "newbies" when they first start playing are not given any other items or &lt;span class="new"&gt;clothing&lt;/span&gt; beyond a bright orange &lt;span class="new"&gt;jumpsuit&lt;/span&gt;. As such, although you can play for free, more involved gameplay is very difficult. Reading the &lt;span class="new"&gt;Entropia Universe Guides&lt;/span&gt; here on Entropia Directory will give you a solid foundation to build your Entropian wealth upon. The Entropia Download is updated severals times a year via VU's (version updates).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-5720727429271022397?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/5720727429271022397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/entropia-universe-download.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5720727429271022397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/5720727429271022397'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/entropia-universe-download.html' title='Entropia Universe Download'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6700854818996179851.post-1370119285190418402</id><published>2009-05-28T00:25:00.000-07:00</published><updated>2009-05-28T00:33:09.243-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Entropia Universe'/><title type='text'>Entropia Universe</title><content type='html'>&lt;i&gt;&lt;b&gt;Entropia Universe&lt;/b&gt;&lt;/i&gt; is a massive virtual universe with a real cash economy. There are no experience points or levels within the game, and it is not officially categorized as an MMORPG; however, it shares elements of regular MMORPGs, in that skills and special items figure prominently in game play. The game is produced in Sweden and has a universal following of ever growing fans.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_se8vdaCkB40/Sh49HQj1OKI/AAAAAAAAAGs/hIgZgYLxiyA/s1600-h/Petag.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 41px;" src="http://3.bp.blogspot.com/_se8vdaCkB40/Sh49HQj1OKI/AAAAAAAAAGs/hIgZgYLxiyA/s320/Petag.gif" alt="" id="BLOGGER_PHOTO_ID_5340773403021621410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;h2&gt; Entropia Universe Environment &lt;/h2&gt; &lt;p&gt;&lt;b&gt;Entropia Universe&lt;/b&gt; presents a vast landscape to explore, with two continents, Eudoria and Amethera.  Both continents are located on the planet Calypso; there is also a &lt;span class="new"&gt;space station&lt;/span&gt; in orbit over the planet.  However, to get to the space station the players of Entropia Universe need to own a hangar which contains a working &lt;span class="new"&gt;spaceship&lt;/span&gt;; this can be quite costly. Alternatively, players may pay for someone else to transport them. All areas within the Entropia Universe are inhabited by dangerous creatures or smart mobs.&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6700854818996179851-1370119285190418402?l=entropiaguide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://entropiaguide.blogspot.com/feeds/1370119285190418402/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/entropia-universe.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/1370119285190418402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6700854818996179851/posts/default/1370119285190418402'/><link rel='alternate' type='text/html' href='http://entropiaguide.blogspot.com/2009/05/entropia-universe.html' title='Entropia Universe'/><author><name>Manzoor Majeed</name><uri>http://www.blogger.com/profile/04615541817057839124</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_se8vdaCkB40/Sh49HQj1OKI/AAAAAAAAAGs/hIgZgYLxiyA/s72-c/Petag.gif' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
